des indices d'intéractions à base de shaders et de bulles
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@@ -5,11 +5,11 @@ var toFollow: Array[Vector2i]
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@onready var world: TileMapLayer = get_parent().get_parent();
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@onready var obstacles: TileMapLayer = world.get_children()[2]
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@export var controled:Human
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@onready var controled:Human = get_parent()
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var destination:Node2D
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var HumanLayer = 0
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func _ready() -> void:
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func _ready() -> void:
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astar_grid = AStarGrid2D.new()
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astar_grid.region = world.get_used_rect()
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astar_grid.cell_size = Vector2(48, 48)
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@@ -67,7 +67,6 @@ func _process(delta: float) -> void:
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func _on_character_body_2d_start_intracting(interactingWith: Human) -> void:
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controled.face(interactingWith.global_position)
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print("pouet")
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# ouvre un dialogue
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var resource = load("res://caracters/bob/bob.dialogue")
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DialogueManager.show_dialogue_balloon(resource, "start")
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