Le z-indexeur est là pour z-indexer tous ces petits gars
Quand il rentre en action il trouve si quelqu'un est en collision Et il prend la hauteur de cette personne et se place au dessus Il est comme ça le zindexeur, il est sans gêne
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@@ -8,6 +8,8 @@ extends PathFollow2D
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if position.distance_to(car.position) < 200:
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progress_ratio += delta * speed;
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if position.distance_to(car.position) < distanceMax:
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progress += car.speed * delta
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if progress_ratio > 1:
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progress_ratio = progress_ratio - 1
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car.moveTo(position);
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@@ -13,9 +13,9 @@ point_count = 15
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[sub_resource type="Curve2D" id="Curve2D_nircx"]
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_data = {
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"points": PackedVector2Array(0, 0, 0, 0, 803, 1569, 0, 0, 0, 0, 910, 1573, 0, 0, 0, 0, 913, 1368, 0, 0, 0, 0, 1926, 1371, 0, 0, 0, 0, 1931, 342, 0, 0, 0, 0, 2082, 333, 0, 0, 0, 0, 2060, -140, 0, 0, 0, 0, 1718, -143, 0, 0, 0, 0, 1649, 73, 0, 0, 0, 0, 814, 68, 0, 0, 0, 0, 897, -123, 0, 0, 0, 0, 904, -1165, 0, 0, 0, 0, -890, -1162, 0, 0, 0, 0, -886, -119, 0, 0, 0, 0, -1062, -106, 0, 0, 0, 0, -1076, 268, 0, 0, 0, 0, -630, 271, 0, 0, 0, 0, -616, 161, 0, 0, 0, 0, 858, 167, 0, 0, 0, 0, 806, 1560)
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"points": PackedVector2Array(0, 0, 0, 0, 803, 1569, 0, 0, 0, 0, 910, 1573, 0, 0, 0, 0, 913, 1368, 0, 0, 0, 0, 1926, 1371, 0, 0, 0, 0, 1931, 342, 0, 0, 0, 0, 2082, 333, 0, 0, 0, 0, 2060, -140, 0, 0, 0, 0, 1718, -143, 0, 0, 0, 0, 1649, 73, 0, 0, 0, 0, 899, 51, 0, 0, 0, 0, 904, -1165, 0, 0, 0, 0, -890, -1162, 0, 0, 0, 0, -886, -119, 0, 0, 0, 0, -1062, -106, 0, 0, 0, 0, -1076, 268, 0, 0, 0, 0, -630, 271, 0, 0, 0, 0, -616, 161, 0, 0, 0, 0, 858, 167, 0, 0, 0, 0, 806, 1560)
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}
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point_count = 20
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point_count = 19
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[node name="scene1" type="Node2D"]
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@@ -23,7 +23,7 @@ point_count = 20
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[node name="movibles" type="Node2D" parent="."]
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[node name="Area2D" parent="movibles" instance=ExtResource("2_5x6b5")]
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[node name="player" parent="movibles" instance=ExtResource("2_5x6b5")]
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position = Vector2(87, 74)
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[node name="voitures" type="Node" parent="movibles"]
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@@ -48,8 +48,14 @@ curve = SubResource("Curve2D_nircx")
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[node name="voiture_pnj" parent="movibles/voitures/Path2D2" node_paths=PackedStringArray("car") instance=ExtResource("3_yuakw")]
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position = Vector2(803, 1569)
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car = NodePath("../Car")
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distanceMax = 15
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speed = 0.1
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distanceMax = 150
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[node name="Label" type="Label" parent="movibles/voitures/Path2D2/voiture_pnj"]
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offset_right = 40.0
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offset_bottom = 23.0
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text = "LAPIN"
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[node name="Car" parent="movibles/voitures/Path2D2" instance=ExtResource("4_bqm78")]
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position = Vector2(803, 1558)
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speed = 500
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speed = 400
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