Un shader de transition entre les scènes

ça fait plus propre braw
This commit is contained in:
Thomas
2025-04-14 17:24:10 +02:00
parent bf2ed6312d
commit 5e32ed4196
13 changed files with 228 additions and 18 deletions

View File

@@ -22,7 +22,6 @@ func _ready() -> void:
cam.limit_bottom = bottom_right_global.y - 24
func _unhandled_input(event: InputEvent) -> void:
print(human.get_feet_global_position())
human.stop_interaction()
human.velocityVector = Vector2(0, 0)
human.wants_to_grab = false
@@ -30,7 +29,6 @@ func _unhandled_input(event: InputEvent) -> void:
human.velocityVector = Input.get_vector("move_left", "move_right", "move_up", "move_down")
if human.velocityVector != Vector2(0, 0):
GameState.isUsingTouch = false
else:
update_game_state()
if event.is_action_pressed("grab"):