Un shader de transition entre les scènes
ça fait plus propre braw
This commit is contained in:
@@ -22,6 +22,7 @@ func update_position(p: Vector2):
|
||||
position_outside = p
|
||||
"bakery":
|
||||
position_bakery = p
|
||||
print (current_scene, " position ", p)
|
||||
|
||||
func save():
|
||||
var ret = {}
|
||||
|
||||
Reference in New Issue
Block a user