Un shader de transition entre les scènes
ça fait plus propre braw
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@@ -563,6 +563,7 @@ debugLabel = NodePath("Label")
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texture = ExtResource("4_0kman")
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hframes = 12
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vframes = 4
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frame = 46
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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root_node = NodePath("../..")
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@@ -588,6 +589,7 @@ shape = SubResource("CapsuleShape2D_l8rwt")
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position = Vector2(1, 2)
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rotation = -3.14159
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shape = SubResource("CapsuleShape2D_l8rwt")
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disabled = true
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[node name="Label" type="Label" parent="."]
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offset_left = 72.0
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