diff --git a/caracters/bob/bob.gdshader b/caracters/bob/bob.gdshader index 0e4449c..65b000a 100644 --- a/caracters/bob/bob.gdshader +++ b/caracters/bob/bob.gdshader @@ -4,19 +4,19 @@ uniform vec4 line_color : source_color = vec4(1.0); uniform float line_thickness : hint_range(0, 10) = 1.0; const vec2 OFFSETS[8] = { - vec2(-1, -1), vec2(-1, 0), vec2(-1, 1), vec2(0, -1), vec2(0, 1), + vec2(-1, -1), vec2(-1, 0), vec2(-1, 1), vec2(0, -1), vec2(0, 1), vec2(1, -1), vec2(1, 0), vec2(1, 1) }; void fragment() { vec2 size = TEXTURE_PIXEL_SIZE * line_thickness; float outline = 1.0; - + for (int i = 0; i < OFFSETS.length(); i++) { outline *= texture(TEXTURE, UV + size * OFFSETS[i]).a; } outline = 1.0 - outline; - + vec4 color = texture(TEXTURE, UV); vec4 outlined_result = mix(color, line_color, outline * color.a); COLOR = mix(color, outlined_result, outlined_result.a);