From 65a74f0845065af422b235407c35c001c1d06e22 Mon Sep 17 00:00:00 2001 From: Thomas Date: Mon, 24 Feb 2025 21:44:52 +0100 Subject: [PATCH] Plus de feux rouges et des portes qui vont vivre Et oui du nouveau encore! --- assest/tilesets/exterieur.tres | 3958 ++++++++++++++++- caracters/player/player.tscn | 12 + caracters/player/player_controler.gd | 3 + maps/world.tscn | 64 +- project.godot | 1 + scenes/pathFollow.gd | 6 +- scenes/start.tscn | 38 +- .../high_road_sign.tscn => roadsign.tscn} | 0 .../semaphores/down_pedestrian_semaphore.tscn | 70 + .../{ => semaphores}/high_semaphore.gd | 2 +- .../left_semaphore.tscn} | 32 +- .../right_sempahore.tscn} | 50 +- .../semaphores/up_pedestrian_semaphore.tscn | 70 + vehicules/car.gd | 3 +- 14 files changed, 4212 insertions(+), 97 deletions(-) rename urban_furnitures/{facing_south/high_road_sign.tscn => roadsign.tscn} (100%) create mode 100644 urban_furnitures/semaphores/down_pedestrian_semaphore.tscn rename urban_furnitures/{ => semaphores}/high_semaphore.gd (85%) rename urban_furnitures/{facing_south/high_semaphore.tscn => semaphores/left_semaphore.tscn} (89%) rename urban_furnitures/{facing_north/high_semaphore.tscn => semaphores/right_sempahore.tscn} (72%) create mode 100644 urban_furnitures/semaphores/up_pedestrian_semaphore.tscn diff --git a/assest/tilesets/exterieur.tres b/assest/tilesets/exterieur.tres index 28086f7..9296dff 100644 --- a/assest/tilesets/exterieur.tres +++ b/assest/tilesets/exterieur.tres @@ -40902,265 +40902,530 @@ texture_region_size = Vector2i(48, 48) 30:2/0 = 0 31:2/0 = 0 0:3/0 = 0 +0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:3/0 = 0 +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:3/0 = 0 +2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:3/0 = 0 +3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:3/0 = 0 +4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:3/0 = 0 +5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:3/0 = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:3/0 = 0 +8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:3/0 = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:3/0 = 0 +11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:3/0 = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:3/0 = 0 +14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:3/0 = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:3/0 = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:3/0 = 0 +17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:3/0 = 0 +18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:3/0 = 0 +20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:3/0 = 0 +21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:3/0 = 0 +23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:3/0 = 0 +24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:3/0 = 0 +26:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:3/0 = 0 +27:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:3/0 = 0 +28:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:3/0 = 0 +29:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 30:3/0 = 0 +30:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 31:3/0 = 0 +31:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:4/0 = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:4/0 = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:4/0 = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:4/0 = 0 +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:4/0 = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:4/0 = 0 +5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:4/0 = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:4/0 = 0 +8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:4/0 = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:4/0 = 0 +11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:4/0 = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:4/0 = 0 +14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:4/0 = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:4/0 = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:4/0 = 0 +17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:4/0 = 0 +18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:4/0 = 0 +20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:4/0 = 0 +21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:4/0 = 0 +23:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:4/0 = 0 +24:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:4/0 = 0 +26:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:4/0 = 0 +27:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:4/0 = 0 +28:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:4/0 = 0 +29:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 30:4/0 = 0 +30:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 31:4/0 = 0 +31:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:5/0 = 0 +0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:5/0 = 0 +1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:5/0 = 0 +2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:5/0 = 0 +3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:5/0 = 0 +4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:5/0 = 0 +5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:5/0 = 0 +7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:5/0 = 0 +8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:5/0 = 0 +10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:5/0 = 0 +11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:5/0 = 0 +13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:5/0 = 0 +14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:5/0 = 0 +15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:5/0 = 0 +16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:5/0 = 0 +17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:5/0 = 0 +18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:5/0 = 0 +20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:5/0 = 0 +21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:5/0 = 0 +23:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:5/0 = 0 +24:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:5/0 = 0 +26:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:5/0 = 0 +27:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:5/0 = 0 +28:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:5/0 = 0 +29:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 30:5/0 = 0 +30:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 31:5/0 = 0 +31:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:6/0 = 0 +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:6/0 = 0 +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:6/0 = 0 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:6/0 = 0 +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:6/0 = 0 +4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:6/0 = 0 +5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:6/0 = 0 +7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:6/0 = 0 +8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:6/0 = 0 +10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:6/0 = 0 +11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:6/0 = 0 +13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:6/0 = 0 +14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:6/0 = 0 +15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:6/0 = 0 +16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:6/0 = 0 +17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:6/0 = 0 +18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:6/0 = 0 +20:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:6/0 = 0 +21:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:6/0 = 0 +23:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:6/0 = 0 +24:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:6/0 = 0 +26:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:6/0 = 0 +27:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:6/0 = 0 +28:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:6/0 = 0 +29:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 30:6/0 = 0 +30:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 31:6/0 = 0 +31:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:7/0 = 0 +0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:7/0 = 0 +1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:7/0 = 0 +2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:7/0 = 0 +3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:7/0 = 0 +4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:7/0 = 0 +5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:7/0 = 0 +7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:7/0 = 0 +8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:7/0 = 0 +10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:7/0 = 0 +11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:7/0 = 0 +13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:7/0 = 0 +14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:7/0 = 0 +15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:7/0 = 0 +16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:7/0 = 0 +17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:7/0 = 0 +18:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:7/0 = 0 +20:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:7/0 = 0 +21:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:7/0 = 0 +23:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:7/0 = 0 +24:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:7/0 = 0 +26:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:7/0 = 0 +27:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:7/0 = 0 +28:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:7/0 = 0 +29:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 30:7/0 = 0 +30:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 31:7/0 = 0 +31:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:8/0 = 0 +0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:8/0 = 0 +1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:8/0 = 0 +2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:8/0 = 0 +3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:8/0 = 0 +4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:8/0 = 0 +5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:8/0 = 0 +7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:8/0 = 0 +8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:8/0 = 0 +10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:8/0 = 0 +11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:8/0 = 0 +13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:8/0 = 0 +14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:8/0 = 0 +15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:8/0 = 0 +16:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:8/0 = 0 +17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:8/0 = 0 +18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:8/0 = 0 +20:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:8/0 = 0 +21:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:8/0 = 0 +23:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:8/0 = 0 +24:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:8/0 = 0 +26:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:8/0 = 0 +27:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:8/0 = 0 +28:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:8/0 = 0 +29:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 30:8/0 = 0 +30:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 31:8/0 = 0 +31:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:9/0 = 0 +0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:9/0 = 0 +1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:9/0 = 0 +2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:9/0 = 0 +3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:9/0 = 0 +4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:9/0 = 0 +5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:9/0 = 0 +7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:9/0 = 0 +8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:9/0 = 0 +10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:9/0 = 0 +11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:9/0 = 0 +13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:9/0 = 0 +14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:9/0 = 0 +15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:9/0 = 0 +16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:9/0 = 0 +17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:9/0 = 0 +18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:9/0 = 0 +20:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:9/0 = 0 +21:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:9/0 = 0 +23:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:9/0 = 0 +24:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:9/0 = 0 +26:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:9/0 = 0 +27:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:9/0 = 0 +28:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:9/0 = 0 +29:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 30:9/0 = 0 +30:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 31:9/0 = 0 +31:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:10/0 = 0 +0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:10/0 = 0 +1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:10/0 = 0 +2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:10/0 = 0 +3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:10/0 = 0 +4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:10/0 = 0 +5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:10/0 = 0 +7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:10/0 = 0 +8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:10/0 = 0 +10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:10/0 = 0 +11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:10/0 = 0 +13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:10/0 = 0 +14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:10/0 = 0 +15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:10/0 = 0 +16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:10/0 = 0 +17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:10/0 = 0 +18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:10/0 = 0 +20:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:10/0 = 0 +21:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:10/0 = 0 +23:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:10/0 = 0 +24:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:10/0 = 0 +26:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:10/0 = 0 +27:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:10/0 = 0 +28:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:10/0 = 0 +29:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 30:10/0 = 0 +30:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 31:10/0 = 0 +31:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:11/0 = 0 +0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:11/0 = 0 +1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:11/0 = 0 +2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:11/0 = 0 +3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:11/0 = 0 +4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:11/0 = 0 +5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:11/0 = 0 +7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:11/0 = 0 +8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:11/0 = 0 +10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:11/0 = 0 +11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:11/0 = 0 +13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:11/0 = 0 +14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:11/0 = 0 +15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:11/0 = 0 +16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:11/0 = 0 +17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:11/0 = 0 +18:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:11/0 = 0 +20:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:11/0 = 0 +21:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:11/0 = 0 +23:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:11/0 = 0 +24:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:11/0 = 0 +26:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:11/0 = 0 +27:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:11/0 = 0 +28:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:11/0 = 0 +29:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 30:11/0 = 0 +30:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 31:11/0 = 0 +31:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:12/0 = 0 +0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24) 1:12/0 = 0 +1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442) +1:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:12/0 = 0 +2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -11.6673, 24, -16.617, -16.4992, -24, -16.7349) 3:12/0 = 0 +3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24) 4:12/0 = 0 +4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442) +4:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:12/0 = 0 +5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -11.6673, 24, -16.617, -16.4992, -24, -16.7349) 7:12/0 = 0 +7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:12/0 = 0 +8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:12/0 = 0 +10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:12/0 = 0 +11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:12/0 = 0 +13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24) 14:12/0 = 0 +14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442) +14:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:12/0 = 0 +15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -11.6673, 24, -16.617, -16.4992, -24, -16.7349) 16:12/0 = 0 +16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24) 17:12/0 = 0 +17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442) +17:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:12/0 = 0 +18:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -11.6673, 24, -16.617, -16.4992, -24, -16.7349) 20:12/0 = 0 +20:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:12/0 = 0 +21:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:12/0 = 0 +23:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:12/0 = 0 +24:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:12/0 = 0 +26:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24) 27:12/0 = 0 +27:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442) +27:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:12/0 = 0 +28:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -11.6673, 24, -16.617, -16.4992, -24, -16.7349) 29:12/0 = 0 +29:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 30:12/0 = 0 +30:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 31:12/0 = 0 +31:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:14/0 = 0 1:14/0 = 0 2:14/0 = 0 @@ -41397,9 +41662,11 @@ texture_region_size = Vector2i(48, 48) 31:22/0 = 0 0:23/0 = 0 1:23/0 = 0 +1:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:23/0 = 0 3:23/0 = 0 4:23/0 = 0 +4:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:23/0 = 0 7:23/0 = 0 8:23/0 = 0 @@ -41407,9 +41674,11 @@ texture_region_size = Vector2i(48, 48) 11:23/0 = 0 13:23/0 = 0 14:23/0 = 0 +14:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:23/0 = 0 16:23/0 = 0 17:23/0 = 0 +17:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:23/0 = 0 20:23/0 = 0 21:23/0 = 0 @@ -41417,6 +41686,7 @@ texture_region_size = Vector2i(48, 48) 24:23/0 = 0 26:23/0 = 0 27:23/0 = 0 +27:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:23/0 = 0 29:23/0 = 0 30:23/0 = 0 @@ -41924,6 +42194,7 @@ texture_region_size = Vector2i(48, 48) 4:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:39/0 = 0 5:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +5:39/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:39/0 = 0 6:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:39/0 = 0 @@ -42035,12 +42306,15 @@ texture_region_size = Vector2i(48, 48) 28:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:42/0 = 0 1:42/0 = 0 +1:42/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:42/0 = 0 3:42/0 = 0 4:42/0 = 0 +4:42/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:42/0 = 0 6:42/0 = 0 7:42/0 = 0 +7:42/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:42/0 = 0 9:42/0 = 0 10:42/0 = 0 @@ -42055,6 +42329,7 @@ texture_region_size = Vector2i(48, 48) 17:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:42/0 = 0 18:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +18:42/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:42/0 = 0 19:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:42/0 = 0 @@ -42067,6 +42342,7 @@ texture_region_size = Vector2i(48, 48) 24:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:42/0 = 0 25:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +25:42/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:42/0 = 0 26:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:42/0 = 0 @@ -42580,6 +42856,7 @@ texture_region_size = Vector2i(48, 48) 16:68/0 = 0 18:68/0 = 0 19:68/0 = 0 +19:68/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:68/0 = 0 21:68/0 = 0 22:68/0 = 0 @@ -42641,6 +42918,7 @@ texture_region_size = Vector2i(48, 48) 8:72/0 = 0 21:72/0 = 0 22:72/0 = 0 +22:72/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:72/0 = 0 26:72/0 = 0 27:72/0 = 0 @@ -42720,13 +42998,16 @@ texture_region_size = Vector2i(48, 48) 16:77/0 = 0 18:77/0 = 0 19:77/0 = 0 +19:77/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:77/0 = 0 21:77/0 = 0 22:77/0 = 0 5:78/0 = 0 6:78/0 = 0 7:78/0 = 0 +7:78/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:78/0 = 0 +8:78/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:78/0 = 0 10:78/0 = 0 11:78/0 = 0 @@ -42907,21 +43188,37 @@ texture_region_size = Vector2i(48, 48) 30:86/0 = 0 31:86/0 = 0 0:87/0 = 0 +0:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:87/0 = 0 +1:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:87/0 = 0 +2:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:87/0 = 0 +3:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:87/0 = 0 +4:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:87/0 = 0 +5:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:87/0 = 0 +7:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:87/0 = 0 +8:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:87/0 = 0 +9:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:87/0 = 0 +10:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:87/0 = 0 +12:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:87/0 = 0 +13:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:87/0 = 0 +14:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:87/0 = 0 +15:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:87/0 = 0 +16:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:87/0 = 0 +17:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:87/0 = 0 19:87/0 = 0 20:87/0 = 0 @@ -42933,21 +43230,37 @@ texture_region_size = Vector2i(48, 48) 27:87/0 = 0 28:87/0 = 0 0:88/0 = 0 +0:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:88/0 = 0 +1:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:88/0 = 0 +2:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:88/0 = 0 +3:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:88/0 = 0 +4:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:88/0 = 0 +5:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:88/0 = 0 +7:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:88/0 = 0 +8:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:88/0 = 0 +9:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:88/0 = 0 +10:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:88/0 = 0 +12:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:88/0 = 0 +13:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:88/0 = 0 +14:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:88/0 = 0 +15:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:88/0 = 0 +16:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:88/0 = 0 +17:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:88/0 = 0 19:88/0 = 0 20:88/0 = 0 @@ -42959,243 +43272,453 @@ texture_region_size = Vector2i(48, 48) 27:88/0 = 0 28:88/0 = 0 0:89/0 = 0 +0:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:89/0 = 0 +1:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:89/0 = 0 +2:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:89/0 = 0 +3:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:89/0 = 0 +4:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:89/0 = 0 +5:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:89/0 = 0 +7:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:89/0 = 0 +8:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:89/0 = 0 +9:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:89/0 = 0 +10:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:89/0 = 0 +12:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:89/0 = 0 +13:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:89/0 = 0 +14:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:89/0 = 0 +15:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:89/0 = 0 +16:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:89/0 = 0 +17:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:89/0 = 0 19:89/0 = 0 20:89/0 = 0 21:89/0 = 0 23:89/0 = 0 +23:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:89/0 = 0 +24:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:89/0 = 0 +25:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:89/0 = 0 +26:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:89/0 = 0 +27:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:89/0 = 0 +28:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:90/0 = 0 +0:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:90/0 = 0 +1:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:90/0 = 0 +2:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:90/0 = 0 +3:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:90/0 = 0 +4:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:90/0 = 0 +5:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:90/0 = 0 +7:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:90/0 = 0 +8:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:90/0 = 0 +9:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:90/0 = 0 +10:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:90/0 = 0 +12:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:90/0 = 0 +13:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:90/0 = 0 +14:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:90/0 = 0 +15:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:90/0 = 0 +16:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:90/0 = 0 +17:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:90/0 = 0 19:90/0 = 0 20:90/0 = 0 21:90/0 = 0 23:90/0 = 0 +23:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:90/0 = 0 +24:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:90/0 = 0 +25:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:90/0 = 0 +26:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:90/0 = 0 +27:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:90/0 = 0 +28:90/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:91/0 = 0 +0:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:91/0 = 0 +1:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:91/0 = 0 +2:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:91/0 = 0 +3:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:91/0 = 0 +4:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:91/0 = 0 +5:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:91/0 = 0 +7:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:91/0 = 0 +8:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:91/0 = 0 +9:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:91/0 = 0 +10:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:91/0 = 0 +12:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:91/0 = 0 +13:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:91/0 = 0 +14:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:91/0 = 0 +15:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:91/0 = 0 +16:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:91/0 = 0 +17:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:91/0 = 0 19:91/0 = 0 20:91/0 = 0 21:91/0 = 0 23:91/0 = 0 +23:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:91/0 = 0 +24:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:91/0 = 0 +25:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:91/0 = 0 +26:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:91/0 = 0 +27:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:91/0 = 0 +28:91/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:92/0 = 0 +0:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:92/0 = 0 +1:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:92/0 = 0 +2:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:92/0 = 0 +3:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:92/0 = 0 +4:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:92/0 = 0 +5:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:92/0 = 0 +7:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:92/0 = 0 +8:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:92/0 = 0 +9:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:92/0 = 0 +10:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:92/0 = 0 +12:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:92/0 = 0 +13:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:92/0 = 0 +14:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:92/0 = 0 +15:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:92/0 = 0 +16:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:92/0 = 0 +17:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:92/0 = 0 19:92/0 = 0 20:92/0 = 0 21:92/0 = 0 23:92/0 = 0 +23:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:92/0 = 0 +24:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:92/0 = 0 +25:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:92/0 = 0 +26:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:92/0 = 0 +27:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:92/0 = 0 +28:92/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:93/0 = 0 +0:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:93/0 = 0 +1:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:93/0 = 0 +2:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:93/0 = 0 +3:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:93/0 = 0 +4:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:93/0 = 0 +5:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:93/0 = 0 +7:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:93/0 = 0 +8:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:93/0 = 0 +9:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:93/0 = 0 +10:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:93/0 = 0 +12:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:93/0 = 0 +13:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:93/0 = 0 +14:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:93/0 = 0 +15:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:93/0 = 0 +16:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:93/0 = 0 +17:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:93/0 = 0 19:93/0 = 0 20:93/0 = 0 21:93/0 = 0 23:93/0 = 0 +23:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:93/0 = 0 +24:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:93/0 = 0 +25:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:93/0 = 0 +26:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:93/0 = 0 +27:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:93/0 = 0 +28:93/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:94/0 = 0 +0:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:94/0 = 0 +1:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:94/0 = 0 +2:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:94/0 = 0 +3:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:94/0 = 0 +4:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:94/0 = 0 +5:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:94/0 = 0 +7:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:94/0 = 0 +8:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:94/0 = 0 +9:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:94/0 = 0 +10:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:94/0 = 0 +12:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:94/0 = 0 +13:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:94/0 = 0 +14:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:94/0 = 0 +15:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:94/0 = 0 +16:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:94/0 = 0 +17:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:94/0 = 0 19:94/0 = 0 20:94/0 = 0 21:94/0 = 0 23:94/0 = 0 +23:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:94/0 = 0 +24:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:94/0 = 0 +25:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:94/0 = 0 +26:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:94/0 = 0 +27:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:94/0 = 0 +28:94/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:95/0 = 0 +0:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:95/0 = 0 +1:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:95/0 = 0 +2:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:95/0 = 0 +3:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:95/0 = 0 +4:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:95/0 = 0 +5:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:95/0 = 0 +7:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:95/0 = 0 +8:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:95/0 = 0 +9:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:95/0 = 0 +10:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:95/0 = 0 +12:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:95/0 = 0 +13:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:95/0 = 0 +14:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:95/0 = 0 +15:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:95/0 = 0 +16:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:95/0 = 0 +17:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:95/0 = 0 +18:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:95/0 = 0 +19:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:95/0 = 0 21:95/0 = 0 23:95/0 = 0 +23:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:95/0 = 0 +24:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:95/0 = 0 +25:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:95/0 = 0 +26:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:95/0 = 0 +27:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:95/0 = 0 +28:95/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:96/0 = 0 +18:96/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:96/0 = 0 +19:96/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:96/0 = 0 21:96/0 = 0 23:96/0 = 0 +23:96/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:96/0 = 0 +24:96/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:96/0 = 0 +25:96/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:96/0 = 0 +26:96/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:96/0 = 0 +27:96/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:96/0 = 0 +28:96/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:97/0 = 0 +0:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:97/0 = 0 +1:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:97/0 = 0 +2:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:97/0 = 0 +3:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:97/0 = 0 +4:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:97/0 = 0 +5:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:97/0 = 0 +7:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:97/0 = 0 +8:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:97/0 = 0 +9:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:97/0 = 0 +10:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:97/0 = 0 +12:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:97/0 = 0 +13:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:97/0 = 0 +14:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:97/0 = 0 +15:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:97/0 = 0 +16:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:97/0 = 0 +17:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:97/0 = 0 +18:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:97/0 = 0 +19:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:97/0 = 0 +20:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:97/0 = 0 +21:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:97/0 = 0 +23:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(26.3452, -22.4746, -24, -24, -12.6108, 1.49831, 24, 2.24746) 24:97/0 = 0 +24:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(26.3452, -22.4746, -24, -24, -24, 1.99775, 24, 2.24746) 25:97/0 = 0 +25:97/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:97/0 = 0 +26:97/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:97/0 = 0 +27:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(26.3452, -22.4746, -24, -24, -24, 1.99775, 24, 2.24746) 28:97/0 = 0 +28:97/0/physics_layer_0/polygon_0/points = PackedVector2Array(-26.3452, -22.4746, 24, -24, 12.6108, 1.49831, -24, 2.24746) 0:98/0 = 0 +0:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:98/0 = 0 +1:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:98/0 = 0 +2:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:98/0 = 0 +3:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:98/0 = 0 +4:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:98/0 = 0 +5:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:98/0 = 0 +7:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:98/0 = 0 +8:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:98/0 = 0 +9:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:98/0 = 0 +10:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:98/0 = 0 +12:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:98/0 = 0 +13:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:98/0 = 0 +14:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:98/0 = 0 +15:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:98/0 = 0 +16:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:98/0 = 0 +17:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:98/0 = 0 +18:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:98/0 = 0 +19:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:98/0 = 0 +20:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:98/0 = 0 +21:98/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:98/0 = 0 24:98/0 = 0 25:98/0 = 0 @@ -43203,25 +43726,45 @@ texture_region_size = Vector2i(48, 48) 27:98/0 = 0 28:98/0 = 0 0:99/0 = 0 +0:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:99/0 = 0 +1:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:99/0 = 0 +2:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:99/0 = 0 +3:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:99/0 = 0 +4:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:99/0 = 0 +5:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:99/0 = 0 +7:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:99/0 = 0 +8:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:99/0 = 0 +9:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:99/0 = 0 +10:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:99/0 = 0 +12:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:99/0 = 0 +13:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:99/0 = 0 +14:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:99/0 = 0 +15:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:99/0 = 0 +16:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:99/0 = 0 +17:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:99/0 = 0 +18:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:99/0 = 0 +19:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:99/0 = 0 +20:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:99/0 = 0 +21:99/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:99/0 = 0 24:99/0 = 0 25:99/0 = 0 @@ -43229,9 +43772,13 @@ texture_region_size = Vector2i(48, 48) 27:99/0 = 0 28:99/0 = 0 18:100/0 = 0 +18:100/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:100/0 = 0 +19:100/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:100/0 = 0 +20:100/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:100/0 = 0 +21:100/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:100/0 = 0 24:100/0 = 0 25:100/0 = 0 @@ -43239,25 +43786,45 @@ texture_region_size = Vector2i(48, 48) 27:100/0 = 0 28:100/0 = 0 0:101/0 = 0 +0:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:101/0 = 0 +1:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:101/0 = 0 +2:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:101/0 = 0 +3:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:101/0 = 0 +4:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:101/0 = 0 +5:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:101/0 = 0 +7:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:101/0 = 0 +8:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:101/0 = 0 +9:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:101/0 = 0 +10:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:101/0 = 0 +12:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:101/0 = 0 +13:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:101/0 = 0 +14:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:101/0 = 0 +15:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:101/0 = 0 +16:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:101/0 = 0 +17:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:101/0 = 0 +18:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:101/0 = 0 +19:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:101/0 = 0 +20:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:101/0 = 0 +21:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:101/0 = 0 24:101/0 = 0 25:101/0 = 0 @@ -43265,83 +43832,162 @@ texture_region_size = Vector2i(48, 48) 27:101/0 = 0 28:101/0 = 0 0:102/0 = 0 +0:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:102/0 = 0 +1:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:102/0 = 0 +2:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:102/0 = 0 +3:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:102/0 = 0 +4:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:102/0 = 0 +5:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:102/0 = 0 +7:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:102/0 = 0 +8:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:102/0 = 0 +9:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:102/0 = 0 +10:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:102/0 = 0 +12:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:102/0 = 0 +13:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:102/0 = 0 +14:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:102/0 = 0 +15:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:102/0 = 0 +16:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:102/0 = 0 +17:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:102/0 = 0 +18:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:102/0 = 0 +19:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:102/0 = 0 +20:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:102/0 = 0 +21:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:102/0 = 0 +23:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:102/0 = 0 +24:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:102/0 = 0 +25:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:102/0 = 0 +26:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:102/0 = 0 +27:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:102/0 = 0 +28:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:103/0 = 0 +0:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:103/0 = 0 +1:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:103/0 = 0 +2:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:103/0 = 0 +3:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:103/0 = 0 +4:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:103/0 = 0 +5:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:103/0 = 0 +7:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:103/0 = 0 +8:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:103/0 = 0 +9:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:103/0 = 0 +10:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:103/0 = 0 +12:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:103/0 = 0 +13:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:103/0 = 0 +14:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:103/0 = 0 +15:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:103/0 = 0 +16:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:103/0 = 0 +17:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:103/0 = 0 +18:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:103/0 = 0 +19:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:103/0 = 0 +20:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:103/0 = 0 +21:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:103/0 = 0 +23:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:103/0 = 0 +24:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:103/0 = 0 +25:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:103/0 = 0 +26:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:103/0 = 0 +27:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:103/0 = 0 +28:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:104/0 = 0 +0:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:104/0 = 0 +1:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:104/0 = 0 +2:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:104/0 = 0 +3:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +3:104/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:104/0 = 0 +4:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:104/0 = 0 +5:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:104/0 = 0 +7:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:104/0 = 0 +8:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:104/0 = 0 +9:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:104/0 = 0 +10:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:104/0 = 0 +12:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:104/0 = 0 +13:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:104/0 = 0 +14:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:104/0 = 0 +15:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:104/0 = 0 +16:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:104/0 = 0 +17:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:104/0 = 0 +18:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:104/0 = 0 +19:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:104/0 = 0 +20:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:104/0 = 0 +21:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:104/0 = 0 +23:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:104/0 = 0 +24:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:104/0 = 0 +25:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:104/0 = 0 +26:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:104/0 = 0 +27:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:104/0 = 0 +28:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:105/0 = 0 1:105/0 = 0 2:105/0 = 0 @@ -43353,106 +43999,186 @@ texture_region_size = Vector2i(48, 48) 9:105/0 = 0 10:105/0 = 0 12:105/0 = 0 +12:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, -1.24859) 13:105/0 = 0 +13:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, -1.49831) 14:105/0 = 0 15:105/0 = 0 16:105/0 = 0 +16:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24, 24, 24, -1.49831) 17:105/0 = 0 +17:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, -1.24859) 18:105/0 = 0 19:105/0 = 0 +19:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, -1.24859) 23:105/0 = 0 +23:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:105/0 = 0 +24:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:105/0 = 0 +25:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:105/0 = 0 +26:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:105/0 = 0 +27:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:105/0 = 0 +28:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:106/0 = 0 3:106/0 = 0 4:106/0 = 0 5:106/0 = 0 +5:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:106/0 = 0 +6:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:106/0 = 0 +7:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:106/0 = 0 15:106/0 = 0 16:106/0 = 0 17:106/0 = 0 23:106/0 = 0 +23:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:106/0 = 0 +24:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:106/0 = 0 +25:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:106/0 = 0 +26:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:106/0 = 0 +27:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:106/0 = 0 +28:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:107/0 = 0 3:107/0 = 0 4:107/0 = 0 5:107/0 = 0 +5:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:107/0 = 0 +6:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:107/0 = 0 +7:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:107/0 = 0 15:107/0 = 0 16:107/0 = 0 17:107/0 = 0 23:107/0 = 0 +23:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:107/0 = 0 +24:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:107/0 = 0 +25:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:107/0 = 0 +26:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:107/0 = 0 +27:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:107/0 = 0 +28:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:108/0 = 0 6:108/0 = 0 +6:108/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:108/0 = 0 14:108/0 = 0 15:108/0 = 0 23:108/0 = 0 +23:108/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:108/0 = 0 +24:108/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:108/0 = 0 +25:108/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:108/0 = 0 +26:108/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:108/0 = 0 +27:108/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:108/0 = 0 +28:108/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:109/0 = 0 +23:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:109/0 = 0 +24:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:109/0 = 0 +25:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:109/0 = 0 +26:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:109/0 = 0 +27:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:109/0 = 0 +28:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:110/0 = 0 +0:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:110/0 = 0 +1:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:110/0 = 0 +2:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:110/0 = 0 +3:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:110/0 = 0 +4:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:110/0 = 0 +5:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:110/0 = 0 +7:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:110/0 = 0 +8:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:110/0 = 0 +9:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:110/0 = 0 +10:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:110/0 = 0 +12:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:110/0 = 0 +13:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:110/0 = 0 +14:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:110/0 = 0 +15:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:110/0 = 0 +16:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:110/0 = 0 +17:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:110/0 = 0 +23:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 0.998871, -13.6096, 1.49831) 24:110/0 = 0 +24:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24, 0.998871, 24, 0.249718) 25:110/0 = 0 +25:110/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:110/0 = 0 +26:110/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:110/0 = 0 +27:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24, 0.998871, 24, 0.249718) 28:110/0 = 0 +28:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24, 0.998871, 13.6096, 1.49831) 0:111/0 = 0 +0:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:111/0 = 0 +1:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:111/0 = 0 +2:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:111/0 = 0 +3:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:111/0 = 0 +4:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:111/0 = 0 +5:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:111/0 = 0 +7:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:111/0 = 0 +8:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:111/0 = 0 +9:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:111/0 = 0 +10:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:111/0 = 0 +12:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:111/0 = 0 +13:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:111/0 = 0 +14:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:111/0 = 0 +15:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:111/0 = 0 +16:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:111/0 = 0 +17:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:111/0 = 0 20:111/0 = 0 21:111/0 = 0 @@ -43464,21 +44190,37 @@ texture_region_size = Vector2i(48, 48) 27:111/0 = 0 28:111/0 = 0 0:112/0 = 0 +0:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:112/0 = 0 +1:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:112/0 = 0 +2:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:112/0 = 0 +3:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:112/0 = 0 +4:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:112/0 = 0 +5:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:112/0 = 0 +7:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:112/0 = 0 +8:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:112/0 = 0 +9:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:112/0 = 0 +10:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:112/0 = 0 +12:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:112/0 = 0 +13:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:112/0 = 0 +14:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:112/0 = 0 +15:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:112/0 = 0 +16:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:112/0 = 0 +17:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:112/0 = 0 20:112/0 = 0 21:112/0 = 0 @@ -43490,21 +44232,38 @@ texture_region_size = Vector2i(48, 48) 27:112/0 = 0 28:112/0 = 0 0:113/0 = 0 +0:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:113/0 = 0 +1:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:113/0 = 0 +2:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:113/0 = 0 +3:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +3:113/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:113/0 = 0 +4:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:113/0 = 0 +5:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:113/0 = 0 +7:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:113/0 = 0 +8:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:113/0 = 0 +9:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:113/0 = 0 +10:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:113/0 = 0 +12:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:113/0 = 0 +13:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:113/0 = 0 +14:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:113/0 = 0 +15:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:113/0 = 0 +16:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:113/0 = 0 +17:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:113/0 = 0 20:113/0 = 0 21:113/0 = 0 @@ -43526,11 +44285,17 @@ texture_region_size = Vector2i(48, 48) 9:114/0 = 0 10:114/0 = 0 12:114/0 = 0 +12:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, -1.24859) 13:114/0 = 0 +13:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24, -2.24746, 24, 24) 14:114/0 = 0 +14:114/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:114/0 = 0 +15:114/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:114/0 = 0 +16:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -2.24746, -24, 24) 17:114/0 = 0 +17:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, -1.24859) 23:114/0 = 0 24:114/0 = 0 25:114/0 = 0 @@ -43538,47 +44303,89 @@ texture_region_size = Vector2i(48, 48) 27:114/0 = 0 28:114/0 = 0 23:115/0 = 0 +23:115/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:115/0 = 0 +24:115/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:115/0 = 0 +25:115/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:115/0 = 0 +26:115/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:115/0 = 0 +27:115/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:115/0 = 0 +28:115/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:116/0 = 0 +23:116/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:116/0 = 0 +24:116/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:116/0 = 0 +25:116/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:116/0 = 0 +26:116/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:116/0 = 0 +27:116/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:116/0 = 0 +28:116/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:117/0 = 0 +23:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:117/0 = 0 +24:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:117/0 = 0 +25:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:117/0 = 0 +26:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:117/0 = 0 +27:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:117/0 = 0 +28:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:118/0 = 0 +23:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:118/0 = 0 +24:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:118/0 = 0 +25:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:118/0 = 0 +26:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:118/0 = 0 +27:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:118/0 = 0 +28:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:119/0 = 0 +23:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:119/0 = 0 +24:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:119/0 = 0 +25:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:119/0 = 0 +26:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:119/0 = 0 +27:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:119/0 = 0 +28:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:120/0 = 0 +23:120/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:120/0 = 0 +24:120/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:120/0 = 0 +25:120/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:120/0 = 0 +26:120/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:120/0 = 0 +27:120/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:120/0 = 0 +28:120/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:121/0 = 0 +23:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:121/0 = 0 +24:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:121/0 = 0 +25:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:121/0 = 0 +26:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:121/0 = 0 +27:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:121/0 = 0 +28:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:122/0 = 0 2:122/0 = 0 3:122/0 = 0 @@ -43590,11 +44397,17 @@ texture_region_size = Vector2i(48, 48) 12:122/0 = 0 13:122/0 = 0 23:122/0 = 0 +23:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:122/0 = 0 +24:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:122/0 = 0 +25:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:122/0 = 0 +26:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:122/0 = 0 +27:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:122/0 = 0 +28:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:123/0 = 0 2:123/0 = 0 3:123/0 = 0 @@ -43606,21 +44419,37 @@ texture_region_size = Vector2i(48, 48) 12:123/0 = 0 13:123/0 = 0 23:123/0 = 0 +23:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-21.3509, -24, 24, -24, 24, 1.99775, -7.61639, 1.74803, -19.8526, -7.49154) 24:123/0 = 0 +24:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(26.3452, -22.4746, -24, -24, -24, 1.99775, 24, 2.24746) 25:123/0 = 0 +25:123/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:123/0 = 0 +26:123/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:123/0 = 0 +27:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(26.3452, -22.4746, -24, -24, -24, 1.99775, 24, 2.24746) 28:123/0 = 0 +28:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(21.3509, -24, -24, -24, -24, 1.99775, 7.61639, 1.74803, 19.8526, -7.49154) 1:124/0 = 0 +1:124/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:124/0 = 0 +2:124/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:124/0 = 0 +3:124/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:124/0 = 0 +7:124/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:124/0 = 0 +8:124/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:124/0 = 0 +9:124/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:124/0 = 0 +10:124/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:124/0 = 0 +11:124/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:124/0 = 0 +12:124/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:124/0 = 0 +13:124/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:124/0 = 0 24:124/0 = 0 25:124/0 = 0 @@ -43628,17 +44457,27 @@ texture_region_size = Vector2i(48, 48) 27:124/0 = 0 28:124/0 = 0 1:125/0 = 0 +1:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:125/0 = 0 +2:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:125/0 = 0 +3:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:125/0 = 0 5:125/0 = 0 7:125/0 = 0 +7:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:125/0 = 0 +8:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:125/0 = 0 +9:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:125/0 = 0 +10:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:125/0 = 0 +11:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:125/0 = 0 +12:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:125/0 = 0 +13:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:125/0 = 0 15:125/0 = 0 23:125/0 = 0 @@ -43648,17 +44487,27 @@ texture_region_size = Vector2i(48, 48) 27:125/0 = 0 28:125/0 = 0 1:126/0 = 0 +1:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:126/0 = 0 +2:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:126/0 = 0 +3:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:126/0 = 0 5:126/0 = 0 7:126/0 = 0 +7:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:126/0 = 0 +8:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:126/0 = 0 +9:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:126/0 = 0 +10:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:126/0 = 0 +11:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:126/0 = 0 +12:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:126/0 = 0 +13:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:126/0 = 0 15:126/0 = 0 16:126/0 = 0 @@ -43667,20 +44516,32 @@ texture_region_size = Vector2i(48, 48) 22:126/0 = 0 23:126/0 = 0 1:127/0 = 0 +1:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:127/0 = 0 +2:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:127/0 = 0 +3:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:127/0 = 0 5:127/0 = 0 6:127/0 = 0 7:127/0 = 0 +7:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:127/0 = 0 +8:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:127/0 = 0 +9:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:127/0 = 0 +10:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:127/0 = 0 +11:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:127/0 = 0 +12:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:127/0 = 0 +13:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:127/0 = 0 +14:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:127/0 = 0 +15:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, -2.62203, -24, -2.87175, 24, -24, 24) 16:127/0 = 0 17:127/0 = 0 18:127/0 = 0 @@ -43689,22 +44550,36 @@ texture_region_size = Vector2i(48, 48) 23:127/0 = 0 24:127/0 = 0 1:128/0 = 0 +1:128/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:128/0 = 0 +2:128/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:128/0 = 0 +3:128/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:128/0 = 0 5:128/0 = 0 6:128/0 = 0 7:128/0 = 0 +7:128/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:128/0 = 0 +8:128/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:128/0 = 0 +9:128/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:128/0 = 0 +10:128/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:128/0 = 0 +11:128/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:128/0 = 0 +12:128/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:128/0 = 0 +13:128/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:128/0 = 0 +14:128/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:128/0 = 0 +15:128/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:128/0 = 0 +16:128/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:128/0 = 0 +17:128/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:128/0 = 0 21:128/0 = 0 22:128/0 = 0 @@ -43714,16 +44589,27 @@ texture_region_size = Vector2i(48, 48) 5:129/0 = 0 6:129/0 = 0 7:129/0 = 0 +7:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:129/0 = 0 +8:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:129/0 = 0 +9:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:129/0 = 0 +10:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:129/0 = 0 +11:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:129/0 = 0 +12:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:129/0 = 0 +13:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:129/0 = 0 +14:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:129/0 = 0 +15:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:129/0 = 0 +16:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:129/0 = 0 +17:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:129/0 = 0 19:129/0 = 0 21:129/0 = 0 @@ -43731,47 +44617,79 @@ texture_region_size = Vector2i(48, 48) 23:129/0 = 0 24:129/0 = 0 1:130/0 = 0 +1:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:130/0 = 0 +2:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:130/0 = 0 +3:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:130/0 = 0 5:130/0 = 0 6:130/0 = 0 7:130/0 = 0 +7:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:130/0 = 0 +8:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:130/0 = 0 +9:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:130/0 = 0 +10:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:130/0 = 0 +11:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:130/0 = 0 +12:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:130/0 = 0 +13:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:130/0 = 0 +14:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:130/0 = 0 +15:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:130/0 = 0 +16:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:130/0 = 0 +17:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:130/0 = 0 +18:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:130/0 = 0 +19:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:130/0 = 0 22:130/0 = 0 23:130/0 = 0 24:130/0 = 0 1:131/0 = 0 +1:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:131/0 = 0 +2:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:131/0 = 0 +3:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:131/0 = 0 5:131/0 = 0 6:131/0 = 0 7:131/0 = 0 +7:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:131/0 = 0 +8:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:131/0 = 0 +9:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:131/0 = 0 +10:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:131/0 = 0 +11:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:131/0 = 0 +12:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:131/0 = 0 +13:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:131/0 = 0 +14:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:131/0 = 0 +15:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:131/0 = 0 +16:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:131/0 = 0 +17:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:131/0 = 0 +18:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:131/0 = 0 +19:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:131/0 = 0 22:131/0 = 0 23:131/0 = 0 @@ -43780,159 +44698,288 @@ texture_region_size = Vector2i(48, 48) 5:132/0 = 0 6:132/0 = 0 7:132/0 = 0 +7:132/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:132/0 = 0 +8:132/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:132/0 = 0 +9:132/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:132/0 = 0 +10:132/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:132/0 = 0 +11:132/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:132/0 = 0 +12:132/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:132/0 = 0 +13:132/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:132/0 = 0 +14:132/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:132/0 = 0 +15:132/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:132/0 = 0 +16:132/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:132/0 = 0 +17:132/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:132/0 = 0 +18:132/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:132/0 = 0 +19:132/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:132/0 = 0 22:132/0 = 0 23:132/0 = 0 24:132/0 = 0 1:133/0 = 0 +1:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:133/0 = 0 +2:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:133/0 = 0 +3:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:133/0 = 0 5:133/0 = 0 6:133/0 = 0 7:133/0 = 0 +7:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:133/0 = 0 +8:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:133/0 = 0 +9:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:133/0 = 0 +10:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:133/0 = 0 +11:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:133/0 = 0 +12:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:133/0 = 0 +13:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:133/0 = 0 +14:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:133/0 = 0 +15:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:133/0 = 0 +16:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:133/0 = 0 +17:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:133/0 = 0 +18:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:133/0 = 0 +19:133/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:133/0 = 0 22:133/0 = 0 23:133/0 = 0 24:133/0 = 0 1:134/0 = 0 +1:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:134/0 = 0 +2:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:134/0 = 0 +3:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:134/0 = 0 5:134/0 = 0 6:134/0 = 0 7:134/0 = 0 +7:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:134/0 = 0 +8:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:134/0 = 0 +9:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:134/0 = 0 +10:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:134/0 = 0 +11:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:134/0 = 0 +12:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:134/0 = 0 +13:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:134/0 = 0 +14:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:134/0 = 0 +15:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:134/0 = 0 +16:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:134/0 = 0 +17:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:134/0 = 0 +18:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:134/0 = 0 +19:134/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:134/0 = 0 22:134/0 = 0 23:134/0 = 0 24:134/0 = 0 1:135/0 = 0 +1:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:135/0 = 0 +2:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:135/0 = 0 +3:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:135/0 = 0 5:135/0 = 0 6:135/0 = 0 7:135/0 = 0 +7:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:135/0 = 0 +8:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:135/0 = 0 +9:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:135/0 = 0 +10:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:135/0 = 0 +11:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:135/0 = 0 +12:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:135/0 = 0 +13:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:135/0 = 0 +14:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:135/0 = 0 +15:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:135/0 = 0 +16:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:135/0 = 0 +17:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:135/0 = 0 +18:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:135/0 = 0 +19:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:135/0 = 0 22:135/0 = 0 1:136/0 = 0 +1:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:136/0 = 0 +2:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:136/0 = 0 +3:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:136/0 = 0 5:136/0 = 0 6:136/0 = 0 7:136/0 = 0 +7:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:136/0 = 0 +8:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:136/0 = 0 +9:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +9:136/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:136/0 = 0 +10:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +10:136/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:136/0 = 0 +11:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +11:136/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:136/0 = 0 +12:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:136/0 = 0 +13:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:136/0 = 0 +14:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:136/0 = 0 +15:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:136/0 = 0 +16:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:136/0 = 0 +17:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:136/0 = 0 +18:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:136/0 = 0 +19:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:137/0 = 0 2:137/0 = 0 +2:137/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:137/0 = 0 7:138/0 = 0 +7:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:138/0 = 0 +8:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:138/0 = 0 +9:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:138/0 = 0 +10:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:138/0 = 0 +11:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:138/0 = 0 +12:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:138/0 = 0 +14:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:138/0 = 0 +15:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:138/0 = 0 +16:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:138/0 = 0 +17:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:138/0 = 0 +18:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:138/0 = 0 +19:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:139/0 = 0 +7:139/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:139/0 = 0 +8:139/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:139/0 = 0 +9:139/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:139/0 = 0 +10:139/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:139/0 = 0 +11:139/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:139/0 = 0 +12:139/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:139/0 = 0 +14:139/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:139/0 = 0 +15:139/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:139/0 = 0 +16:139/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:139/0 = 0 +17:139/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:139/0 = 0 +18:139/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:139/0 = 0 +19:139/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:141/0 = 0 +7:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:141/0 = 0 +8:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:141/0 = 0 +9:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:141/0 = 0 +10:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:141/0 = 0 +11:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:141/0 = 0 +12:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:141/0 = 0 +14:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:141/0 = 0 +15:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:141/0 = 0 +16:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:141/0 = 0 +17:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:141/0 = 0 +18:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:141/0 = 0 +19:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:142/0 = 0 +7:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:142/0 = 0 +8:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:142/0 = 0 +9:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:142/0 = 0 +10:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:142/0 = 0 +11:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:142/0 = 0 +12:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:142/0 = 0 +14:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:142/0 = 0 +15:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:142/0 = 0 +16:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:142/0 = 0 +17:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:142/0 = 0 +18:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:142/0 = 0 +19:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:143/0 = 0 1:143/0 = 0 2:143/0 = 0 @@ -43947,35 +44994,55 @@ texture_region_size = Vector2i(48, 48) 7:144/0 = 0 8:144/0 = 0 0:145/0 = 0 +0:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:145/0 = 0 +1:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:145/0 = 0 +2:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:145/0 = 0 +3:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:145/0 = 0 +4:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:145/0 = 0 7:145/0 = 0 8:145/0 = 0 0:146/0 = 0 +0:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:146/0 = 0 +1:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:146/0 = 0 +2:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:146/0 = 0 +3:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:146/0 = 0 +4:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:146/0 = 0 7:146/0 = 0 8:146/0 = 0 0:147/0 = 0 +0:147/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:147/0 = 0 +1:147/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:147/0 = 0 +2:147/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:147/0 = 0 +3:147/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:147/0 = 0 +4:147/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:147/0 = 0 7:147/0 = 0 13:147/0 = 0 14:147/0 = 0 0:148/0 = 0 +0:148/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:148/0 = 0 +1:148/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:148/0 = 0 +2:148/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:148/0 = 0 +3:148/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:148/0 = 0 +4:148/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:148/0 = 0 7:148/0 = 0 8:148/0 = 0 @@ -43992,10 +45059,15 @@ texture_region_size = Vector2i(48, 48) 25:148/0 = 0 26:148/0 = 0 0:149/0 = 0 +0:149/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:149/0 = 0 +1:149/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:149/0 = 0 +2:149/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:149/0 = 0 +3:149/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:149/0 = 0 +4:149/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:149/0 = 0 7:149/0 = 0 8:149/0 = 0 @@ -44015,10 +45087,15 @@ texture_region_size = Vector2i(48, 48) 25:149/0 = 0 26:149/0 = 0 0:150/0 = 0 +0:150/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:150/0 = 0 +1:150/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:150/0 = 0 +2:150/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:150/0 = 0 +3:150/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:150/0 = 0 +4:150/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:150/0 = 0 7:150/0 = 0 8:150/0 = 0 @@ -44027,11 +45104,17 @@ texture_region_size = Vector2i(48, 48) 11:150/0 = 0 12:150/0 = 0 13:150/0 = 0 +13:150/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.61978, -24, 24, -24, 24, 24, 4.61978, 24) 14:150/0 = 0 +14:150/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:150/0 = 0 +15:150/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:150/0 = 0 +16:150/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:150/0 = 0 +17:150/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:150/0 = 0 +18:150/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:150/0 = 0 21:150/0 = 0 22:150/0 = 0 @@ -44040,18 +45123,29 @@ texture_region_size = Vector2i(48, 48) 25:150/0 = 0 26:150/0 = 0 0:151/0 = 0 +0:151/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:151/0 = 0 +1:151/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:151/0 = 0 +2:151/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:151/0 = 0 +3:151/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:151/0 = 0 +4:151/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:151/0 = 0 8:151/0 = 0 13:151/0 = 0 +13:151/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.61978, -24, 24, -24, 24, 24, 4.61978, 24) 14:151/0 = 0 +14:151/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:151/0 = 0 +15:151/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:151/0 = 0 +16:151/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:151/0 = 0 +17:151/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:151/0 = 0 +18:151/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:151/0 = 0 21:151/0 = 0 22:151/0 = 0 @@ -44060,30 +45154,46 @@ texture_region_size = Vector2i(48, 48) 25:151/0 = 0 26:151/0 = 0 0:152/0 = 0 +0:152/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:152/0 = 0 +1:152/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:152/0 = 0 +2:152/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:152/0 = 0 +3:152/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:152/0 = 0 +4:152/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:152/0 = 0 7:152/0 = 0 8:152/0 = 0 9:152/0 = 0 12:152/0 = 0 13:152/0 = 0 +13:152/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.61978, -24, 24, -24, 24, 24, 4.61978, 24) 14:152/0 = 0 +14:152/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:152/0 = 0 +15:152/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:152/0 = 0 +16:152/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:152/0 = 0 +17:152/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:152/0 = 0 +18:152/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:152/0 = 0 22:152/0 = 0 23:152/0 = 0 25:152/0 = 0 0:153/0 = 0 +0:153/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:153/0 = 0 +1:153/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:153/0 = 0 +2:153/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:153/0 = 0 +3:153/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:153/0 = 0 +4:153/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:153/0 = 0 7:153/0 = 0 9:153/0 = 0 @@ -44091,29 +45201,46 @@ texture_region_size = Vector2i(48, 48) 11:153/0 = 0 12:153/0 = 0 13:153/0 = 0 +13:153/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.61978, -24, 24, -24, 24, 24, 4.61978, 24) 14:153/0 = 0 +14:153/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:153/0 = 0 +15:153/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:153/0 = 0 +16:153/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:153/0 = 0 +17:153/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:153/0 = 0 +18:153/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:153/0 = 0 23:153/0 = 0 25:153/0 = 0 26:153/0 = 0 0:154/0 = 0 +0:154/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:154/0 = 0 +1:154/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:154/0 = 0 +2:154/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:154/0 = 0 +3:154/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:154/0 = 0 +4:154/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:154/0 = 0 7:154/0 = 0 8:154/0 = 0 13:154/0 = 0 +13:154/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.61978, -24, 24, -24, 24, 24, 4.61978, 24) 14:154/0 = 0 +14:154/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:154/0 = 0 +15:154/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:154/0 = 0 +16:154/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:154/0 = 0 +17:154/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:154/0 = 0 +18:154/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:154/0 = 0 21:154/0 = 0 22:154/0 = 0 @@ -44121,20 +45248,31 @@ texture_region_size = Vector2i(48, 48) 25:154/0 = 0 26:154/0 = 0 0:155/0 = 0 +0:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:155/0 = 0 +1:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:155/0 = 0 +2:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:155/0 = 0 +3:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:155/0 = 0 +4:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:155/0 = 0 8:155/0 = 0 9:155/0 = 0 12:155/0 = 0 13:155/0 = 0 +13:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.61978, -24, 24, -24, 24, 24, 4.61978, 24) 14:155/0 = 0 +14:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:155/0 = 0 +15:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:155/0 = 0 +16:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:155/0 = 0 +17:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:155/0 = 0 +18:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:155/0 = 0 21:155/0 = 0 22:155/0 = 0 @@ -44142,21 +45280,32 @@ texture_region_size = Vector2i(48, 48) 25:155/0 = 0 26:155/0 = 0 0:156/0 = 0 +0:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:156/0 = 0 +1:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:156/0 = 0 +2:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:156/0 = 0 +3:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:156/0 = 0 +4:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:156/0 = 0 9:156/0 = 0 10:156/0 = 0 11:156/0 = 0 12:156/0 = 0 13:156/0 = 0 +13:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.61978, -24, 24, -24, 24, 24, 4.61978, 24) 14:156/0 = 0 +14:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:156/0 = 0 +15:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:156/0 = 0 +16:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:156/0 = 0 +17:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:156/0 = 0 +18:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:156/0 = 0 21:156/0 = 0 22:156/0 = 0 @@ -44164,19 +45313,30 @@ texture_region_size = Vector2i(48, 48) 25:156/0 = 0 26:156/0 = 0 0:157/0 = 0 +0:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:157/0 = 0 +1:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:157/0 = 0 +2:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:157/0 = 0 +3:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:157/0 = 0 +4:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:157/0 = 0 7:157/0 = 0 8:157/0 = 0 13:157/0 = 0 +13:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.61978, -24, 24, -24, 24, 24, 4.61978, 24) 14:157/0 = 0 +14:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:157/0 = 0 +15:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:157/0 = 0 +16:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:157/0 = 0 +17:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:157/0 = 0 +18:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:157/0 = 0 21:157/0 = 0 22:157/0 = 0 @@ -44185,17 +45345,26 @@ texture_region_size = Vector2i(48, 48) 25:157/0 = 0 26:157/0 = 0 0:158/0 = 0 +0:158/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:158/0 = 0 +1:158/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:158/0 = 0 +2:158/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:158/0 = 0 +3:158/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:158/0 = 0 +4:158/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:158/0 = 0 7:158/0 = 0 8:158/0 = 0 13:158/0 = 0 +13:158/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.61978, -24, 24, -24, 24, 24, 4.61978, 24) 14:158/0 = 0 +14:158/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:158/0 = 0 +15:158/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:158/0 = 0 +16:158/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:158/0 = 0 18:158/0 = 0 20:158/0 = 0 @@ -44257,13 +45426,21 @@ texture_region_size = Vector2i(48, 48) 29:161/0 = 0 30:161/0 = 0 0:162/0 = 0 +0:162/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:162/0 = 0 +1:162/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:162/0 = 0 +2:162/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:162/0 = 0 +3:162/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:162/0 = 0 +4:162/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:162/0 = 0 +5:162/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:162/0 = 0 +6:162/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:162/0 = 0 +7:162/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:162/0 = 0 14:162/0 = 0 15:162/0 = 0 @@ -44281,13 +45458,21 @@ texture_region_size = Vector2i(48, 48) 29:162/0 = 0 30:162/0 = 0 0:163/0 = 0 +0:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:163/0 = 0 +1:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:163/0 = 0 +2:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:163/0 = 0 +3:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:163/0 = 0 +4:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:163/0 = 0 +5:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:163/0 = 0 +6:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:163/0 = 0 +7:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:163/0 = 0 14:163/0 = 0 15:163/0 = 0 @@ -44305,13 +45490,21 @@ texture_region_size = Vector2i(48, 48) 29:163/0 = 0 30:163/0 = 0 0:164/0 = 0 +0:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:164/0 = 0 +1:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:164/0 = 0 +2:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:164/0 = 0 +3:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:164/0 = 0 +4:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:164/0 = 0 +5:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:164/0 = 0 +6:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:164/0 = 0 +7:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:164/0 = 0 10:164/0 = 0 11:164/0 = 0 @@ -44334,13 +45527,21 @@ texture_region_size = Vector2i(48, 48) 29:164/0 = 0 30:164/0 = 0 0:165/0 = 0 +0:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:165/0 = 0 +1:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:165/0 = 0 +2:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:165/0 = 0 +3:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:165/0 = 0 +4:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:165/0 = 0 +5:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:165/0 = 0 +6:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:165/0 = 0 +7:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:165/0 = 0 10:165/0 = 0 11:165/0 = 0 @@ -44363,13 +45564,21 @@ texture_region_size = Vector2i(48, 48) 29:165/0 = 0 30:165/0 = 0 0:166/0 = 0 +0:166/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:166/0 = 0 +1:166/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:166/0 = 0 +2:166/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:166/0 = 0 +3:166/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:166/0 = 0 +4:166/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:166/0 = 0 +5:166/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:166/0 = 0 +6:166/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:166/0 = 0 +7:166/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:166/0 = 0 10:166/0 = 0 11:166/0 = 0 @@ -44382,13 +45591,21 @@ texture_region_size = Vector2i(48, 48) 28:166/0 = 0 29:166/0 = 0 0:167/0 = 0 +0:167/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:167/0 = 0 +1:167/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:167/0 = 0 +2:167/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:167/0 = 0 +3:167/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:167/0 = 0 +4:167/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:167/0 = 0 +5:167/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:167/0 = 0 +6:167/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:167/0 = 0 +7:167/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:167/0 = 0 10:167/0 = 0 11:167/0 = 0 @@ -44410,13 +45627,23 @@ texture_region_size = Vector2i(48, 48) 28:167/0 = 0 29:167/0 = 0 0:168/0 = 0 +0:168/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:168/0 = 0 +1:168/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +1:168/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:168/0 = 0 +2:168/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +2:168/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:168/0 = 0 +3:168/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:168/0 = 0 +4:168/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:168/0 = 0 +5:168/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:168/0 = 0 +6:168/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:168/0 = 0 +7:168/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:168/0 = 0 10:168/0 = 0 11:168/0 = 0 @@ -44799,9 +46026,11 @@ texture_region_size = Vector2i(48, 48) 31:185/0 = 0 1:186/0 = 0 2:186/0 = 0 +2:186/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:186/0 = 0 4:186/0 = 0 5:186/0 = 0 +5:186/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:186/0 = 0 7:186/0 = 0 8:186/0 = 0 @@ -45465,23 +46694,41 @@ texture_region_size = Vector2i(48, 48) 29:24/0 = 0 30:24/0 = 0 0:25/0 = 0 +0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:25/0 = 0 +1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:25/0 = 0 +2:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:25/0 = 0 +3:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:25/0 = 0 +4:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:25/0 = 0 +5:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:25/0 = 0 +6:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:25/0 = 0 +7:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:25/0 = 0 +8:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:25/0 = 0 +9:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:25/0 = 0 +10:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:25/0 = 0 +11:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:25/0 = 0 +12:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:25/0 = 0 +13:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:25/0 = 0 +14:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:25/0 = 0 +15:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:25/0 = 0 +16:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:25/0 = 0 +17:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:25/0 = 0 23:25/0 = 0 24:25/0 = 0 @@ -45492,499 +46739,981 @@ texture_region_size = Vector2i(48, 48) 29:25/0 = 0 30:25/0 = 0 0:26/0 = 0 +0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:26/0 = 0 +1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:26/0 = 0 +2:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:26/0 = 0 +3:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:26/0 = 0 +4:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:26/0 = 0 +5:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:26/0 = 0 +6:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:26/0 = 0 +7:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:26/0 = 0 +8:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:26/0 = 0 +9:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:26/0 = 0 +10:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:26/0 = 0 +11:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:26/0 = 0 +12:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:26/0 = 0 +13:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:26/0 = 0 +14:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:26/0 = 0 +15:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:26/0 = 0 +16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:26/0 = 0 +17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:26/0 = 0 28:26/0 = 0 29:26/0 = 0 30:26/0 = 0 0:27/0 = 0 +0:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:27/0 = 0 +1:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:27/0 = 0 +2:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:27/0 = 0 +3:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:27/0 = 0 +4:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:27/0 = 0 +5:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:27/0 = 0 +6:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:27/0 = 0 +7:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:27/0 = 0 +8:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:27/0 = 0 +9:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:27/0 = 0 +10:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:27/0 = 0 +11:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:27/0 = 0 +12:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:27/0 = 0 +13:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:27/0 = 0 +14:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:27/0 = 0 +15:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:27/0 = 0 +16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:27/0 = 0 +17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:27/0 = 0 28:27/0 = 0 29:27/0 = 0 30:27/0 = 0 0:28/0 = 0 +0:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:28/0 = 0 +1:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:28/0 = 0 +2:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:28/0 = 0 +3:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:28/0 = 0 +4:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:28/0 = 0 +5:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:28/0 = 0 +6:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:28/0 = 0 +7:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:28/0 = 0 +8:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:28/0 = 0 +9:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:28/0 = 0 +10:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:28/0 = 0 +11:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:28/0 = 0 +12:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:28/0 = 0 +13:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:28/0 = 0 +14:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:28/0 = 0 +15:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:28/0 = 0 +16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:28/0 = 0 +17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:29/0 = 0 +19:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:29/0 = 0 +20:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:29/0 = 0 +21:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:29/0 = 0 +22:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:29/0 = 0 +23:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:29/0 = 0 +24:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:29/0 = 0 +25:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:29/0 = 0 +26:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:29/0 = 0 +27:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:30/0 = 0 +0:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:30/0 = 0 +1:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:30/0 = 0 +2:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:30/0 = 0 +3:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:30/0 = 0 +4:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:30/0 = 0 +5:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:30/0 = 0 +6:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:30/0 = 0 +7:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:30/0 = 0 +8:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:30/0 = 0 +9:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:30/0 = 0 +10:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:30/0 = 0 +11:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:30/0 = 0 +12:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:30/0 = 0 +13:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:30/0 = 0 +14:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:30/0 = 0 +15:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:30/0 = 0 +16:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:30/0 = 0 +17:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:30/0 = 0 +19:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:30/0 = 0 +20:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:30/0 = 0 +21:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:30/0 = 0 +22:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:30/0 = 0 +23:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:30/0 = 0 +24:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:30/0 = 0 +25:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:30/0 = 0 +26:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:30/0 = 0 +27:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:31/0 = 0 +0:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:31/0 = 0 +1:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:31/0 = 0 +2:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:31/0 = 0 +3:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:31/0 = 0 +4:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:31/0 = 0 +5:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:31/0 = 0 +6:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:31/0 = 0 +7:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:31/0 = 0 +8:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:31/0 = 0 +9:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:31/0 = 0 +10:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:31/0 = 0 +11:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:31/0 = 0 +12:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:31/0 = 0 +13:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:31/0 = 0 +14:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:31/0 = 0 +15:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:31/0 = 0 +16:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:31/0 = 0 +17:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:31/0 = 0 +19:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:31/0 = 0 +20:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:31/0 = 0 +21:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:31/0 = 0 +22:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:31/0 = 0 +23:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:31/0 = 0 +24:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +24:31/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:31/0 = 0 +25:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +25:31/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:31/0 = 0 +26:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:31/0 = 0 +27:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:32/0 = 0 +0:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:32/0 = 0 +1:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:32/0 = 0 +2:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:32/0 = 0 +3:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:32/0 = 0 +4:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:32/0 = 0 +5:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:32/0 = 0 +6:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:32/0 = 0 +7:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:32/0 = 0 +8:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:32/0 = 0 +9:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:32/0 = 0 +10:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:32/0 = 0 +11:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:32/0 = 0 +12:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:32/0 = 0 +13:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:32/0 = 0 +14:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:32/0 = 0 +15:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:32/0 = 0 +16:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:32/0 = 0 +17:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:33/0 = 0 +0:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:33/0 = 0 +1:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:33/0 = 0 +2:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:33/0 = 0 +3:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:33/0 = 0 +4:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:33/0 = 0 +5:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:33/0 = 0 +6:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:33/0 = 0 +7:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:33/0 = 0 +8:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:33/0 = 0 +9:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:33/0 = 0 +10:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:33/0 = 0 +11:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:33/0 = 0 +12:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:33/0 = 0 +13:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:33/0 = 0 +14:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:33/0 = 0 +15:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:33/0 = 0 +16:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:33/0 = 0 +17:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:33/0 = 0 +19:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:33/0 = 0 +20:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:33/0 = 0 +21:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:33/0 = 0 +22:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:33/0 = 0 +23:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:33/0 = 0 +24:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:33/0 = 0 +25:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:33/0 = 0 +26:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:33/0 = 0 +27:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:34/0 = 0 +19:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:34/0 = 0 +20:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:34/0 = 0 +21:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:34/0 = 0 +22:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:34/0 = 0 +23:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:34/0 = 0 +24:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:34/0 = 0 +25:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:34/0 = 0 +26:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:34/0 = 0 +27:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:35/0 = 0 +0:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:35/0 = 0 +1:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:35/0 = 0 +2:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:35/0 = 0 +3:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:35/0 = 0 +4:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:35/0 = 0 +5:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:35/0 = 0 +6:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:35/0 = 0 +7:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:35/0 = 0 +8:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:35/0 = 0 +9:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:35/0 = 0 +10:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:35/0 = 0 +11:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:35/0 = 0 +12:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:35/0 = 0 +13:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:35/0 = 0 +14:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:35/0 = 0 +15:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:35/0 = 0 +16:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:35/0 = 0 +17:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:35/0 = 0 +19:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:35/0 = 0 +20:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:35/0 = 0 +21:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:35/0 = 0 +22:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.91667, -24, -24, -24, -24, 24, 2.41667, 24) 23:35/0 = 0 +23:35/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:35/0 = 0 +24:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.91667, -24, 24, -24, 24, 24, -2.41667, 24) 25:35/0 = 0 +25:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:35/0 = 0 +26:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:35/0 = 0 +27:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:36/0 = 0 +0:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:36/0 = 0 +1:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:36/0 = 0 +2:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:36/0 = 0 +3:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:36/0 = 0 +4:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:36/0 = 0 +5:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:36/0 = 0 +6:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:36/0 = 0 +7:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:36/0 = 0 +8:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:36/0 = 0 +9:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:36/0 = 0 +10:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:36/0 = 0 +11:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:36/0 = 0 +12:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:36/0 = 0 +13:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:36/0 = 0 +14:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:36/0 = 0 +15:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:36/0 = 0 +16:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:36/0 = 0 +17:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:37/0 = 0 +0:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:37/0 = 0 +1:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:37/0 = 0 +2:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:37/0 = 0 +3:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:37/0 = 0 +4:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:37/0 = 0 +5:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:37/0 = 0 +6:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:37/0 = 0 +7:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:37/0 = 0 +8:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:37/0 = 0 +9:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:37/0 = 0 +10:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:37/0 = 0 +11:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:37/0 = 0 +12:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:37/0 = 0 +13:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:37/0 = 0 +14:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:37/0 = 0 +15:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:37/0 = 0 +16:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:37/0 = 0 +17:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:37/0 = 0 +19:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:37/0 = 0 +20:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:37/0 = 0 +21:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:37/0 = 0 +22:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:37/0 = 0 +23:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:37/0 = 0 +24:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:37/0 = 0 +25:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:37/0 = 0 +26:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:37/0 = 0 0:38/0 = 0 +0:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:38/0 = 0 +1:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:38/0 = 0 +2:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:38/0 = 0 +3:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:38/0 = 0 +4:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:38/0 = 0 +5:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:38/0 = 0 +6:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:38/0 = 0 +7:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:38/0 = 0 +8:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:38/0 = 0 +9:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:38/0 = 0 +10:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:38/0 = 0 +11:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:38/0 = 0 +12:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:38/0 = 0 +13:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:38/0 = 0 +14:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:38/0 = 0 +15:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:38/0 = 0 +16:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:38/0 = 0 +17:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:38/0 = 0 +19:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:38/0 = 0 +20:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:38/0 = 0 +21:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:38/0 = 0 +22:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:38/0 = 0 +23:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:38/0 = 0 +24:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:38/0 = 0 +25:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:38/0 = 0 +26:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:38/0 = 0 +27:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:39/0 = 0 +19:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:39/0 = 0 +20:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:39/0 = 0 +21:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:39/0 = 0 +22:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:39/0 = 0 +23:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:39/0 = 0 +24:39/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:39/0 = 0 +25:39/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:39/0 = 0 +26:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:39/0 = 0 +27:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:40/0 = 0 +0:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:40/0 = 0 +1:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:40/0 = 0 +2:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:40/0 = 0 +3:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:40/0 = 0 +4:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:40/0 = 0 +5:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:40/0 = 0 +6:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:40/0 = 0 +7:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:40/0 = 0 +8:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:40/0 = 0 +10:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:40/0 = 0 +11:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:40/0 = 0 +12:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:40/0 = 0 +13:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:40/0 = 0 +14:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:40/0 = 0 +15:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:40/0 = 0 +16:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:41/0 = 0 +0:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:41/0 = 0 +1:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:41/0 = 0 +2:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:41/0 = 0 +3:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:41/0 = 0 +4:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:41/0 = 0 +5:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:41/0 = 0 +6:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:41/0 = 0 +7:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:41/0 = 0 +8:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:41/0 = 0 +10:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:41/0 = 0 +11:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:41/0 = 0 +12:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:41/0 = 0 +13:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:41/0 = 0 +14:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:41/0 = 0 +15:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:41/0 = 0 +16:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:41/0 = 0 +19:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:41/0 = 0 +20:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:41/0 = 0 +21:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:41/0 = 0 +22:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:41/0 = 0 +23:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:41/0 = 0 +24:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:41/0 = 0 +25:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:41/0 = 0 +26:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:41/0 = 0 +27:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:42/0 = 0 +0:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:42/0 = 0 +1:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:42/0 = 0 +2:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:42/0 = 0 +3:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:42/0 = 0 +4:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:42/0 = 0 +5:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:42/0 = 0 +6:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:42/0 = 0 +7:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:42/0 = 0 +8:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:42/0 = 0 +10:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:42/0 = 0 +11:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:42/0 = 0 +12:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:42/0 = 0 +13:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:42/0 = 0 +14:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:42/0 = 0 +15:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:42/0 = 0 +16:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:42/0 = 0 +19:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:42/0 = 0 +20:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:42/0 = 0 +21:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:42/0 = 0 +22:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:42/0 = 0 +23:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:42/0 = 0 +24:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:42/0 = 0 +25:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:42/0 = 0 +26:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:42/0 = 0 +27:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:43/0 = 0 +0:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:43/0 = 0 +1:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:43/0 = 0 +2:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:43/0 = 0 +3:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:43/0 = 0 +4:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:43/0 = 0 +5:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:43/0 = 0 +6:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:43/0 = 0 +7:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:43/0 = 0 +8:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:43/0 = 0 +10:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:43/0 = 0 +11:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:43/0 = 0 +12:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:43/0 = 0 +13:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:43/0 = 0 +14:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:43/0 = 0 +15:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:43/0 = 0 +16:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:43/0 = 0 +19:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:43/0 = 0 +20:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:43/0 = 0 +21:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:43/0 = 0 +22:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:43/0 = 0 +23:43/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:43/0 = 0 +24:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:43/0 = 0 +25:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:43/0 = 0 +26:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:43/0 = 0 +27:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:45/0 = 0 +0:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:45/0 = 0 +1:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:45/0 = 0 +2:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:45/0 = 0 +3:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:45/0 = 0 +4:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:45/0 = 0 +5:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:45/0 = 0 +6:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:45/0 = 0 +7:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:45/0 = 0 +8:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:45/0 = 0 +10:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:45/0 = 0 +11:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:45/0 = 0 +12:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:45/0 = 0 +13:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:45/0 = 0 +14:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:45/0 = 0 +15:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:45/0 = 0 +17:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:45/0 = 0 +18:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:45/0 = 0 +19:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:45/0 = 0 +20:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:45/0 = 0 +21:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:45/0 = 0 +22:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:45/0 = 0 +24:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:45/0 = 0 +25:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:45/0 = 0 +26:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:45/0 = 0 +27:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:45/0 = 0 +28:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:45/0 = 0 +29:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:46/0 = 0 +0:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:46/0 = 0 +1:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:46/0 = 0 +2:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:46/0 = 0 +3:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:46/0 = 0 +4:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:46/0 = 0 +5:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:46/0 = 0 +6:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:46/0 = 0 +7:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:46/0 = 0 +8:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:46/0 = 0 +10:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:46/0 = 0 +11:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:46/0 = 0 +12:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:46/0 = 0 +13:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:46/0 = 0 +14:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:46/0 = 0 +15:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:46/0 = 0 +17:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:46/0 = 0 +18:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:46/0 = 0 +19:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:46/0 = 0 +20:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:46/0 = 0 +21:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:46/0 = 0 +22:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:46/0 = 0 +24:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:46/0 = 0 +25:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:46/0 = 0 +26:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:46/0 = 0 +27:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:46/0 = 0 +28:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:46/0 = 0 +29:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:47/0 = 0 +0:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:47/0 = 0 +1:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:47/0 = 0 +2:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:47/0 = 0 +3:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:47/0 = 0 +4:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:47/0 = 0 +5:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.91667, -24, -24, -24, -24, 24, 2.41667, 24) 6:47/0 = 0 +6:47/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:47/0 = 0 +7:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.91667, -24, 24, -24, 24, 24, -2.41667, 24) 8:47/0 = 0 +8:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.91667, -24, 24, -24, 24, 24, -2.41667, 24) 10:47/0 = 0 +10:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:47/0 = 0 +11:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:47/0 = 0 +12:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:47/0 = 0 +13:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:47/0 = 0 +14:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:47/0 = 0 +15:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.91667, -24, -24, -24, -24, 24, 2.41667, 24) 17:47/0 = 0 +17:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:47/0 = 0 +18:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:47/0 = 0 +19:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:47/0 = 0 +20:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:47/0 = 0 +21:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:47/0 = 0 +22:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.91667, -24, -24, -24, -24, 24, 2.41667, 24) 24:47/0 = 0 +24:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:47/0 = 0 +25:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:47/0 = 0 +26:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:47/0 = 0 +27:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:47/0 = 0 +28:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:47/0 = 0 +29:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.91667, -24, -24, -24, -24, 24, 2.41667, 24) 0:49/0 = 0 +0:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:49/0 = 0 +1:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:49/0 = 0 +2:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:49/0 = 0 +3:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:49/0 = 0 +4:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:49/0 = 0 +5:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:49/0 = 0 +6:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:49/0 = 0 +7:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:49/0 = 0 +8:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:49/0 = 0 11:49/0 = 0 12:49/0 = 0 13:49/0 = 0 14:49/0 = 0 17:49/0 = 0 +17:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:49/0 = 0 +18:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:49/0 = 0 +19:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:49/0 = 0 +20:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:49/0 = 0 +21:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:49/0 = 0 +22:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:49/0 = 0 +24:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:49/0 = 0 +25:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:49/0 = 0 +26:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:49/0 = 0 +27:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:49/0 = 0 +28:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:49/0 = 0 +29:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:50/0 = 0 +0:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:50/0 = 0 +1:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:50/0 = 0 +2:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:50/0 = 0 +3:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:50/0 = 0 +4:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:50/0 = 0 +5:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:50/0 = 0 +6:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:50/0 = 0 +7:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:50/0 = 0 +8:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:50/0 = 0 11:50/0 = 0 12:50/0 = 0 @@ -45993,123 +47722,228 @@ texture_region_size = Vector2i(48, 48) 15:50/0 = 0 16:50/0 = 0 17:50/0 = 0 +17:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:50/0 = 0 +18:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:50/0 = 0 +19:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:50/0 = 0 +20:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:50/0 = 0 +21:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:50/0 = 0 +22:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:50/0 = 0 +24:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:50/0 = 0 +25:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:50/0 = 0 +26:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:50/0 = 0 +27:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:50/0 = 0 +28:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:50/0 = 0 +29:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:51/0 = 0 +0:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:51/0 = 0 +1:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:51/0 = 0 +2:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:51/0 = 0 +3:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:51/0 = 0 +4:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:51/0 = 0 +5:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:51/0 = 0 +6:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:51/0 = 0 +7:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:51/0 = 0 +8:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:51/0 = 0 +10:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:51/0 = 0 +11:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:51/0 = 0 +12:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:51/0 = 0 +13:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:51/0 = 0 +14:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:51/0 = 0 +15:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:51/0 = 0 +16:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:51/0 = 0 +17:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:51/0 = 0 +18:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:51/0 = 0 +19:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:51/0 = 0 +20:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:51/0 = 0 +21:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:51/0 = 0 +22:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.91667, -24, -24, -24, -24, 24, 2.41667, 24) 24:51/0 = 0 +24:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:51/0 = 0 +25:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:51/0 = 0 +26:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:51/0 = 0 +27:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:51/0 = 0 29:51/0 = 0 +29:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.91667, -24, -24, -24, -24, 24, 2.41667, 24) 0:53/0 = 0 +0:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:53/0 = 0 +1:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:53/0 = 0 +2:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:53/0 = 0 +3:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:53/0 = 0 +4:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:53/0 = 0 +5:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:53/0 = 0 +6:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:53/0 = 0 +8:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:53/0 = 0 +9:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:53/0 = 0 +10:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:53/0 = 0 +11:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:53/0 = 0 +12:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:53/0 = 0 +13:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:53/0 = 0 +14:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:53/0 = 0 +16:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:53/0 = 0 +17:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:53/0 = 0 +18:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:53/0 = 0 +19:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:53/0 = 0 +20:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:53/0 = 0 +22:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:53/0 = 0 +23:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:53/0 = 0 +24:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:53/0 = 0 +25:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:53/0 = 0 +26:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:53/0 = 0 +27:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:53/0 = 0 +28:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:53/0 = 0 30:53/0 = 0 31:53/0 = 0 0:54/0 = 0 +0:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:54/0 = 0 +1:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:54/0 = 0 +2:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:54/0 = 0 +3:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:54/0 = 0 +4:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:54/0 = 0 +5:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.91667, -24, -24, -24, -24, 24, 2.41667, 24) 6:54/0 = 0 8:54/0 = 0 +8:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:54/0 = 0 +9:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:54/0 = 0 +10:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:54/0 = 0 +11:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:54/0 = 0 +12:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:54/0 = 0 +13:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:54/0 = 0 +14:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:54/0 = 0 17:54/0 = 0 18:54/0 = 0 19:54/0 = 0 20:54/0 = 0 22:54/0 = 0 +22:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:54/0 = 0 +23:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:54/0 = 0 +24:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:54/0 = 0 +25:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:54/0 = 0 +26:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:54/0 = 0 +27:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:54/0 = 0 +28:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:54/0 = 0 30:54/0 = 0 31:54/0 = 0 0:55/0 = 0 +0:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:55/0 = 0 +1:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:55/0 = 0 +2:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:55/0 = 0 +3:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:55/0 = 0 +4:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:55/0 = 0 +5:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.91667, -24, -24, -24, -24, 24, 2.41667, 24) 6:55/0 = 0 +6:55/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:55/0 = 0 +8:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:55/0 = 0 +9:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:55/0 = 0 +10:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:55/0 = 0 +11:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:55/0 = 0 +12:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:55/0 = 0 +13:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.91667, -24, -24, -24, -24, 24, 2.41667, 24) 14:55/0 = 0 +14:55/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:55/0 = 0 +22:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:55/0 = 0 +23:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:55/0 = 0 +24:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:55/0 = 0 +25:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:55/0 = 0 +26:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:55/0 = 0 +27:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.91667, -24, -24, -24, -24, 24, 2.41667, 24) 28:55/0 = 0 29:55/0 = 0 30:55/0 = 0 @@ -46147,86 +47981,167 @@ texture_region_size = Vector2i(48, 48) 25:58/0 = 0 26:58/0 = 0 0:59/0 = 0 +0:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:59/0 = 0 +1:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:59/0 = 0 +2:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:59/0 = 0 +3:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:59/0 = 0 +4:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:59/0 = 0 +5:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:59/0 = 0 +6:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:59/0 = 0 +7:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:59/0 = 0 +8:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:59/0 = 0 +10:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:59/0 = 0 +11:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:59/0 = 0 +12:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:59/0 = 0 +13:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:59/0 = 0 +14:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:59/0 = 0 +15:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:59/0 = 0 +16:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:59/0 = 0 +17:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:59/0 = 0 +18:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:59/0 = 0 +20:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:59/0 = 0 +21:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:59/0 = 0 +22:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:59/0 = 0 +23:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:59/0 = 0 +24:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:59/0 = 0 +25:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:59/0 = 0 +26:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:59/0 = 0 +27:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:59/0 = 0 +28:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:60/0 = 0 +0:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:60/0 = 0 +1:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:60/0 = 0 +2:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:60/0 = 0 +3:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:60/0 = 0 +4:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:60/0 = 0 +5:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:60/0 = 0 +6:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:60/0 = 0 +7:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:60/0 = 0 +8:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:60/0 = 0 +10:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:60/0 = 0 +11:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:60/0 = 0 +12:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:60/0 = 0 +13:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:60/0 = 0 +14:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:60/0 = 0 +15:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:60/0 = 0 +16:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:60/0 = 0 +17:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:60/0 = 0 +18:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:60/0 = 0 +20:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:60/0 = 0 +21:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:60/0 = 0 +22:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:60/0 = 0 +23:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:60/0 = 0 +24:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:60/0 = 0 +25:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:60/0 = 0 +26:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:60/0 = 0 +27:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:60/0 = 0 +28:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:61/0 = 0 +0:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:61/0 = 0 +1:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:61/0 = 0 +2:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:61/0 = 0 +3:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:61/0 = 0 +4:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:61/0 = 0 +5:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.91667, -24, -24, -24, -24, 24, 2.41667, 24) 6:61/0 = 0 +6:61/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:61/0 = 0 +7:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.91667, -24, 24, -24, 24, 24, -2.41667, 24) 8:61/0 = 0 +8:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:61/0 = 0 +10:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:61/0 = 0 +11:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:61/0 = 0 +12:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:61/0 = 0 +13:61/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:61/0 = 0 +14:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:61/0 = 0 +15:61/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:61/0 = 0 +16:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:61/0 = 0 +17:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:61/0 = 0 +18:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:61/0 = 0 +20:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:61/0 = 0 +21:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:61/0 = 0 +22:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:61/0 = 0 +23:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:61/0 = 0 +24:61/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:61/0 = 0 +25:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:61/0 = 0 +26:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:61/0 = 0 +27:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:61/0 = 0 +28:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:62/0 = 0 4:62/0 = 0 5:62/0 = 0 @@ -46246,129 +48161,245 @@ texture_region_size = Vector2i(48, 48) 15:63/0 = 0 16:63/0 = 0 0:64/0 = 0 +0:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:64/0 = 0 +1:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:64/0 = 0 +2:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:64/0 = 0 +3:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:64/0 = 0 +4:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:64/0 = 0 +5:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:64/0 = 0 +6:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:64/0 = 0 +7:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:64/0 = 0 +8:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:64/0 = 0 +10:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:64/0 = 0 +11:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:64/0 = 0 +12:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:64/0 = 0 +13:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:64/0 = 0 +14:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:64/0 = 0 +15:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:64/0 = 0 +16:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:64/0 = 0 +17:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:64/0 = 0 +18:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:64/0 = 0 +20:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:64/0 = 0 +21:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:64/0 = 0 +22:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:64/0 = 0 +23:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:64/0 = 0 +24:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:64/0 = 0 +25:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:64/0 = 0 +26:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:64/0 = 0 +27:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:64/0 = 0 +28:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:65/0 = 0 +0:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:65/0 = 0 +1:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:65/0 = 0 +2:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:65/0 = 0 +3:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:65/0 = 0 +4:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:65/0 = 0 +5:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:65/0 = 0 +6:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:65/0 = 0 +7:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:65/0 = 0 +8:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:65/0 = 0 +10:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:65/0 = 0 +11:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:65/0 = 0 +12:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:65/0 = 0 +13:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:65/0 = 0 +14:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:65/0 = 0 +15:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:65/0 = 0 +16:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:65/0 = 0 +17:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:65/0 = 0 +18:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:65/0 = 0 +20:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:65/0 = 0 +21:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:65/0 = 0 +22:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:65/0 = 0 +23:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:65/0 = 0 +24:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:65/0 = 0 +25:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:65/0 = 0 +26:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:65/0 = 0 +27:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:65/0 = 0 0:66/0 = 0 +0:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:66/0 = 0 +1:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:66/0 = 0 +2:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:66/0 = 0 +3:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:66/0 = 0 +4:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:66/0 = 0 +5:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.91667, -24, -24, -24, -24, 24, 2.41667, 24) 6:66/0 = 0 +6:66/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:66/0 = 0 +7:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.91667, -24, 24, -24, 24, 24, -2.41667, 24) 8:66/0 = 0 +8:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:66/0 = 0 +10:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:66/0 = 0 +11:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:66/0 = 0 +12:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:66/0 = 0 +13:66/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:66/0 = 0 +14:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:66/0 = 0 +15:66/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:66/0 = 0 +16:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:66/0 = 0 +17:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:66/0 = 0 +18:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:66/0 = 0 +20:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:66/0 = 0 +21:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:66/0 = 0 +22:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:66/0 = 0 +23:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:66/0 = 0 +24:66/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:66/0 = 0 +25:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:66/0 = 0 +26:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:66/0 = 0 +27:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:66/0 = 0 +28:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:67/0 = 0 23:67/0 = 0 24:67/0 = 0 0:68/0 = 0 +0:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:68/0 = 0 +1:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:68/0 = 0 +2:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:68/0 = 0 +3:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:68/0 = 0 +4:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:68/0 = 0 +5:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:68/0 = 0 +6:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:68/0 = 0 +7:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:68/0 = 0 +8:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:68/0 = 0 +10:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:68/0 = 0 +11:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:68/0 = 0 +12:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:68/0 = 0 +13:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:68/0 = 0 +14:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:68/0 = 0 +15:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:68/0 = 0 +16:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:68/0 = 0 +17:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:68/0 = 0 +18:68/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:68/0 = 0 22:68/0 = 0 23:68/0 = 0 24:68/0 = 0 0:69/0 = 0 +0:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:69/0 = 0 +1:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:69/0 = 0 +2:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:69/0 = 0 +3:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:69/0 = 0 +4:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:69/0 = 0 +5:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:69/0 = 0 +6:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:69/0 = 0 +7:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:69/0 = 0 +8:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:69/0 = 0 +10:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:69/0 = 0 +11:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:69/0 = 0 +12:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:69/0 = 0 +13:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:69/0 = 0 +14:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:69/0 = 0 +15:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:69/0 = 0 +16:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:69/0 = 0 +17:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:69/0 = 0 +18:69/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:69/0 = 0 22:69/0 = 0 23:69/0 = 0 @@ -46376,23 +48407,41 @@ texture_region_size = Vector2i(48, 48) 25:69/0 = 0 26:69/0 = 0 0:70/0 = 0 +0:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:70/0 = 0 +1:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:70/0 = 0 +2:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:70/0 = 0 +3:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:70/0 = 0 +4:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:70/0 = 0 +5:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.91667, -24, -24, -24, -24, 24, 2.41667, 24) 6:70/0 = 0 +6:70/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:70/0 = 0 +7:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.91667, -24, 24, -24, 24, 24, -2.41667, 24) 8:70/0 = 0 +8:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:70/0 = 0 +10:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:70/0 = 0 +11:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:70/0 = 0 +12:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:70/0 = 0 +13:70/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:70/0 = 0 +14:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:70/0 = 0 +15:70/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:70/0 = 0 +16:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:70/0 = 0 +17:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:70/0 = 0 +18:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:70/0 = 0 22:70/0 = 0 23:70/0 = 0 @@ -46545,69 +48594,123 @@ texture_region_size = Vector2i(48, 48) 30:78/0 = 0 31:78/0 = 0 0:79/0 = 0 +0:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:79/0 = 0 +1:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:79/0 = 0 +2:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:79/0 = 0 +3:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:79/0 = 0 +4:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:79/0 = 0 +5:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:79/0 = 0 +6:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:79/0 = 0 +7:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:79/0 = 0 +8:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:79/0 = 0 +10:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:79/0 = 0 +11:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:79/0 = 0 +12:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:79/0 = 0 +13:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:79/0 = 0 +14:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:79/0 = 0 +15:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:79/0 = 0 +16:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:79/0 = 0 +17:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:79/0 = 0 +18:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:79/0 = 0 27:79/0 = 0 28:79/0 = 0 29:79/0 = 0 30:79/0 = 0 0:80/0 = 0 +0:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:80/0 = 0 +1:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:80/0 = 0 +2:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:80/0 = 0 +3:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:80/0 = 0 +4:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:80/0 = 0 +5:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:80/0 = 0 +6:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:80/0 = 0 +7:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:80/0 = 0 +8:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:80/0 = 0 +10:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:80/0 = 0 +11:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:80/0 = 0 +12:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:80/0 = 0 +13:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:80/0 = 0 +14:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:80/0 = 0 +15:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:80/0 = 0 +16:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:80/0 = 0 +17:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:80/0 = 0 +18:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:80/0 = 0 27:80/0 = 0 28:80/0 = 0 29:80/0 = 0 30:80/0 = 0 0:81/0 = 0 +0:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:81/0 = 0 +1:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:81/0 = 0 +2:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:81/0 = 0 +3:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:81/0 = 0 +4:81/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:81/0 = 0 +5:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:81/0 = 0 +6:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:81/0 = 0 +7:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:81/0 = 0 +8:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:81/0 = 0 +10:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:81/0 = 0 +11:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:81/0 = 0 +12:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:81/0 = 0 +13:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:81/0 = 0 +14:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:81/0 = 0 +15:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:81/0 = 0 +16:81/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:81/0 = 0 +17:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:81/0 = 0 +18:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:81/0 = 0 27:81/0 = 0 28:81/0 = 0 @@ -46628,23 +48731,41 @@ texture_region_size = Vector2i(48, 48) 29:82/0 = 0 30:82/0 = 0 0:83/0 = 0 +0:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:83/0 = 0 +1:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:83/0 = 0 +2:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:83/0 = 0 +3:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:83/0 = 0 +4:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:83/0 = 0 +5:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:83/0 = 0 +6:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:83/0 = 0 +7:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:83/0 = 0 +8:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:83/0 = 0 +10:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:83/0 = 0 +11:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:83/0 = 0 +12:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:83/0 = 0 +13:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:83/0 = 0 +14:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:83/0 = 0 +15:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:83/0 = 0 +16:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:83/0 = 0 +17:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:83/0 = 0 +18:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:83/0 = 0 21:83/0 = 0 22:83/0 = 0 @@ -46656,47 +48777,83 @@ texture_region_size = Vector2i(48, 48) 29:83/0 = 0 30:83/0 = 0 0:84/0 = 0 +0:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:84/0 = 0 +1:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:84/0 = 0 +2:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:84/0 = 0 +3:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:84/0 = 0 +4:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:84/0 = 0 +5:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:84/0 = 0 +6:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:84/0 = 0 +7:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:84/0 = 0 +8:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:84/0 = 0 +10:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:84/0 = 0 +11:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:84/0 = 0 +12:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:84/0 = 0 +13:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:84/0 = 0 +14:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:84/0 = 0 +15:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:84/0 = 0 +16:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:84/0 = 0 +17:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:84/0 = 0 +18:84/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:84/0 = 0 21:84/0 = 0 22:84/0 = 0 23:84/0 = 0 24:84/0 = 0 0:85/0 = 0 +0:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:85/0 = 0 +1:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:85/0 = 0 +2:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:85/0 = 0 +3:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:85/0 = 0 +4:85/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:85/0 = 0 +5:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:85/0 = 0 +6:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:85/0 = 0 +7:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:85/0 = 0 10:85/0 = 0 +10:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:85/0 = 0 +11:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:85/0 = 0 +12:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:85/0 = 0 +13:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:85/0 = 0 +14:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:85/0 = 0 +15:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:85/0 = 0 +16:85/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:85/0 = 0 +17:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:85/0 = 0 +18:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:85/0 = 0 +19:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:85/0 = 0 21:85/0 = 0 22:85/0 = 0 @@ -46730,14 +48887,23 @@ texture_region_size = Vector2i(48, 48) 4:87/0 = 0 5:87/0 = 0 10:87/0 = 0 +10:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:87/0 = 0 +11:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:87/0 = 0 +12:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:87/0 = 0 +13:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:87/0 = 0 +14:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:87/0 = 0 +15:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:87/0 = 0 +16:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:87/0 = 0 +17:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:87/0 = 0 +18:87/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:87/0 = 0 29:87/0 = 0 1:88/0 = 0 @@ -46749,14 +48915,23 @@ texture_region_size = Vector2i(48, 48) 7:88/0 = 0 8:88/0 = 0 10:88/0 = 0 +10:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:88/0 = 0 +11:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:88/0 = 0 +12:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:88/0 = 0 +13:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:88/0 = 0 +14:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:88/0 = 0 +15:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:88/0 = 0 +16:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:88/0 = 0 +17:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:88/0 = 0 +18:88/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:88/0 = 0 20:88/0 = 0 21:88/0 = 0 @@ -46775,15 +48950,25 @@ texture_region_size = Vector2i(48, 48) 7:89/0 = 0 8:89/0 = 0 10:89/0 = 0 +10:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:89/0 = 0 +11:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:89/0 = 0 +12:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:89/0 = 0 +13:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:89/0 = 0 +14:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:89/0 = 0 +15:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:89/0 = 0 +16:89/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:89/0 = 0 +17:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:89/0 = 0 +18:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:89/0 = 0 +19:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:89/0 = 0 21:89/0 = 0 22:89/0 = 0 @@ -47115,23 +49300,41 @@ texture_region_size = Vector2i(48, 48) 29:100/0 = 0 30:100/0 = 0 0:101/0 = 0 +0:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:101/0 = 0 +1:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:101/0 = 0 +2:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:101/0 = 0 +3:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:101/0 = 0 +4:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:101/0 = 0 +5:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:101/0 = 0 +6:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:101/0 = 0 +7:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:101/0 = 0 +8:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:101/0 = 0 +9:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:101/0 = 0 +10:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:101/0 = 0 +11:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:101/0 = 0 +12:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:101/0 = 0 +13:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:101/0 = 0 +14:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:101/0 = 0 +15:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:101/0 = 0 +16:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:101/0 = 0 +17:101/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:101/0 = 0 23:101/0 = 0 24:101/0 = 0 @@ -47142,77 +49345,141 @@ texture_region_size = Vector2i(48, 48) 29:101/0 = 0 30:101/0 = 0 0:102/0 = 0 +0:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:102/0 = 0 +1:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:102/0 = 0 +2:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:102/0 = 0 +3:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:102/0 = 0 +4:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:102/0 = 0 +5:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:102/0 = 0 +6:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:102/0 = 0 +7:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:102/0 = 0 +8:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:102/0 = 0 +9:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:102/0 = 0 +10:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:102/0 = 0 +11:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:102/0 = 0 +12:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:102/0 = 0 +13:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:102/0 = 0 +14:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:102/0 = 0 +15:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:102/0 = 0 +16:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:102/0 = 0 +17:102/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:102/0 = 0 28:102/0 = 0 29:102/0 = 0 30:102/0 = 0 0:103/0 = 0 +0:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:103/0 = 0 +1:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:103/0 = 0 +2:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:103/0 = 0 +3:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:103/0 = 0 +4:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:103/0 = 0 +5:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:103/0 = 0 +6:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:103/0 = 0 +7:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:103/0 = 0 +8:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:103/0 = 0 +9:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:103/0 = 0 +10:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:103/0 = 0 +11:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:103/0 = 0 +12:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:103/0 = 0 +13:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:103/0 = 0 +14:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:103/0 = 0 +15:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:103/0 = 0 +16:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:103/0 = 0 +17:103/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:103/0 = 0 28:103/0 = 0 29:103/0 = 0 30:103/0 = 0 0:104/0 = 0 +0:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:104/0 = 0 +1:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:104/0 = 0 +2:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:104/0 = 0 +3:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:104/0 = 0 +4:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:104/0 = 0 +5:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:104/0 = 0 +6:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:104/0 = 0 +7:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:104/0 = 0 +8:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:104/0 = 0 +9:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:104/0 = 0 +10:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:104/0 = 0 +11:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:104/0 = 0 +12:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:104/0 = 0 +13:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:104/0 = 0 +14:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:104/0 = 0 +15:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:104/0 = 0 +16:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:104/0 = 0 +17:104/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:105/0 = 0 +19:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:105/0 = 0 +20:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:105/0 = 0 +21:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:105/0 = 0 +22:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:105/0 = 0 +23:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:105/0 = 0 +24:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:105/0 = 0 +25:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:105/0 = 0 +26:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:105/0 = 0 +27:105/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:106/0 = 0 +0:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:106/0 = 0 1:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:106/0 = 0 @@ -47228,7 +49495,9 @@ texture_region_size = Vector2i(48, 48) 7:106/0 = 0 7:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:106/0 = 0 +8:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:106/0 = 0 +9:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:106/0 = 0 10:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:106/0 = 0 @@ -47244,16 +49513,27 @@ texture_region_size = Vector2i(48, 48) 16:106/0 = 0 16:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:106/0 = 0 +17:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:106/0 = 0 +19:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:106/0 = 0 +20:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:106/0 = 0 +21:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:106/0 = 0 +22:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:106/0 = 0 +23:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:106/0 = 0 +24:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:106/0 = 0 +25:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:106/0 = 0 +26:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:106/0 = 0 +27:106/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:107/0 = 0 +0:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:107/0 = 0 1:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:107/0 = 0 @@ -47269,7 +49549,9 @@ texture_region_size = Vector2i(48, 48) 7:107/0 = 0 7:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:107/0 = 0 +8:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:107/0 = 0 +9:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:107/0 = 0 10:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:107/0 = 0 @@ -47285,16 +49567,27 @@ texture_region_size = Vector2i(48, 48) 16:107/0 = 0 16:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:107/0 = 0 +17:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:107/0 = 0 +19:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:107/0 = 0 +20:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:107/0 = 0 +21:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:107/0 = 0 +22:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:107/0 = 0 +23:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:107/0 = 0 +24:107/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:107/0 = 0 +25:107/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:107/0 = 0 +26:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:107/0 = 0 +27:107/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:108/0 = 0 +0:108/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:108/0 = 0 1:108/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:108/0 = 0 @@ -47310,7 +49603,9 @@ texture_region_size = Vector2i(48, 48) 7:108/0 = 0 7:108/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:108/0 = 0 +8:108/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:108/0 = 0 +9:108/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:108/0 = 0 10:108/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:108/0 = 0 @@ -47326,7 +49621,9 @@ texture_region_size = Vector2i(48, 48) 16:108/0 = 0 16:108/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:108/0 = 0 +17:108/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:109/0 = 0 +0:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:109/0 = 0 1:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:109/0 = 0 @@ -47342,7 +49639,9 @@ texture_region_size = Vector2i(48, 48) 7:109/0 = 0 7:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:109/0 = 0 +8:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:109/0 = 0 +9:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:109/0 = 0 10:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:109/0 = 0 @@ -47358,25 +49657,45 @@ texture_region_size = Vector2i(48, 48) 16:109/0 = 0 16:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:109/0 = 0 +17:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:109/0 = 0 +19:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:109/0 = 0 +20:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:109/0 = 0 +21:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:109/0 = 0 +22:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:109/0 = 0 +23:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:109/0 = 0 +24:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:109/0 = 0 +25:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:109/0 = 0 +26:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:109/0 = 0 +27:109/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:110/0 = 0 +19:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:110/0 = 0 +20:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:110/0 = 0 +21:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:110/0 = 0 +22:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:110/0 = 0 +23:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:110/0 = 0 +24:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:110/0 = 0 +25:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:110/0 = 0 +26:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:110/0 = 0 +27:110/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:111/0 = 0 +0:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:111/0 = 0 1:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:111/0 = 0 @@ -47392,7 +49711,9 @@ texture_region_size = Vector2i(48, 48) 7:111/0 = 0 7:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:111/0 = 0 +8:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:111/0 = 0 +9:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:111/0 = 0 10:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:111/0 = 0 @@ -47408,16 +49729,27 @@ texture_region_size = Vector2i(48, 48) 16:111/0 = 0 16:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:111/0 = 0 +17:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:111/0 = 0 +19:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:111/0 = 0 +20:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:111/0 = 0 +21:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:111/0 = 0 +22:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.25, -24, -24, -24, -24, 24, 11.4167, 24) 23:111/0 = 0 +23:111/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:111/0 = 0 +24:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.25, -24, 24, -24, 24, 24, -11.4167, 24) 25:111/0 = 0 +25:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:111/0 = 0 +26:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:111/0 = 0 +27:111/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:112/0 = 0 +0:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:112/0 = 0 1:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:112/0 = 0 @@ -47433,7 +49765,9 @@ texture_region_size = Vector2i(48, 48) 7:112/0 = 0 7:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:112/0 = 0 +8:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:112/0 = 0 +9:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:112/0 = 0 10:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:112/0 = 0 @@ -47449,7 +49783,9 @@ texture_region_size = Vector2i(48, 48) 16:112/0 = 0 16:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:112/0 = 0 +17:112/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:113/0 = 0 +0:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:113/0 = 0 1:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:113/0 = 0 @@ -47465,7 +49801,9 @@ texture_region_size = Vector2i(48, 48) 7:113/0 = 0 7:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:113/0 = 0 +8:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:113/0 = 0 +9:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:113/0 = 0 10:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:113/0 = 0 @@ -47481,16 +49819,27 @@ texture_region_size = Vector2i(48, 48) 16:113/0 = 0 16:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:113/0 = 0 +17:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:113/0 = 0 +19:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:113/0 = 0 +20:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:113/0 = 0 +21:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:113/0 = 0 +22:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:113/0 = 0 +23:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:113/0 = 0 +24:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:113/0 = 0 +25:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:113/0 = 0 +26:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:113/0 = 0 +27:113/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:114/0 = 0 +0:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:114/0 = 0 1:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:114/0 = 0 @@ -47506,7 +49855,9 @@ texture_region_size = Vector2i(48, 48) 7:114/0 = 0 7:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:114/0 = 0 +8:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:114/0 = 0 +9:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:114/0 = 0 10:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:114/0 = 0 @@ -47522,25 +49873,45 @@ texture_region_size = Vector2i(48, 48) 16:114/0 = 0 16:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:114/0 = 0 +17:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:114/0 = 0 +19:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:114/0 = 0 +20:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:114/0 = 0 +21:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:114/0 = 0 +22:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:114/0 = 0 +23:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:114/0 = 0 +24:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:114/0 = 0 +25:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:114/0 = 0 +26:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:114/0 = 0 +27:114/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:115/0 = 0 +19:115/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:115/0 = 0 +20:115/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:115/0 = 0 +21:115/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:115/0 = 0 +22:115/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:115/0 = 0 +23:115/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:115/0 = 0 +24:115/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:115/0 = 0 +25:115/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:115/0 = 0 +26:115/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:115/0 = 0 +27:115/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:116/0 = 0 +0:116/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:116/0 = 0 1:116/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:116/0 = 0 @@ -47556,6 +49927,7 @@ texture_region_size = Vector2i(48, 48) 7:116/0 = 0 7:116/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:116/0 = 0 +8:116/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:116/0 = 0 10:116/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:116/0 = 0 @@ -47571,6 +49943,7 @@ texture_region_size = Vector2i(48, 48) 16:116/0 = 0 16:116/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:117/0 = 0 +0:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:117/0 = 0 1:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:117/0 = 0 @@ -47586,6 +49959,7 @@ texture_region_size = Vector2i(48, 48) 7:117/0 = 0 7:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:117/0 = 0 +8:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:117/0 = 0 10:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:117/0 = 0 @@ -47601,15 +49975,25 @@ texture_region_size = Vector2i(48, 48) 16:117/0 = 0 16:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:117/0 = 0 +19:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:117/0 = 0 +20:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:117/0 = 0 +21:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:117/0 = 0 +22:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:117/0 = 0 +23:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:117/0 = 0 +24:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:117/0 = 0 +25:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:117/0 = 0 +26:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:117/0 = 0 +27:117/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:118/0 = 0 +0:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:118/0 = 0 1:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:118/0 = 0 @@ -47625,6 +50009,7 @@ texture_region_size = Vector2i(48, 48) 7:118/0 = 0 7:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:118/0 = 0 +8:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:118/0 = 0 10:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:118/0 = 0 @@ -47640,15 +50025,25 @@ texture_region_size = Vector2i(48, 48) 16:118/0 = 0 16:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:118/0 = 0 +19:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:118/0 = 0 +20:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:118/0 = 0 +21:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:118/0 = 0 +22:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:118/0 = 0 +23:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:118/0 = 0 +24:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:118/0 = 0 +25:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:118/0 = 0 +26:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:118/0 = 0 +27:118/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:119/0 = 0 +0:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:119/0 = 0 1:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:119/0 = 0 @@ -47664,6 +50059,7 @@ texture_region_size = Vector2i(48, 48) 7:119/0 = 0 7:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:119/0 = 0 +8:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:119/0 = 0 10:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:119/0 = 0 @@ -47679,15 +50075,25 @@ texture_region_size = Vector2i(48, 48) 16:119/0 = 0 16:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:119/0 = 0 +19:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:119/0 = 0 +20:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:119/0 = 0 +21:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:119/0 = 0 +22:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:119/0 = 0 +23:119/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:119/0 = 0 +24:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:119/0 = 0 +25:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:119/0 = 0 +26:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:119/0 = 0 +27:119/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:121/0 = 0 +0:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:121/0 = 0 1:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:121/0 = 0 @@ -47703,25 +50109,45 @@ texture_region_size = Vector2i(48, 48) 7:121/0 = 0 7:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:121/0 = 0 +8:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:121/0 = 0 +10:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:121/0 = 0 +11:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:121/0 = 0 +12:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:121/0 = 0 +13:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:121/0 = 0 +14:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:121/0 = 0 +15:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:121/0 = 0 +17:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:121/0 = 0 +18:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:121/0 = 0 +19:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:121/0 = 0 +20:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:121/0 = 0 +21:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:121/0 = 0 +22:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:121/0 = 0 +24:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:121/0 = 0 +25:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:121/0 = 0 +26:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:121/0 = 0 +27:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:121/0 = 0 +28:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:121/0 = 0 +29:121/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:122/0 = 0 +0:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:122/0 = 0 1:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:122/0 = 0 @@ -47737,25 +50163,45 @@ texture_region_size = Vector2i(48, 48) 7:122/0 = 0 7:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:122/0 = 0 +8:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:122/0 = 0 +10:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:122/0 = 0 +11:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:122/0 = 0 +12:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:122/0 = 0 +13:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:122/0 = 0 +14:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:122/0 = 0 +15:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:122/0 = 0 +17:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:122/0 = 0 +18:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:122/0 = 0 +19:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:122/0 = 0 +20:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:122/0 = 0 +21:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:122/0 = 0 +22:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:122/0 = 0 +24:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:122/0 = 0 +25:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:122/0 = 0 +26:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:122/0 = 0 +27:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:122/0 = 0 +28:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:122/0 = 0 +29:122/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:123/0 = 0 +0:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:123/0 = 0 1:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:123/0 = 0 @@ -47765,31 +50211,50 @@ texture_region_size = Vector2i(48, 48) 4:123/0 = 0 4:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:123/0 = 0 -5:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +5:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.47487, -24, -24, -24, -24, 24, -2.23917, 24) 6:123/0 = 0 -6:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +6:123/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:123/0 = 0 -7:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +7:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.47487, -24, 24, -24, 24, 24, 2.23917, 24) 8:123/0 = 0 10:123/0 = 0 +10:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:123/0 = 0 +11:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:123/0 = 0 +12:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:123/0 = 0 +13:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:123/0 = 0 +14:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:123/0 = 0 +15:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:123/0 = 0 +17:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:123/0 = 0 +18:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:123/0 = 0 +19:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:123/0 = 0 +20:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:123/0 = 0 +21:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:123/0 = 0 +22:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:123/0 = 0 +24:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:123/0 = 0 +25:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:123/0 = 0 +26:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:123/0 = 0 +27:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:123/0 = 0 +28:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:123/0 = 0 +29:123/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:125/0 = 0 +0:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:125/0 = 0 1:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:125/0 = 0 @@ -47811,18 +50276,31 @@ texture_region_size = Vector2i(48, 48) 13:125/0 = 0 14:125/0 = 0 17:125/0 = 0 +17:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:125/0 = 0 +18:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:125/0 = 0 +19:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:125/0 = 0 +20:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:125/0 = 0 +21:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:125/0 = 0 +22:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:125/0 = 0 +24:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:125/0 = 0 +25:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:125/0 = 0 +26:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:125/0 = 0 +27:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:125/0 = 0 +28:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:125/0 = 0 +29:125/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:126/0 = 0 +0:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:126/0 = 0 1:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:126/0 = 0 @@ -47846,18 +50324,31 @@ texture_region_size = Vector2i(48, 48) 15:126/0 = 0 16:126/0 = 0 17:126/0 = 0 +17:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:126/0 = 0 +18:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:126/0 = 0 +19:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:126/0 = 0 +20:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:126/0 = 0 +21:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:126/0 = 0 +22:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:126/0 = 0 +24:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:126/0 = 0 +25:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:126/0 = 0 +26:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:126/0 = 0 +27:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:126/0 = 0 +28:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:126/0 = 0 +29:126/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:127/0 = 0 +0:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:127/0 = 0 1:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:127/0 = 0 @@ -47881,18 +50372,29 @@ texture_region_size = Vector2i(48, 48) 15:127/0 = 0 16:127/0 = 0 17:127/0 = 0 +17:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:127/0 = 0 +18:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:127/0 = 0 +19:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:127/0 = 0 +20:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:127/0 = 0 +21:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:127/0 = 0 24:127/0 = 0 +24:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:127/0 = 0 +25:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:127/0 = 0 +26:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:127/0 = 0 +27:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:127/0 = 0 +28:127/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:127/0 = 0 0:129/0 = 0 +0:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:129/0 = 0 1:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:129/0 = 0 @@ -47906,28 +50408,42 @@ texture_region_size = Vector2i(48, 48) 6:129/0 = 0 6:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:129/0 = 0 +8:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:129/0 = 0 +9:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:129/0 = 0 +10:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:129/0 = 0 +11:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:129/0 = 0 +12:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:129/0 = 0 +13:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:129/0 = 0 +14:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:129/0 = 0 17:129/0 = 0 18:129/0 = 0 19:129/0 = 0 20:129/0 = 0 22:129/0 = 0 +22:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:129/0 = 0 +23:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:129/0 = 0 +24:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:129/0 = 0 +25:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:129/0 = 0 +26:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:129/0 = 0 +27:129/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:129/0 = 0 29:129/0 = 0 30:129/0 = 0 31:129/0 = 0 0:130/0 = 0 +0:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:130/0 = 0 1:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:130/0 = 0 @@ -47941,28 +50457,42 @@ texture_region_size = Vector2i(48, 48) 6:130/0 = 0 6:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:130/0 = 0 +8:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:130/0 = 0 +9:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:130/0 = 0 +10:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:130/0 = 0 +11:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:130/0 = 0 +12:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:130/0 = 0 +13:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:130/0 = 0 +14:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:130/0 = 0 17:130/0 = 0 18:130/0 = 0 19:130/0 = 0 20:130/0 = 0 22:130/0 = 0 +22:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:130/0 = 0 +23:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:130/0 = 0 +24:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:130/0 = 0 +25:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:130/0 = 0 +26:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:130/0 = 0 +27:130/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:130/0 = 0 29:130/0 = 0 30:130/0 = 0 31:130/0 = 0 0:131/0 = 0 +0:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:131/0 = 0 1:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:131/0 = 0 @@ -47972,22 +50502,35 @@ texture_region_size = Vector2i(48, 48) 4:131/0 = 0 4:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:131/0 = 0 -5:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +5:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.47487, -24, -24, -24, -24, 24, -2.23917, 24) 6:131/0 = 0 -6:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +6:131/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:131/0 = 0 +8:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:131/0 = 0 +9:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:131/0 = 0 +10:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:131/0 = 0 +11:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:131/0 = 0 +12:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:131/0 = 0 +13:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:131/0 = 0 +14:131/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:131/0 = 0 +22:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:131/0 = 0 +23:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:131/0 = 0 +24:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:131/0 = 0 +25:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:131/0 = 0 +26:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:131/0 = 0 +27:131/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:131/0 = 0 29:131/0 = 0 30:131/0 = 0 @@ -48036,13 +50579,21 @@ texture_region_size = Vector2i(48, 48) 8:135/0 = 0 8:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:135/0 = 0 +10:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:135/0 = 0 +11:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:135/0 = 0 +12:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:135/0 = 0 +13:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:135/0 = 0 +14:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:135/0 = 0 +15:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:135/0 = 0 +16:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:135/0 = 0 +17:135/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:135/0 = 0 21:135/0 = 0 22:135/0 = 0 @@ -48069,23 +50620,41 @@ texture_region_size = Vector2i(48, 48) 8:136/0 = 0 8:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:136/0 = 0 +10:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:136/0 = 0 +11:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:136/0 = 0 +12:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:136/0 = 0 +13:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:136/0 = 0 +14:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:136/0 = 0 +15:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:136/0 = 0 +16:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:136/0 = 0 +17:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:136/0 = 0 +18:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:136/0 = 0 +20:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:136/0 = 0 +21:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:136/0 = 0 +22:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:136/0 = 0 +23:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:136/0 = 0 +24:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:136/0 = 0 +25:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:136/0 = 0 +26:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:136/0 = 0 +27:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:136/0 = 0 +28:136/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:137/0 = 0 0:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:137/0 = 0 @@ -48097,31 +50666,49 @@ texture_region_size = Vector2i(48, 48) 4:137/0 = 0 4:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:137/0 = 0 -5:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +5:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24.5833, 27, 1.91667, 25.6667, 0.75, 24, 0.916666, 6.33333, 24, 6.83333) 6:137/0 = 0 -6:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +6:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, 24, 6.5, -24, 6.83333) +6:137/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:137/0 = 0 -7:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +7:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333) 8:137/0 = 0 -8:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +8:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333) 10:137/0 = 0 11:137/0 = 0 +11:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:137/0 = 0 +12:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:137/0 = 0 +13:137/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:137/0 = 0 +14:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:137/0 = 0 +15:137/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:137/0 = 0 +16:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:137/0 = 0 +17:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:137/0 = 0 +18:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:137/0 = 0 +20:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:137/0 = 0 +21:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:137/0 = 0 +22:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:137/0 = 0 +23:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:137/0 = 0 +24:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:137/0 = 0 +25:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:137/0 = 0 +26:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:137/0 = 0 +27:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:137/0 = 0 +28:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:138/0 = 0 4:138/0 = 0 5:138/0 = 0 @@ -48132,14 +50719,24 @@ texture_region_size = Vector2i(48, 48) 15:138/0 = 0 16:138/0 = 0 20:138/0 = 0 +20:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:138/0 = 0 +21:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:138/0 = 0 +22:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:138/0 = 0 +23:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +23:138/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:138/0 = 0 25:138/0 = 0 +25:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +25:138/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:138/0 = 0 +26:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:138/0 = 0 +27:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:138/0 = 0 +28:138/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:139/0 = 0 3:139/0 = 0 4:139/0 = 0 @@ -48151,6 +50748,7 @@ texture_region_size = Vector2i(48, 48) 15:139/0 = 0 16:139/0 = 0 0:140/0 = 0 +0:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:140/0 = 0 1:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:140/0 = 0 @@ -48166,25 +50764,45 @@ texture_region_size = Vector2i(48, 48) 7:140/0 = 0 7:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:140/0 = 0 +8:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:140/0 = 0 +10:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:140/0 = 0 +11:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:140/0 = 0 +12:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:140/0 = 0 +13:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:140/0 = 0 +14:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:140/0 = 0 +15:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:140/0 = 0 +16:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:140/0 = 0 +17:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:140/0 = 0 +18:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:140/0 = 0 +20:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:140/0 = 0 +21:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:140/0 = 0 +22:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:140/0 = 0 +23:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:140/0 = 0 +24:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:140/0 = 0 +25:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:140/0 = 0 +26:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:140/0 = 0 +27:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:140/0 = 0 +28:140/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:141/0 = 0 +0:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:141/0 = 0 1:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:141/0 = 0 @@ -48200,25 +50818,45 @@ texture_region_size = Vector2i(48, 48) 7:141/0 = 0 7:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:141/0 = 0 +8:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:141/0 = 0 +10:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:141/0 = 0 +11:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:141/0 = 0 +12:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:141/0 = 0 +13:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:141/0 = 0 +14:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:141/0 = 0 +15:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:141/0 = 0 +16:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:141/0 = 0 +17:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:141/0 = 0 +18:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:141/0 = 0 +20:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:141/0 = 0 +21:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:141/0 = 0 +22:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:141/0 = 0 +23:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:141/0 = 0 +24:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:141/0 = 0 +25:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:141/0 = 0 +26:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:141/0 = 0 +27:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:141/0 = 0 +28:141/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:142/0 = 0 +0:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:142/0 = 0 1:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:142/0 = 0 @@ -48228,34 +50866,56 @@ texture_region_size = Vector2i(48, 48) 4:142/0 = 0 4:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:142/0 = 0 -5:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +5:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24.5833, 27, 1.91667, 25.6667, 0.75, 24, 0.916666, 6.33333, 24, 6.83333) 6:142/0 = 0 -6:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +6:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, 24, 6.5, -24, 6.83333) +6:142/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:142/0 = 0 -7:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +7:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333) 8:142/0 = 0 +8:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333) 10:142/0 = 0 +10:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:142/0 = 0 +11:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:142/0 = 0 +12:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:142/0 = 0 +13:142/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:142/0 = 0 +14:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:142/0 = 0 +15:142/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:142/0 = 0 +16:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:142/0 = 0 +17:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:142/0 = 0 +18:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:142/0 = 0 +20:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:142/0 = 0 +21:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:142/0 = 0 +22:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:142/0 = 0 +23:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +23:142/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:142/0 = 0 25:142/0 = 0 +25:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +25:142/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:142/0 = 0 +26:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:142/0 = 0 +27:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:142/0 = 0 +28:142/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:143/0 = 0 23:143/0 = 0 24:143/0 = 0 0:144/0 = 0 +0:144/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:144/0 = 0 1:144/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:144/0 = 0 @@ -48271,20 +50931,31 @@ texture_region_size = Vector2i(48, 48) 7:144/0 = 0 7:144/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:144/0 = 0 +8:144/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:144/0 = 0 +10:144/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:144/0 = 0 +11:144/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:144/0 = 0 +12:144/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:144/0 = 0 +13:144/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:144/0 = 0 +14:144/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:144/0 = 0 +15:144/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:144/0 = 0 +16:144/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:144/0 = 0 +17:144/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:144/0 = 0 +18:144/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:144/0 = 0 22:144/0 = 0 23:144/0 = 0 24:144/0 = 0 0:145/0 = 0 +0:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:145/0 = 0 1:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:145/0 = 0 @@ -48300,15 +50971,25 @@ texture_region_size = Vector2i(48, 48) 7:145/0 = 0 7:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:145/0 = 0 +8:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:145/0 = 0 +10:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:145/0 = 0 +11:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:145/0 = 0 +12:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:145/0 = 0 +13:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:145/0 = 0 +14:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:145/0 = 0 +15:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:145/0 = 0 +16:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:145/0 = 0 +17:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:145/0 = 0 +18:145/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:145/0 = 0 22:145/0 = 0 23:145/0 = 0 @@ -48316,6 +50997,7 @@ texture_region_size = Vector2i(48, 48) 25:145/0 = 0 26:145/0 = 0 0:146/0 = 0 +0:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:146/0 = 0 1:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:146/0 = 0 @@ -48325,21 +51007,32 @@ texture_region_size = Vector2i(48, 48) 4:146/0 = 0 4:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:146/0 = 0 -5:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +5:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24.5833, 27, 1.91667, 25.6667, 0.75, 24, 0.916666, 6.33333, 24, 6.83333) 6:146/0 = 0 -6:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +6:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, 24, 6.5, -24, 6.83333) +6:146/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:146/0 = 0 -7:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) +7:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333) 8:146/0 = 0 +8:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333) 10:146/0 = 0 +10:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:146/0 = 0 +11:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:146/0 = 0 +12:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:146/0 = 0 +13:146/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:146/0 = 0 +14:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:146/0 = 0 +15:146/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:146/0 = 0 +16:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:146/0 = 0 +17:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:146/0 = 0 +18:146/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:146/0 = 0 22:146/0 = 0 23:146/0 = 0 @@ -48492,69 +51185,123 @@ texture_region_size = Vector2i(48, 48) 30:154/0 = 0 31:154/0 = 0 0:155/0 = 0 +0:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:155/0 = 0 +1:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:155/0 = 0 +2:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:155/0 = 0 +3:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:155/0 = 0 +4:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:155/0 = 0 +5:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:155/0 = 0 +6:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:155/0 = 0 +7:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:155/0 = 0 +8:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:155/0 = 0 +10:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:155/0 = 0 +11:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:155/0 = 0 +12:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:155/0 = 0 +13:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:155/0 = 0 +14:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:155/0 = 0 +15:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:155/0 = 0 +16:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:155/0 = 0 +17:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:155/0 = 0 +18:155/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:155/0 = 0 27:155/0 = 0 28:155/0 = 0 29:155/0 = 0 30:155/0 = 0 0:156/0 = 0 +0:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:156/0 = 0 +1:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:156/0 = 0 +2:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:156/0 = 0 +3:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:156/0 = 0 +4:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:156/0 = 0 +5:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:156/0 = 0 +6:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:156/0 = 0 +7:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:156/0 = 0 +8:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:156/0 = 0 +10:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:156/0 = 0 +11:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:156/0 = 0 +12:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:156/0 = 0 +13:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:156/0 = 0 +14:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:156/0 = 0 +15:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:156/0 = 0 +16:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:156/0 = 0 +17:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:156/0 = 0 +18:156/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:156/0 = 0 27:156/0 = 0 28:156/0 = 0 29:156/0 = 0 30:156/0 = 0 0:157/0 = 0 +0:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:157/0 = 0 +1:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:157/0 = 0 +2:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:157/0 = 0 +3:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:157/0 = 0 +4:157/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:157/0 = 0 +5:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:157/0 = 0 +6:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:157/0 = 0 +7:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:157/0 = 0 +8:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:157/0 = 0 +10:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:157/0 = 0 +11:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:157/0 = 0 +12:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:157/0 = 0 +13:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:157/0 = 0 +14:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:157/0 = 0 +15:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:157/0 = 0 +16:157/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:157/0 = 0 +17:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:157/0 = 0 +18:157/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:157/0 = 0 27:157/0 = 0 28:157/0 = 0 @@ -48575,23 +51322,41 @@ texture_region_size = Vector2i(48, 48) 29:158/0 = 0 30:158/0 = 0 0:159/0 = 0 +0:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:159/0 = 0 +1:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:159/0 = 0 +2:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:159/0 = 0 +3:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:159/0 = 0 +4:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:159/0 = 0 +5:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:159/0 = 0 +6:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:159/0 = 0 +7:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:159/0 = 0 +8:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:159/0 = 0 +10:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:159/0 = 0 +11:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:159/0 = 0 +12:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:159/0 = 0 +13:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:159/0 = 0 +14:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:159/0 = 0 +15:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:159/0 = 0 +16:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:159/0 = 0 +17:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:159/0 = 0 +18:159/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:159/0 = 0 21:159/0 = 0 22:159/0 = 0 @@ -48603,46 +51368,82 @@ texture_region_size = Vector2i(48, 48) 29:159/0 = 0 30:159/0 = 0 0:160/0 = 0 +0:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:160/0 = 0 +1:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:160/0 = 0 +2:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:160/0 = 0 +3:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:160/0 = 0 +4:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:160/0 = 0 +5:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:160/0 = 0 +6:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:160/0 = 0 +7:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:160/0 = 0 +8:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:160/0 = 0 +10:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:160/0 = 0 +11:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:160/0 = 0 +12:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:160/0 = 0 +13:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:160/0 = 0 +14:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:160/0 = 0 +15:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:160/0 = 0 +16:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:160/0 = 0 +17:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:160/0 = 0 +18:160/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:160/0 = 0 21:160/0 = 0 22:160/0 = 0 23:160/0 = 0 24:160/0 = 0 0:161/0 = 0 +0:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:161/0 = 0 +1:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:161/0 = 0 +2:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:161/0 = 0 +3:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:161/0 = 0 +4:161/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:161/0 = 0 +5:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:161/0 = 0 +6:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:161/0 = 0 +7:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:161/0 = 0 +8:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:161/0 = 0 +10:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:161/0 = 0 +11:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:161/0 = 0 +12:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:161/0 = 0 +13:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:161/0 = 0 +14:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:161/0 = 0 +15:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:161/0 = 0 +16:161/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:161/0 = 0 +17:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:161/0 = 0 +18:161/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:161/0 = 0 20:161/0 = 0 21:161/0 = 0 @@ -48677,14 +51478,23 @@ texture_region_size = Vector2i(48, 48) 4:163/0 = 0 5:163/0 = 0 10:163/0 = 0 +10:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:163/0 = 0 +11:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:163/0 = 0 +12:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:163/0 = 0 +13:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:163/0 = 0 +14:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:163/0 = 0 +15:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:163/0 = 0 +16:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:163/0 = 0 +17:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:163/0 = 0 +18:163/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:163/0 = 0 29:163/0 = 0 1:164/0 = 0 @@ -48696,14 +51506,22 @@ texture_region_size = Vector2i(48, 48) 7:164/0 = 0 8:164/0 = 0 10:164/0 = 0 +10:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:164/0 = 0 +11:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:164/0 = 0 +12:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:164/0 = 0 +13:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:164/0 = 0 +14:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:164/0 = 0 16:164/0 = 0 +16:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:164/0 = 0 +17:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:164/0 = 0 +18:164/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:164/0 = 0 20:164/0 = 0 21:164/0 = 0 @@ -48722,14 +51540,23 @@ texture_region_size = Vector2i(48, 48) 7:165/0 = 0 8:165/0 = 0 10:165/0 = 0 +10:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:165/0 = 0 +11:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:165/0 = 0 +12:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:165/0 = 0 +13:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:165/0 = 0 +14:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:165/0 = 0 +15:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:165/0 = 0 +16:165/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:165/0 = 0 +17:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:165/0 = 0 +18:165/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:165/0 = 0 20:165/0 = 0 21:165/0 = 0 @@ -49031,23 +51858,41 @@ texture_region_size = Vector2i(48, 48) 29:176/0 = 0 30:176/0 = 0 0:177/0 = 0 +0:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:177/0 = 0 +1:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:177/0 = 0 +2:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:177/0 = 0 +3:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:177/0 = 0 +4:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:177/0 = 0 +5:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:177/0 = 0 +6:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:177/0 = 0 +7:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:177/0 = 0 +8:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:177/0 = 0 +9:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:177/0 = 0 +10:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:177/0 = 0 +11:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:177/0 = 0 +12:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:177/0 = 0 +13:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:177/0 = 0 +14:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:177/0 = 0 +15:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:177/0 = 0 +16:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:177/0 = 0 +17:177/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:177/0 = 0 23:177/0 = 0 24:177/0 = 0 @@ -49058,499 +51903,977 @@ texture_region_size = Vector2i(48, 48) 29:177/0 = 0 30:177/0 = 0 0:178/0 = 0 +0:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:178/0 = 0 +1:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:178/0 = 0 +2:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:178/0 = 0 +3:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:178/0 = 0 +4:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:178/0 = 0 +5:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:178/0 = 0 +6:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:178/0 = 0 +7:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:178/0 = 0 +8:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:178/0 = 0 +9:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:178/0 = 0 +10:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:178/0 = 0 +11:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:178/0 = 0 +12:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:178/0 = 0 +13:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:178/0 = 0 +14:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:178/0 = 0 +15:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:178/0 = 0 +16:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:178/0 = 0 +17:178/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:178/0 = 0 28:178/0 = 0 29:178/0 = 0 30:178/0 = 0 0:179/0 = 0 +0:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:179/0 = 0 +1:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:179/0 = 0 +2:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:179/0 = 0 +3:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:179/0 = 0 +4:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:179/0 = 0 +5:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:179/0 = 0 +6:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:179/0 = 0 +7:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:179/0 = 0 +8:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:179/0 = 0 +9:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:179/0 = 0 +10:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:179/0 = 0 +11:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:179/0 = 0 +12:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:179/0 = 0 +13:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:179/0 = 0 +14:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:179/0 = 0 +15:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:179/0 = 0 +16:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:179/0 = 0 +17:179/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:179/0 = 0 28:179/0 = 0 29:179/0 = 0 30:179/0 = 0 0:180/0 = 0 +0:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:180/0 = 0 +1:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:180/0 = 0 +2:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:180/0 = 0 +3:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:180/0 = 0 +4:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:180/0 = 0 +5:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:180/0 = 0 +6:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:180/0 = 0 +7:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:180/0 = 0 +8:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:180/0 = 0 +9:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:180/0 = 0 +10:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:180/0 = 0 +11:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:180/0 = 0 +12:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:180/0 = 0 +13:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:180/0 = 0 +14:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:180/0 = 0 +15:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:180/0 = 0 +16:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:180/0 = 0 +17:180/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:181/0 = 0 +19:181/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:181/0 = 0 +20:181/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:181/0 = 0 +21:181/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:181/0 = 0 +22:181/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:181/0 = 0 +23:181/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:181/0 = 0 +24:181/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:181/0 = 0 +25:181/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:181/0 = 0 +26:181/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:181/0 = 0 +27:181/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:182/0 = 0 +0:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:182/0 = 0 +1:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:182/0 = 0 +2:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:182/0 = 0 +3:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:182/0 = 0 +4:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:182/0 = 0 +5:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:182/0 = 0 +6:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:182/0 = 0 +7:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:182/0 = 0 +8:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:182/0 = 0 +9:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:182/0 = 0 +10:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:182/0 = 0 +11:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:182/0 = 0 +12:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:182/0 = 0 +13:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:182/0 = 0 +14:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:182/0 = 0 +15:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:182/0 = 0 +16:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:182/0 = 0 +17:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:182/0 = 0 +19:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:182/0 = 0 +20:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:182/0 = 0 +21:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:182/0 = 0 +22:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:182/0 = 0 +23:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:182/0 = 0 +24:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:182/0 = 0 +25:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:182/0 = 0 +26:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:182/0 = 0 +27:182/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:183/0 = 0 +0:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:183/0 = 0 +1:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:183/0 = 0 +2:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:183/0 = 0 +3:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:183/0 = 0 +4:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:183/0 = 0 +5:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:183/0 = 0 +6:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:183/0 = 0 +7:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:183/0 = 0 +8:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:183/0 = 0 +9:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:183/0 = 0 +10:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:183/0 = 0 +11:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:183/0 = 0 +12:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:183/0 = 0 +13:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:183/0 = 0 +14:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:183/0 = 0 +15:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:183/0 = 0 +16:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:183/0 = 0 +17:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:183/0 = 0 +19:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:183/0 = 0 +20:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:183/0 = 0 +21:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:183/0 = 0 +22:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:183/0 = 0 +23:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:183/0 = 0 +24:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:183/0 = 0 +25:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:183/0 = 0 +26:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:183/0 = 0 +27:183/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:184/0 = 0 +0:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:184/0 = 0 +1:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:184/0 = 0 +2:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:184/0 = 0 +3:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:184/0 = 0 +4:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:184/0 = 0 +5:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:184/0 = 0 +6:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:184/0 = 0 +7:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:184/0 = 0 +8:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:184/0 = 0 +9:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:184/0 = 0 +10:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:184/0 = 0 +11:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:184/0 = 0 +12:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:184/0 = 0 +13:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:184/0 = 0 +14:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:184/0 = 0 +15:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:184/0 = 0 +16:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:184/0 = 0 +17:184/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:185/0 = 0 +0:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:185/0 = 0 +1:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:185/0 = 0 +2:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:185/0 = 0 +3:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:185/0 = 0 +4:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:185/0 = 0 +5:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:185/0 = 0 +6:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:185/0 = 0 +7:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:185/0 = 0 +8:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:185/0 = 0 +9:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:185/0 = 0 +10:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:185/0 = 0 +11:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:185/0 = 0 +12:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:185/0 = 0 +13:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:185/0 = 0 +14:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:185/0 = 0 +15:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:185/0 = 0 +16:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:185/0 = 0 +17:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:185/0 = 0 +19:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:185/0 = 0 +20:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:185/0 = 0 +21:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:185/0 = 0 +22:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:185/0 = 0 +23:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:185/0 = 0 +24:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:185/0 = 0 +25:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:185/0 = 0 +26:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:185/0 = 0 +27:185/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:186/0 = 0 +19:186/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:186/0 = 0 +20:186/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:186/0 = 0 +21:186/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:186/0 = 0 +22:186/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:186/0 = 0 +23:186/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:186/0 = 0 +24:186/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:186/0 = 0 +25:186/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:186/0 = 0 +26:186/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:186/0 = 0 +27:186/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:187/0 = 0 +0:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:187/0 = 0 +1:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:187/0 = 0 +2:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:187/0 = 0 +3:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:187/0 = 0 +4:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:187/0 = 0 +5:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:187/0 = 0 +6:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:187/0 = 0 +7:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:187/0 = 0 +8:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:187/0 = 0 +9:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:187/0 = 0 +10:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:187/0 = 0 +11:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:187/0 = 0 +12:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:187/0 = 0 +13:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:187/0 = 0 +14:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:187/0 = 0 +15:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:187/0 = 0 +16:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:187/0 = 0 +17:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:187/0 = 0 +19:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:187/0 = 0 +20:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:187/0 = 0 +21:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:187/0 = 0 +22:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:187/0 = 0 +23:187/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:187/0 = 0 +24:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:187/0 = 0 +25:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:187/0 = 0 +26:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:187/0 = 0 +27:187/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:188/0 = 0 +0:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:188/0 = 0 +1:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:188/0 = 0 +2:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:188/0 = 0 +3:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:188/0 = 0 +4:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:188/0 = 0 +5:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:188/0 = 0 +6:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:188/0 = 0 +7:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:188/0 = 0 +8:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:188/0 = 0 +9:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:188/0 = 0 +10:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:188/0 = 0 +11:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:188/0 = 0 +12:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:188/0 = 0 +13:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:188/0 = 0 +14:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:188/0 = 0 +15:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:188/0 = 0 +16:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:188/0 = 0 +17:188/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:189/0 = 0 +0:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:189/0 = 0 +1:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:189/0 = 0 +2:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:189/0 = 0 +3:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:189/0 = 0 +4:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:189/0 = 0 +5:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:189/0 = 0 +6:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:189/0 = 0 +7:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:189/0 = 0 +8:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:189/0 = 0 +9:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:189/0 = 0 +10:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:189/0 = 0 +11:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:189/0 = 0 +12:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:189/0 = 0 +13:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:189/0 = 0 +14:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:189/0 = 0 +15:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:189/0 = 0 +16:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:189/0 = 0 +17:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:189/0 = 0 +19:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:189/0 = 0 +20:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:189/0 = 0 +21:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:189/0 = 0 +22:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:189/0 = 0 +23:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:189/0 = 0 +24:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:189/0 = 0 +25:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:189/0 = 0 +26:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:189/0 = 0 +27:189/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:190/0 = 0 +0:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:190/0 = 0 +1:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:190/0 = 0 +2:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:190/0 = 0 +3:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:190/0 = 0 +4:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:190/0 = 0 +5:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:190/0 = 0 +6:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:190/0 = 0 +7:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:190/0 = 0 +8:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:190/0 = 0 +9:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:190/0 = 0 +10:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:190/0 = 0 +11:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:190/0 = 0 +12:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:190/0 = 0 +13:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:190/0 = 0 +14:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:190/0 = 0 +15:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:190/0 = 0 +16:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:190/0 = 0 +17:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:190/0 = 0 +19:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:190/0 = 0 +20:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:190/0 = 0 +21:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:190/0 = 0 +22:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:190/0 = 0 +23:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:190/0 = 0 +24:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:190/0 = 0 +25:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:190/0 = 0 +26:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:190/0 = 0 +27:190/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:191/0 = 0 +19:191/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:191/0 = 0 +20:191/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:191/0 = 0 +21:191/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:191/0 = 0 +22:191/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:191/0 = 0 +23:191/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:191/0 = 0 25:191/0 = 0 26:191/0 = 0 +26:191/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:191/0 = 0 +27:191/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:192/0 = 0 +0:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:192/0 = 0 +1:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:192/0 = 0 +2:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:192/0 = 0 +3:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:192/0 = 0 +4:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:192/0 = 0 +5:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:192/0 = 0 +6:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:192/0 = 0 +7:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:192/0 = 0 +8:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:192/0 = 0 +10:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:192/0 = 0 +11:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:192/0 = 0 +12:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:192/0 = 0 +13:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:192/0 = 0 +14:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:192/0 = 0 +15:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:192/0 = 0 +16:192/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:193/0 = 0 +0:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:193/0 = 0 +1:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:193/0 = 0 +2:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:193/0 = 0 +3:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:193/0 = 0 +4:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:193/0 = 0 +5:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:193/0 = 0 +6:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:193/0 = 0 +7:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:193/0 = 0 +8:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:193/0 = 0 +10:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:193/0 = 0 +11:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:193/0 = 0 +12:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:193/0 = 0 +13:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:193/0 = 0 +14:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:193/0 = 0 +15:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:193/0 = 0 +16:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:193/0 = 0 +19:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:193/0 = 0 +20:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:193/0 = 0 +21:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:193/0 = 0 +22:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:193/0 = 0 +23:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:193/0 = 0 +24:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:193/0 = 0 +25:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:193/0 = 0 +26:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:193/0 = 0 +27:193/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:194/0 = 0 +0:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:194/0 = 0 +1:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:194/0 = 0 +2:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:194/0 = 0 +3:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:194/0 = 0 +4:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:194/0 = 0 +5:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:194/0 = 0 +6:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:194/0 = 0 +7:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:194/0 = 0 +8:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:194/0 = 0 +10:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:194/0 = 0 +11:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:194/0 = 0 +12:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:194/0 = 0 +13:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:194/0 = 0 +14:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:194/0 = 0 +15:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:194/0 = 0 +16:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:194/0 = 0 +19:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:194/0 = 0 +20:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:194/0 = 0 +21:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:194/0 = 0 +22:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:194/0 = 0 +23:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:194/0 = 0 +24:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:194/0 = 0 +25:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:194/0 = 0 +26:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:194/0 = 0 +27:194/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:195/0 = 0 +0:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:195/0 = 0 +1:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:195/0 = 0 +2:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:195/0 = 0 +3:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:195/0 = 0 +4:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:195/0 = 0 +5:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:195/0 = 0 +6:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:195/0 = 0 +7:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:195/0 = 0 +8:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:195/0 = 0 +10:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:195/0 = 0 +11:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:195/0 = 0 +12:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:195/0 = 0 +13:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:195/0 = 0 +14:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:195/0 = 0 +15:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:195/0 = 0 +16:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:195/0 = 0 +19:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:195/0 = 0 +20:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:195/0 = 0 +21:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:195/0 = 0 +22:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:195/0 = 0 +23:195/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:195/0 = 0 +24:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:195/0 = 0 +25:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:195/0 = 0 +26:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:195/0 = 0 +27:195/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:197/0 = 0 +0:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:197/0 = 0 +1:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:197/0 = 0 +2:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:197/0 = 0 +3:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:197/0 = 0 +4:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:197/0 = 0 +5:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:197/0 = 0 +6:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:197/0 = 0 +7:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:197/0 = 0 +8:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:197/0 = 0 +10:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:197/0 = 0 +11:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:197/0 = 0 +12:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:197/0 = 0 +13:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:197/0 = 0 +14:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:197/0 = 0 +15:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:197/0 = 0 +17:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:197/0 = 0 +18:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:197/0 = 0 +19:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:197/0 = 0 +20:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:197/0 = 0 +21:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:197/0 = 0 +22:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:197/0 = 0 +24:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:197/0 = 0 +25:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:197/0 = 0 +26:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:197/0 = 0 +27:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:197/0 = 0 +28:197/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:197/0 = 0 0:198/0 = 0 +0:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:198/0 = 0 +1:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:198/0 = 0 +2:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:198/0 = 0 +3:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:198/0 = 0 +4:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:198/0 = 0 +5:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:198/0 = 0 +6:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:198/0 = 0 +7:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:198/0 = 0 +8:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:198/0 = 0 +10:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:198/0 = 0 +11:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:198/0 = 0 +12:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:198/0 = 0 +13:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:198/0 = 0 +14:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:198/0 = 0 +15:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:198/0 = 0 +17:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:198/0 = 0 +18:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:198/0 = 0 +19:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:198/0 = 0 +20:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:198/0 = 0 +21:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:198/0 = 0 +22:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:198/0 = 0 +24:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:198/0 = 0 +25:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:198/0 = 0 +26:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:198/0 = 0 +27:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:198/0 = 0 +28:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:198/0 = 0 +29:198/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:199/0 = 0 +0:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:199/0 = 0 +1:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:199/0 = 0 +2:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:199/0 = 0 +3:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:199/0 = 0 +4:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:199/0 = 0 +5:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:199/0 = 0 +6:199/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:199/0 = 0 +7:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:199/0 = 0 +8:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:199/0 = 0 +10:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:199/0 = 0 +11:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:199/0 = 0 +12:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:199/0 = 0 +13:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:199/0 = 0 +14:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:199/0 = 0 +15:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:199/0 = 0 +17:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:199/0 = 0 +18:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:199/0 = 0 +19:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:199/0 = 0 +20:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:199/0 = 0 +21:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:199/0 = 0 +22:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:199/0 = 0 +24:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:199/0 = 0 +25:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:199/0 = 0 +26:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:199/0 = 0 +27:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:199/0 = 0 +28:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:199/0 = 0 +29:199/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:201/0 = 0 +0:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:201/0 = 0 +1:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:201/0 = 0 +2:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:201/0 = 0 +3:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:201/0 = 0 +4:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:201/0 = 0 +5:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:201/0 = 0 +6:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:201/0 = 0 +7:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:201/0 = 0 +8:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:201/0 = 0 11:201/0 = 0 12:201/0 = 0 13:201/0 = 0 14:201/0 = 0 17:201/0 = 0 +17:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:201/0 = 0 +18:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:201/0 = 0 +19:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:201/0 = 0 +20:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:201/0 = 0 +21:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:201/0 = 0 +22:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:201/0 = 0 +24:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:201/0 = 0 +25:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:201/0 = 0 +26:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:201/0 = 0 +27:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:201/0 = 0 +28:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:201/0 = 0 +29:201/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:202/0 = 0 +0:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:202/0 = 0 +1:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:202/0 = 0 +2:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:202/0 = 0 +3:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:202/0 = 0 +4:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:202/0 = 0 +5:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:202/0 = 0 +6:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:202/0 = 0 +7:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:202/0 = 0 +8:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:202/0 = 0 11:202/0 = 0 12:202/0 = 0 @@ -49559,26 +52882,47 @@ texture_region_size = Vector2i(48, 48) 15:202/0 = 0 16:202/0 = 0 17:202/0 = 0 +17:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:202/0 = 0 +18:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:202/0 = 0 +19:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:202/0 = 0 +20:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:202/0 = 0 +21:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:202/0 = 0 +22:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:202/0 = 0 +24:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:202/0 = 0 +25:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:202/0 = 0 +26:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:202/0 = 0 +27:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:202/0 = 0 +28:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:202/0 = 0 +29:202/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:203/0 = 0 +0:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:203/0 = 0 +1:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:203/0 = 0 +2:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:203/0 = 0 +3:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:203/0 = 0 +4:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:203/0 = 0 +5:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:203/0 = 0 +6:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:203/0 = 0 +7:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:203/0 = 0 +8:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:203/0 = 0 11:203/0 = 0 12:203/0 = 0 @@ -49587,94 +52931,163 @@ texture_region_size = Vector2i(48, 48) 15:203/0 = 0 16:203/0 = 0 17:203/0 = 0 +17:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:203/0 = 0 +18:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:203/0 = 0 +19:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:203/0 = 0 +20:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:203/0 = 0 +21:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:203/0 = 0 +22:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:203/0 = 0 +24:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:203/0 = 0 +25:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:203/0 = 0 +26:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:203/0 = 0 +27:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:203/0 = 0 +28:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 29:203/0 = 0 +29:203/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:205/0 = 0 +0:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:205/0 = 0 +1:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:205/0 = 0 +2:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:205/0 = 0 +3:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:205/0 = 0 +4:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:205/0 = 0 +5:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:205/0 = 0 +6:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:205/0 = 0 +8:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:205/0 = 0 +9:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:205/0 = 0 +10:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:205/0 = 0 +11:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:205/0 = 0 +12:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:205/0 = 0 +13:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:205/0 = 0 +14:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:205/0 = 0 17:205/0 = 0 18:205/0 = 0 19:205/0 = 0 20:205/0 = 0 22:205/0 = 0 +22:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:205/0 = 0 +23:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:205/0 = 0 +24:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:205/0 = 0 +25:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:205/0 = 0 +26:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:205/0 = 0 +27:205/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:205/0 = 0 29:205/0 = 0 30:205/0 = 0 31:205/0 = 0 0:206/0 = 0 +0:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:206/0 = 0 +1:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:206/0 = 0 +2:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:206/0 = 0 +3:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:206/0 = 0 +4:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:206/0 = 0 +5:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:206/0 = 0 +6:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:206/0 = 0 +8:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:206/0 = 0 +9:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:206/0 = 0 +10:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:206/0 = 0 +11:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:206/0 = 0 +12:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:206/0 = 0 +13:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:206/0 = 0 +14:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:206/0 = 0 17:206/0 = 0 18:206/0 = 0 19:206/0 = 0 20:206/0 = 0 22:206/0 = 0 +22:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:206/0 = 0 +23:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:206/0 = 0 +24:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:206/0 = 0 +25:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:206/0 = 0 +26:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:206/0 = 0 +27:206/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:206/0 = 0 29:206/0 = 0 30:206/0 = 0 31:206/0 = 0 0:207/0 = 0 +0:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:207/0 = 0 +1:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:207/0 = 0 +2:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:207/0 = 0 +3:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:207/0 = 0 +4:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:207/0 = 0 6:207/0 = 0 +6:207/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:207/0 = 0 +8:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 9:207/0 = 0 +9:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:207/0 = 0 +10:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:207/0 = 0 +11:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:207/0 = 0 +12:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:207/0 = 0 14:207/0 = 0 +14:207/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:207/0 = 0 +22:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:207/0 = 0 +23:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:207/0 = 0 +24:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:207/0 = 0 +25:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:207/0 = 0 +26:207/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:207/0 = 0 28:207/0 = 0 29:207/0 = 0 @@ -49706,23 +53119,41 @@ texture_region_size = Vector2i(48, 48) 23:210/0 = 0 24:210/0 = 0 0:211/0 = 0 +0:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:211/0 = 0 +1:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:211/0 = 0 +2:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:211/0 = 0 +3:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:211/0 = 0 +4:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:211/0 = 0 +5:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:211/0 = 0 +6:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:211/0 = 0 +7:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:211/0 = 0 +8:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:211/0 = 0 +10:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:211/0 = 0 +11:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:211/0 = 0 +12:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:211/0 = 0 +13:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:211/0 = 0 +14:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:211/0 = 0 +15:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:211/0 = 0 +16:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:211/0 = 0 +17:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:211/0 = 0 +18:211/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:211/0 = 0 22:211/0 = 0 23:211/0 = 0 @@ -49730,59 +53161,114 @@ texture_region_size = Vector2i(48, 48) 25:211/0 = 0 26:211/0 = 0 0:212/0 = 0 +0:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:212/0 = 0 +1:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:212/0 = 0 +2:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:212/0 = 0 +3:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:212/0 = 0 +4:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:212/0 = 0 +5:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:212/0 = 0 +6:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:212/0 = 0 +7:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:212/0 = 0 +8:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:212/0 = 0 +10:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:212/0 = 0 +11:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:212/0 = 0 +12:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:212/0 = 0 +13:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:212/0 = 0 +14:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:212/0 = 0 +15:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:212/0 = 0 +16:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:212/0 = 0 +17:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:212/0 = 0 +18:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:212/0 = 0 +20:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:212/0 = 0 +21:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:212/0 = 0 +22:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:212/0 = 0 +23:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:212/0 = 0 +24:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:212/0 = 0 +25:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:212/0 = 0 +26:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:212/0 = 0 +27:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:212/0 = 0 +28:212/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:213/0 = 0 +0:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:213/0 = 0 +1:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:213/0 = 0 +2:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:213/0 = 0 +3:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:213/0 = 0 +4:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:213/0 = 0 +5:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24.5833, 27, 1.91667, 25.6667, 0.75, 24, 0.916666, 6.33333, 24, 6.83333) 6:213/0 = 0 +6:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 26.25, 6.5, -24, 6.83333) +6:213/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:213/0 = 0 +7:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333) 8:213/0 = 0 +8:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333) 10:213/0 = 0 +10:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:213/0 = 0 +11:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:213/0 = 0 +12:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:213/0 = 0 +13:213/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:213/0 = 0 +14:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:213/0 = 0 +15:213/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:213/0 = 0 +16:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:213/0 = 0 +17:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:213/0 = 0 +18:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:213/0 = 0 +20:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:213/0 = 0 +21:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:213/0 = 0 +22:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:213/0 = 0 +23:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:213/0 = 0 +24:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:213/0 = 0 +25:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:213/0 = 0 +26:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:213/0 = 0 +27:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:213/0 = 0 +28:213/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:214/0 = 0 4:214/0 = 0 5:214/0 = 0 @@ -49793,14 +53279,23 @@ texture_region_size = Vector2i(48, 48) 15:214/0 = 0 16:214/0 = 0 20:214/0 = 0 +20:214/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:214/0 = 0 +21:214/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:214/0 = 0 +22:214/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:214/0 = 0 +23:214/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:214/0 = 0 +24:214/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:214/0 = 0 +25:214/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:214/0 = 0 +26:214/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:214/0 = 0 +27:214/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:214/0 = 0 +28:214/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:215/0 = 0 3:215/0 = 0 4:215/0 = 0 @@ -49812,129 +53307,247 @@ texture_region_size = Vector2i(48, 48) 15:215/0 = 0 16:215/0 = 0 0:216/0 = 0 +0:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:216/0 = 0 +1:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:216/0 = 0 +2:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:216/0 = 0 +3:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:216/0 = 0 +4:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:216/0 = 0 +5:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:216/0 = 0 +6:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:216/0 = 0 +7:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:216/0 = 0 +8:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:216/0 = 0 +10:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:216/0 = 0 +11:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:216/0 = 0 +12:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:216/0 = 0 +13:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:216/0 = 0 +14:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:216/0 = 0 +15:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:216/0 = 0 +16:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:216/0 = 0 +17:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:216/0 = 0 +18:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:216/0 = 0 +20:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:216/0 = 0 +21:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:216/0 = 0 +22:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:216/0 = 0 +23:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:216/0 = 0 +24:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:216/0 = 0 +25:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:216/0 = 0 +26:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:216/0 = 0 +27:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:216/0 = 0 +28:216/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:217/0 = 0 +0:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:217/0 = 0 +1:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:217/0 = 0 +2:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:217/0 = 0 +3:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:217/0 = 0 +4:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:217/0 = 0 +5:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:217/0 = 0 +6:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:217/0 = 0 +7:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:217/0 = 0 +8:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:217/0 = 0 +10:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:217/0 = 0 +11:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:217/0 = 0 +12:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:217/0 = 0 +13:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:217/0 = 0 +14:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:217/0 = 0 +15:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:217/0 = 0 +16:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:217/0 = 0 +17:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:217/0 = 0 +18:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:217/0 = 0 +20:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:217/0 = 0 +21:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:217/0 = 0 +22:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:217/0 = 0 +23:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:217/0 = 0 +24:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:217/0 = 0 +25:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:217/0 = 0 +26:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:217/0 = 0 +27:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:217/0 = 0 +28:217/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:218/0 = 0 +0:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:218/0 = 0 +1:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:218/0 = 0 +2:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:218/0 = 0 +3:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:218/0 = 0 +4:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:218/0 = 0 +5:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24.5833, 27, 1.91667, 25.6667, 0.75, 24, 0.916666, 6.33333, 24, 6.83333) 6:218/0 = 0 +6:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 26.25, 6.5, -24, 6.83333) +6:218/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:218/0 = 0 +7:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333) 8:218/0 = 0 +8:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333) 10:218/0 = 0 +10:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:218/0 = 0 +11:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:218/0 = 0 +12:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:218/0 = 0 +13:218/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:218/0 = 0 +14:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:218/0 = 0 +15:218/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:218/0 = 0 +16:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:218/0 = 0 +17:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:218/0 = 0 +18:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:218/0 = 0 +20:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:218/0 = 0 +21:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:218/0 = 0 +22:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 23:218/0 = 0 +23:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 24:218/0 = 0 +24:218/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 25:218/0 = 0 +25:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:218/0 = 0 +26:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:218/0 = 0 +27:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 28:218/0 = 0 +28:218/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 22:219/0 = 0 23:219/0 = 0 24:219/0 = 0 0:220/0 = 0 +0:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:220/0 = 0 +1:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:220/0 = 0 +2:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:220/0 = 0 +3:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:220/0 = 0 +4:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:220/0 = 0 +5:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:220/0 = 0 +6:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:220/0 = 0 +7:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:220/0 = 0 +8:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:220/0 = 0 +10:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:220/0 = 0 +11:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:220/0 = 0 +12:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:220/0 = 0 +13:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:220/0 = 0 +14:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:220/0 = 0 +15:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:220/0 = 0 +16:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:220/0 = 0 +17:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:220/0 = 0 +18:220/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:220/0 = 0 22:220/0 = 0 23:220/0 = 0 24:220/0 = 0 0:221/0 = 0 +0:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:221/0 = 0 +1:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:221/0 = 0 +2:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:221/0 = 0 +3:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:221/0 = 0 +4:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:221/0 = 0 +5:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:221/0 = 0 +6:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:221/0 = 0 +7:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:221/0 = 0 +8:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:221/0 = 0 +10:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:221/0 = 0 +11:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:221/0 = 0 +12:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:221/0 = 0 +13:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:221/0 = 0 +14:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:221/0 = 0 +15:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:221/0 = 0 +16:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:221/0 = 0 +17:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:221/0 = 0 +18:221/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:221/0 = 0 22:221/0 = 0 23:221/0 = 0 @@ -49942,23 +53555,42 @@ texture_region_size = Vector2i(48, 48) 25:221/0 = 0 26:221/0 = 0 0:222/0 = 0 +0:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:222/0 = 0 +1:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:222/0 = 0 +2:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:222/0 = 0 +3:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:222/0 = 0 +4:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:222/0 = 0 +5:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24.5833, 27, 1.91667, 25.6667, 0.75, 24, 0.916666, 6.33333, 24, 6.83333) 6:222/0 = 0 +6:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 26.25, 6.5, -24, 6.83333) +6:222/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:222/0 = 0 +7:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333) 8:222/0 = 0 +8:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333) 10:222/0 = 0 +10:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:222/0 = 0 +11:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:222/0 = 0 +12:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:222/0 = 0 +13:222/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:222/0 = 0 +14:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:222/0 = 0 +15:222/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:222/0 = 0 +16:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:222/0 = 0 +17:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:222/0 = 0 +18:222/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 21:222/0 = 0 22:222/0 = 0 23:222/0 = 0 @@ -50111,69 +53743,123 @@ texture_region_size = Vector2i(48, 48) 30:230/0 = 0 31:230/0 = 0 0:231/0 = 0 +0:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:231/0 = 0 +1:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:231/0 = 0 +2:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:231/0 = 0 +3:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:231/0 = 0 +4:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:231/0 = 0 +5:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:231/0 = 0 +6:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:231/0 = 0 +7:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:231/0 = 0 +8:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:231/0 = 0 +10:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:231/0 = 0 +11:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:231/0 = 0 +12:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:231/0 = 0 +13:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:231/0 = 0 +14:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:231/0 = 0 +15:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:231/0 = 0 +16:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:231/0 = 0 +17:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:231/0 = 0 +18:231/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:231/0 = 0 27:231/0 = 0 28:231/0 = 0 29:231/0 = 0 30:231/0 = 0 0:232/0 = 0 +0:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:232/0 = 0 +1:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:232/0 = 0 +2:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:232/0 = 0 +3:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:232/0 = 0 +4:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:232/0 = 0 +5:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:232/0 = 0 +6:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:232/0 = 0 +7:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:232/0 = 0 +8:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:232/0 = 0 +10:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:232/0 = 0 +11:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:232/0 = 0 +12:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:232/0 = 0 +13:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:232/0 = 0 +14:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:232/0 = 0 +15:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:232/0 = 0 +16:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:232/0 = 0 +17:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:232/0 = 0 +18:232/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:232/0 = 0 27:232/0 = 0 28:232/0 = 0 29:232/0 = 0 30:232/0 = 0 0:233/0 = 0 +0:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:233/0 = 0 +1:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:233/0 = 0 +2:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:233/0 = 0 +3:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:233/0 = 0 +4:233/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:233/0 = 0 +5:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:233/0 = 0 +6:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:233/0 = 0 +7:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:233/0 = 0 +8:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:233/0 = 0 +10:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:233/0 = 0 +11:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:233/0 = 0 +12:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:233/0 = 0 +13:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:233/0 = 0 +14:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:233/0 = 0 +15:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:233/0 = 0 +16:233/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:233/0 = 0 +17:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:233/0 = 0 +18:233/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 26:233/0 = 0 27:233/0 = 0 28:233/0 = 0 @@ -50194,23 +53880,41 @@ texture_region_size = Vector2i(48, 48) 29:234/0 = 0 30:234/0 = 0 0:235/0 = 0 +0:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:235/0 = 0 +1:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:235/0 = 0 +2:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:235/0 = 0 +3:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:235/0 = 0 +4:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:235/0 = 0 +5:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:235/0 = 0 +6:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:235/0 = 0 +7:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:235/0 = 0 +8:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:235/0 = 0 +10:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:235/0 = 0 +11:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:235/0 = 0 +12:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:235/0 = 0 +13:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:235/0 = 0 +14:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:235/0 = 0 +15:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:235/0 = 0 +16:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:235/0 = 0 +17:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:235/0 = 0 +18:235/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:235/0 = 0 21:235/0 = 0 22:235/0 = 0 @@ -50222,47 +53926,83 @@ texture_region_size = Vector2i(48, 48) 29:235/0 = 0 30:235/0 = 0 0:236/0 = 0 +0:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:236/0 = 0 +1:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:236/0 = 0 +2:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:236/0 = 0 +3:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:236/0 = 0 +4:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:236/0 = 0 +5:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:236/0 = 0 +6:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:236/0 = 0 +7:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:236/0 = 0 +8:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:236/0 = 0 +10:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:236/0 = 0 +11:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:236/0 = 0 +12:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:236/0 = 0 +13:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:236/0 = 0 +14:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:236/0 = 0 +15:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:236/0 = 0 17:236/0 = 0 +17:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:236/0 = 0 +18:236/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:236/0 = 0 21:236/0 = 0 22:236/0 = 0 23:236/0 = 0 24:236/0 = 0 0:237/0 = 0 +0:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:237/0 = 0 +1:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:237/0 = 0 +2:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:237/0 = 0 +3:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:237/0 = 0 +4:237/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:237/0 = 0 +5:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:237/0 = 0 +6:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:237/0 = 0 +7:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:237/0 = 0 +8:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:237/0 = 0 +10:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:237/0 = 0 +11:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:237/0 = 0 +12:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:237/0 = 0 +13:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:237/0 = 0 +14:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:237/0 = 0 +15:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:237/0 = 0 +16:237/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:237/0 = 0 +17:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:237/0 = 0 +18:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:237/0 = 0 +19:237/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 20:237/0 = 0 21:237/0 = 0 22:237/0 = 0 @@ -50296,14 +54036,23 @@ texture_region_size = Vector2i(48, 48) 4:239/0 = 0 5:239/0 = 0 10:239/0 = 0 +10:239/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:239/0 = 0 +11:239/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:239/0 = 0 +12:239/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:239/0 = 0 +13:239/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:239/0 = 0 +14:239/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:239/0 = 0 +15:239/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:239/0 = 0 +16:239/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:239/0 = 0 +17:239/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:239/0 = 0 +18:239/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 27:239/0 = 0 29:239/0 = 0 1:240/0 = 0 @@ -50315,14 +54064,23 @@ texture_region_size = Vector2i(48, 48) 7:240/0 = 0 8:240/0 = 0 10:240/0 = 0 +10:240/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:240/0 = 0 +11:240/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:240/0 = 0 +12:240/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:240/0 = 0 +13:240/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:240/0 = 0 +14:240/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:240/0 = 0 +15:240/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:240/0 = 0 +16:240/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:240/0 = 0 +17:240/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:240/0 = 0 +18:240/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:240/0 = 0 20:240/0 = 0 21:240/0 = 0 @@ -50341,14 +54099,23 @@ texture_region_size = Vector2i(48, 48) 7:241/0 = 0 8:241/0 = 0 10:241/0 = 0 +10:241/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:241/0 = 0 +11:241/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:241/0 = 0 +12:241/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:241/0 = 0 +13:241/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:241/0 = 0 +14:241/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:241/0 = 0 +15:241/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:241/0 = 0 +16:241/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:241/0 = 0 +17:241/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:241/0 = 0 +18:241/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:241/0 = 0 20:241/0 = 0 21:241/0 = 0 @@ -50462,64 +54229,118 @@ texture_region_size = Vector2i(48, 48) 22:247/0 = 0 23:247/0 = 0 0:248/0 = 0 +0:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:248/0 = 0 +1:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:248/0 = 0 +2:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:248/0 = 0 +3:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:248/0 = 0 +4:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:248/0 = 0 +5:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:248/0 = 0 +6:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:248/0 = 0 +7:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:248/0 = 0 +8:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:248/0 = 0 +10:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:248/0 = 0 +11:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:248/0 = 0 +12:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:248/0 = 0 +13:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:248/0 = 0 +14:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:248/0 = 0 +15:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:248/0 = 0 +16:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:248/0 = 0 +17:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:248/0 = 0 +18:248/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:248/0 = 0 20:248/0 = 0 21:248/0 = 0 22:248/0 = 0 23:248/0 = 0 0:249/0 = 0 +0:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:249/0 = 0 +1:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:249/0 = 0 +2:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:249/0 = 0 +3:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:249/0 = 0 +4:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:249/0 = 0 +5:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:249/0 = 0 +6:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:249/0 = 0 +7:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:249/0 = 0 +8:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:249/0 = 0 +10:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:249/0 = 0 +11:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:249/0 = 0 +12:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:249/0 = 0 +13:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:249/0 = 0 +14:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:249/0 = 0 +15:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:249/0 = 0 +16:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:249/0 = 0 +17:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:249/0 = 0 +18:249/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:250/0 = 0 +0:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:250/0 = 0 +1:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:250/0 = 0 +2:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:250/0 = 0 +3:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:250/0 = 0 +4:250/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:250/0 = 0 +5:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:250/0 = 0 +6:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:250/0 = 0 +7:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:250/0 = 0 +8:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:250/0 = 0 +10:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:250/0 = 0 +11:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:250/0 = 0 +12:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:250/0 = 0 +13:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:250/0 = 0 +14:250/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:250/0 = 0 +15:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:250/0 = 0 +16:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:250/0 = 0 +17:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:250/0 = 0 +18:250/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:251/0 = 0 3:251/0 = 0 4:251/0 = 0 @@ -50531,64 +54352,117 @@ texture_region_size = Vector2i(48, 48) 22:251/0 = 0 23:251/0 = 0 0:252/0 = 0 +0:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:252/0 = 0 +1:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:252/0 = 0 +2:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:252/0 = 0 +3:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:252/0 = 0 +4:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:252/0 = 0 +5:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:252/0 = 0 +6:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:252/0 = 0 +7:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:252/0 = 0 +8:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:252/0 = 0 +10:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:252/0 = 0 +11:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:252/0 = 0 +12:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:252/0 = 0 +13:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:252/0 = 0 +14:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:252/0 = 0 +15:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:252/0 = 0 +16:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:252/0 = 0 +17:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:252/0 = 0 +18:252/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:252/0 = 0 20:252/0 = 0 21:252/0 = 0 22:252/0 = 0 23:252/0 = 0 0:253/0 = 0 +0:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:253/0 = 0 +1:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:253/0 = 0 +2:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:253/0 = 0 +3:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:253/0 = 0 +4:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:253/0 = 0 +5:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:253/0 = 0 +6:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:253/0 = 0 +7:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:253/0 = 0 +8:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:253/0 = 0 +10:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:253/0 = 0 +11:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:253/0 = 0 +12:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:253/0 = 0 +13:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:253/0 = 0 +14:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:253/0 = 0 +15:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:253/0 = 0 +16:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:253/0 = 0 +17:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:253/0 = 0 +18:253/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 0:254/0 = 0 1:254/0 = 0 +1:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:254/0 = 0 +2:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:254/0 = 0 +3:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:254/0 = 0 +4:254/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:254/0 = 0 +5:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:254/0 = 0 +6:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:254/0 = 0 +7:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:254/0 = 0 +8:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:254/0 = 0 +10:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:254/0 = 0 +11:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:254/0 = 0 +12:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:254/0 = 0 +13:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:254/0 = 0 +14:254/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:254/0 = 0 +15:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:254/0 = 0 +16:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:254/0 = 0 +17:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:254/0 = 0 +18:254/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:255/0 = 0 3:255/0 = 0 4:255/0 = 0 @@ -50600,64 +54474,117 @@ texture_region_size = Vector2i(48, 48) 22:255/0 = 0 23:255/0 = 0 0:256/0 = 0 +0:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:256/0 = 0 +1:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:256/0 = 0 +2:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:256/0 = 0 +3:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:256/0 = 0 +4:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:256/0 = 0 +5:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:256/0 = 0 +6:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:256/0 = 0 +7:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:256/0 = 0 +8:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:256/0 = 0 +10:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:256/0 = 0 +11:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:256/0 = 0 +12:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:256/0 = 0 +13:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:256/0 = 0 +14:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:256/0 = 0 +15:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:256/0 = 0 +16:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:256/0 = 0 +17:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:256/0 = 0 +18:256/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 19:256/0 = 0 20:256/0 = 0 21:256/0 = 0 22:256/0 = 0 23:256/0 = 0 0:257/0 = 0 +0:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:257/0 = 0 +1:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:257/0 = 0 +2:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:257/0 = 0 +3:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:257/0 = 0 +4:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:257/0 = 0 +5:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:257/0 = 0 +6:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:257/0 = 0 +7:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:257/0 = 0 +8:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:257/0 = 0 +10:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:257/0 = 0 +11:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:257/0 = 0 +12:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:257/0 = 0 +13:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:257/0 = 0 +14:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:257/0 = 0 +15:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:257/0 = 0 +16:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:257/0 = 0 +17:257/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:257/0 = 0 0:258/0 = 0 +0:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:258/0 = 0 +1:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 2:258/0 = 0 +2:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 3:258/0 = 0 +3:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 4:258/0 = 0 +4:258/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 5:258/0 = 0 +5:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 6:258/0 = 0 +6:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 7:258/0 = 0 +7:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 8:258/0 = 0 +8:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 10:258/0 = 0 +10:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 11:258/0 = 0 +11:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 12:258/0 = 0 +12:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 13:258/0 = 0 +13:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 14:258/0 = 0 +14:258/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 15:258/0 = 0 +15:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 16:258/0 = 0 +16:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 17:258/0 = 0 +17:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 18:258/0 = 0 +18:258/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_e4rxv"] texture = ExtResource("20_m0v7o") @@ -53312,6 +57239,7 @@ texture_region_size = Vector2i(48, 48) [resource] tile_size = Vector2i(48, 48) physics_layer_0/collision_layer = 1 +physics_layer_1/collision_layer = 4 sources/2 = SubResource("TileSetAtlasSource_p8can") sources/3 = SubResource("TileSetAtlasSource_sd7ui") sources/4 = SubResource("TileSetAtlasSource_g6hoh") diff --git a/caracters/player/player.tscn b/caracters/player/player.tscn index 9f2af7e..2317d2d 100644 --- a/caracters/player/player.tscn +++ b/caracters/player/player.tscn @@ -61,3 +61,15 @@ position = Vector2(-1, 37) position = Vector2(1, -13) shape = SubResource("RectangleShape2D_1kv0e") target_position = Vector2(0, -48) + +[node name="Area2D" type="Area2D" parent="."] +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +position = Vector2(0, 43) +rotation = 1.5708 +shape = SubResource("CapsuleShape2D_a4vmx") + +[connection signal="area_entered" from="Area2D" to="." method="_on_area_2d_area_entered"] +[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"] diff --git a/caracters/player/player_controler.gd b/caracters/player/player_controler.gd index c68e469..7b9ea9e 100644 --- a/caracters/player/player_controler.gd +++ b/caracters/player/player_controler.gd @@ -34,3 +34,6 @@ func _physics_process(delta): last_facing_direction = velocity.normalized() updateFacingDirectionInAnimationTree() + +func _on_area_2d_body_entered(body: Node2D) -> void: + print(body) diff --git a/maps/world.tscn b/maps/world.tscn index 4c9490b..b0b68c3 100644 --- a/maps/world.tscn +++ b/maps/world.tscn @@ -1,14 +1,23 @@ -[gd_scene load_steps=4 format=4 uid="uid://d1oqt6sbjvopi"] +[gd_scene load_steps=11 format=4 uid="uid://d1oqt6sbjvopi"] [ext_resource type="TileSet" uid="uid://ckj00wy20rkfx" path="res://assest/tilesets/exterieur.tres" id="1_s310m"] [ext_resource type="PackedScene" uid="uid://yn8fq44nqwd2" path="res://buildings/generic1.tscn" id="2_cfh67"] [ext_resource type="PackedScene" uid="uid://6i4u378og5o5" path="res://buildings/bakery.tscn" id="3_tn4jn"] +[ext_resource type="PackedScene" uid="uid://drwmmg2b6nlih" path="res://urban_furnitures/roadsign.tscn" id="4_36u5x"] +[ext_resource type="PackedScene" uid="uid://c6nlrmhu8362v" path="res://urban_furnitures/semaphores/left_semaphore.tscn" id="5_506wn"] +[ext_resource type="PackedScene" uid="uid://bmunphhwcsl3a" path="res://urban_furnitures/semaphores/down_pedestrian_semaphore.tscn" id="6_linxt"] +[ext_resource type="PackedScene" uid="uid://cw3dtiscqueyt" path="res://urban_furnitures/semaphores/right_sempahore.tscn" id="7_b83nh"] +[ext_resource type="PackedScene" uid="uid://dpyadhlqawviq" path="res://vehicules/brakeZone.tscn" id="7_iac8j"] +[ext_resource type="PackedScene" uid="uid://dotr3vifbinfy" path="res://urban_furnitures/semaphores/up_pedestrian_semaphore.tscn" id="8_4w1r0"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_keblk"] +size = Vector2(79, 94) [node name="Node2D" type="Node2D"] [node name="fond" type="TileMapLayer" parent="."] position = Vector2(64, 92) -tile_map_data = 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AAAANABwAAwAoAAAAAAANAB0AAwAoAAEAAAANAB4AAwAoAAAAAAANAB8AAwAoAAEAAAAOABMAAwAgAAEAAAAOABQAAwAgAAEAAAAOABUAAwAgAAEAAAAOABYAAwAgAAEAAAAOABcAAwAgAAEAAAAOABgAAwAgAAEAAAAOABkAAwAgAAEAAAAOABoAAwAgAAEAAAAOABsAAwAgAAEAAAAOABwAAwAgAAEAAAAOAB0AAwAgAAEAAAAOAB4AAwAgAAEAAAAOAB8AAwAgAAEAAAAPABMAAwAfAAQAAAAPABQAAwAfAAUAAAAPABUAAwAfAAYAAAAPABYAAwAfAAcAAAAPABcAAwAiAAcAAAAPABgAAwAfAAQAAAAPABkAAwAeAAYAAAAPABoAAwAiAAUAAAAPABsAAwAgAAUAAAAPABwAAwAgAAUAAAAPAB0AAwAhAAcAAAAPAB4AAwAfAAUAAAAPAB8AAwAhAAcAAAAQABMAAwApAAYAAAAQABQAAwApAAYAAAAQABUAAwApAAYAAAAQABYAAwApAAYAAAAQABcAAwApAAYAAAAQABgAAwApAAYAAAAQABkAAwAnAAQAAAAQABoAAwApAAYAAAAQABsAAwApAAYAAAAQABwAAwApAAYAAAAQAB0AAwApAAYAAAAQAB4AAwApAAYAAAAQAB8AAwApAAYAAAARABMAAwAeAAUAAAARABQAAwAeAAQAAAARABUAAwAeAAQAAAARABYAAwAeAAUAAAARABcAAwAhAAQAAAARABgAAwAfAAcAAAARABkAAwAoAAUAAAARABoAAwAgAAYAAAARABsAAwAhAAcAAAARABwAAwAhAAQAAAARAB0AAwAiAAYAAAARAB4AAwAgAAYAAAARAB8AAwAfAAQAAAASABMAAwAeAAEAAAASABQAAwAeAAEAAAASABUAAwAeAAEAAAASABYAAwAeAAEAAAASABcAAwAeAAIAAAASABgAAwAgAAQAAAASABkAAwAoAAUAAAASABoAAwAfAAQAAAASABsAAwAeAAAAAAASABwAAwAeAAEAAAASAB0AAwAeAAEAAAASAB4AAwAeAAEAAAASAB8AAwAeAAEAAAATABMAAwAnAAAAAAATABQAAwAnAAEAAAATABUAAwAnAAAAAAATABYAAwAnAAEAAAATABcAAwAeAAMAAAATABgAAwAeAAQAAAATABkAAwAoAAUAAAATABoAAwAeAAYAAAATABsAAwAfAAAAAAATABwAAwAnAAAAAAATAB0AAwAnAAEAAAATAB4AAwAnAAAAAAATAB8AAwAnAAEAAAAUABMAAwAoAAAAAAAUABQAAwAoAAEAAAAUABUAAwAoAAAAAAAUABYAAwAoAAEAAAAUABcAAwAeAAMAAAAUABgAAwAfAAQAAAAUABkAAwAoAAUAAAAUABoAAwAfAAYAAAAUABsAAwAfAAAAAAAUABwAAwAoAAAAAAAUAB0AAwAoAAEAAAAUAB4AAwAoAAAAAAAUAB8AAwAoAAEAAAAVABUAAwAnAAAAAAAVABYAAwAnAAEAAAAVABcAAwAeAAMAAAAVABgAAwAgAAQAAAAVABkAAwAoAAUAAAAVABoAAwAgAAYAAAAVABsAAwAfAAAAAAAVABwAAwAnAAAAAAAVAB0AAwAnAAEAAAAWABUAAwAoAAAAAAAWABYAAwAoAAEAAAAWABcAAwAfAAMAAAAWABgAAwAhAAQAAAAWABkAAwAoAAUAAAAWABoAAwAhAAYAAAAWABsAAwAfAAAAAAAWABwAAwAoAAAAAAAWAB0AAwAoAAEAAAAMAB4AAwAnAAAAAAAKAOP/AwApAAAAAAAKAOT/AwApAAEAAAAKAOX/AwAeAAMAAAAKAOb/AwAfAAQAAAAKAOf/AwAqAAYAAAAKAOj/AwAfAAUAAAAKAOn/AwAfAAAAAAAKAOr/AwAoAAIAAGAKAOv/AwAnAAIAAGALAOP/AwAqAAAAAAALAOT/AwAqAAEAAAALAOX/AwAeAAMAAAALAOb/AwAiAAUAAAALAOf/AwAqAAYAAAALAOj/AwAgAAUAAAALAOn/AwAfAAAAAAALAOr/AwAoAAMAAGALAOv/AwAnAAMAAGAMAOH/AwAnAAAAAAAMAOL/AwAnAAEAAAAMAOP/AwAnAAAAAAAMAOT/AwAnAAEAAAAMAOX/AwAeAAMAAAAMAOb/AwAeAAcAAAAMAOf/AwAoAAUAAAAMAOj/AwAeAAcAAAAMAOn/AwAfAAAAAAAMAOr/AwAnAAAAAAAMAOv/AwAnAAEAAAAMAOz/AwAnAAAAAAAMAO3/AwAnAAEAAAANAOH/AwAoAAAAAAANAOL/AwAoAAEAAAANAOP/AwAoAAAAAAANAOT/AwAoAAEAAAANAOX/AwAfAAMAAAANAOb/AwAfAAQAAAANAOf/AwAoAAUAAAANAOj/AwAfAAYAAAANAOn/AwAfAAAAAAANAOr/AwAoAAAAAAANAOv/AwAoAAEAAAANAOz/AwAoAAAAAAANAO3/AwAoAAEAAAAOAOH/AwAgAAEAAAAOAOL/AwAgAAEAAAAOAOP/AwAgAAEAAAAOAOT/AwAgAAEAAAAOAOX/AwAgAAIAAAAOAOb/AwAgAAUAAAAOAOf/AwAoAAUAAAAOAOj/AwAiAAQAAAAOAOn/AwAgAAAAAAAOAOr/AwAgAAEAAAAOAOv/AwAgAAEAAAAOAOz/AwAgAAEAAAAOAO3/AwAgAAEAAAAPAOH/AwAfAAQAAAAPAOL/AwAfAAUAAAAPAOP/AwAfAAYAAAAPAOT/AwAfAAcAAAAPAOX/AwAiAAcAAAAPAOb/AwAfAAQAAAAPAOf/AwAoAAUAAAAPAOj/AwAiAAUAAAAPAOn/AwAgAAUAAAAPAOr/AwAgAAUAAAAPAOv/AwAhAAcAAAAPAOz/AwAfAAUAAAAPAO3/AwAhAAcAAAAQAOH/AwApAAYAAAAQAOL/AwApAAYAAAAQAOP/AwApAAYAAAAQAOT/AwApAAYAAAAQAOX/AwApAAYAAAAQAOb/AwApAAYAAAAQAOf/AwAoAAQAAAAQAOj/AwApAAYAAAAQAOn/AwApAAYAAAAQAOr/AwApAAYAAAAQAOv/AwApAAYAAAAQAOz/AwApAAYAAAAQAO3/AwApAAYAAAARAOH/AwAeAAUAAAARAOL/AwAeAAQAAAARAOP/AwAeAAQAAAARAOT/AwAeAAUAAAARAOX/AwAhAAQAAAARAOb/AwAfAAcAAAARAOf/AwAfAAUAAAARAOj/AwAgAAYAAAARAOn/AwAhAAcAAAARAOr/AwAhAAQAAAARAOv/AwAiAAYAAAARAOz/AwAgAAYAAAARAO3/AwAfAAQAAAASAOH/AwAeAAEAAAASAOL/AwAeAAEAAAASAOP/AwAeAAEAAAASAOT/AwAeAAEAAAASAOX/AwAeAAEAAAASAOb/AwAeAAEAAAASAOf/AwAeAAEAAAASAOj/AwAeAAEAAAASAOv/AwAeAAEAAAASAOz/AwAeAAEAAAASAO3/AwAeAAEAAAATAOH/AwAnAAAAAAATAOL/AwAnAAEAAAATAOP/AwAnAAAAAAATAOT/AwAnAAEAAAATAOX/AwAnAAAAAAATAOb/AwAnAAAAAAATAOf/AwAnAAAAAAATAOj/AwAnAAAAAAATAOn/AwAnAAEAAAATAOr/AwAnAAAAAAATAOv/AwAnAAEAAAATAOz/AwAnAAAAAAATAO3/AwAnAAEAAAAUAOH/AwAoAAAAAAAUAOL/AwAoAAEAAAAUAOP/AwAoAAAAAAAUAOT/AwAoAAEAAAAUAOX/AwAoAAAAAAAUAOb/AwAoAAAAAAAUAOf/AwAoAAAAAAAUAOj/AwAoAAAAAAAUAOn/AwAoAAEAAAAUAOr/AwAoAAAAAAAUAOv/AwAoAAEAAAAUAOz/AwAoAAAAAAAUAO3/AwAoAAEAAAASAOn/AwAeAAEAAAASAOr/AwAeAAEAAAAXABUAAwAnAAAAAAAXABYAAwAnAAEAAAAXABcAAwAeAAMAAAAXABgAAwAhAAUAAAAXABkAAwAqAAYAAAAXABoAAwAhAAQAAAAXABsAAwAfAAAAAAAXABwAAwAnAAIAAAAXAB0AAwAnAAMAAAAYABUAAwAoAAAAAAAYABYAAwAoAAEAAAAYABcAAwAsAAAAAAAYABgAAwAsAAEAAAAYABkAAwAsAAIAAAAYABoAAwAgAAYAAAAYABsAAwAfAAAAAAAYABwAAwAoAAIAAAAYAB0AAwAoAAMAAAAZABUAAwApAAIAAAAZABYAAwApAAMAAAAZABcAAwAtAAAAAAAZABgAAwAtAAEAAAAZABkAAwAtAAIAAAAZABoAAwAeAAUAAAAZABsAAwAfAAAAAAAZABwAAwAoAAIAAGAZAB0AAwAnAAIAAGAaABUAAwAqAAIAAAAaABYAAwAqAAMAAAAaABcAAwAuAAAAAAAaABgAAwAuAAEAAAAaABkAAwAuAAIAAAAaABoAAwAfAAUAAAAaABsAAwAfAAAAAAAaABwAAwAoAAMAAGAaAB0AAwAnAAMAAGAbABUAAwAnAAAAAAAbABYAAwAnAAEAAAAbABcAAwAvAAAAAAAbABgAAwAvAAEAAAAbABkAAwAvAAIAAAAbABoAAwAiAAYAAAAbABsAAwAfAAAAAAAbABwAAwAoAAIAAGAbAB0AAwAnAAIAAGAcABUAAwAoAAAAAAAcABYAAwAoAAEAAAAcABcAAwAwAAAAAAAcABgAAwAwAAEAAAAcABkAAwAwAAIAAAAcABoAAwAfAAUAAAAcABsAAwAfAAAAAAAcABwAAwAoAAMAAGAcAB0AAwAnAAMAAGAdABUAAwApAAAAAAAdABYAAwApAAEAAAAdABcAAwAxAAAAAAAdABgAAwAxAAEAAAAdABkAAwAxAAIAAAAdABoAAwAgAAcAAAAdABsAAwAfAAAAAAAdABwAAwAoAAIAAGAdAB0AAwAnAAIAAGAeABU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AAAANABwAAwAoAAAAAAANAB0AAwAoAAEAAAANAB4AAwAoAAAAAAANAB8AAwAoAAEAAAAOABMAAwAgAAEAAAAOABQAAwAgAAEAAAAOABUAAwAgAAEAAAAOABYAAwAgAAEAAAAOABcAAwAgAAEAAAAOABgAAwAgAAEAAAAOABkAAwAgAAEAAAAOABoAAwAgAAEAAAAOABsAAwAgAAEAAAAOABwAAwAgAAEAAAAOAB0AAwAgAAEAAAAOAB4AAwAgAAEAAAAOAB8AAwAgAAEAAAAPABMAAwAfAAQAAAAPABQAAwAfAAUAAAAPABUAAwAfAAYAAAAPABYAAwAfAAcAAAAPABcAAwAiAAcAAAAPABgAAwAfAAQAAAAPABkAAwAeAAYAAAAPABoAAwAiAAUAAAAPABsAAwAgAAUAAAAPABwAAwAgAAUAAAAPAB0AAwAhAAcAAAAPAB4AAwAfAAUAAAAPAB8AAwAhAAcAAAAQABMAAwApAAYAAAAQABQAAwApAAYAAAAQABUAAwApAAYAAAAQABYAAwApAAYAAAAQABcAAwApAAYAAAAQABgAAwApAAYAAAAQABkAAwAnAAQAAAAQABoAAwApAAYAAAAQABsAAwApAAYAAAAQABwAAwApAAYAAAAQAB0AAwApAAYAAAAQAB4AAwApAAYAAAAQAB8AAwApAAYAAAARABMAAwAeAAUAAAARABQAAwAeAAQAAAARABUAAwAeAAQAAAARABYAAwAeAAUAAAARABcAAwAhAAQAAAARABgAAwAfAAcAAAARABkAAwAoAAUAAAARABoAAwAgAAYAAAARABsAAwAhAAcAAAARABwAAwAhAAQAAAARAB0AAwAiAAYAAAARAB4AAwAgAAYAAAARAB8AAwAfAAQAAAASABMAAwAeAAEAAAASABQAAwAeAAEAAAASABUAAwAeAAEAAAASABYAAwAeAAEAAAASABcAAwAeAAIAAAASABgAAwAgAAQAAAASABkAAwAoAAUAAAASABoAAwAfAAQAAAASABsAAwAeAAAAAAASABwAAwAeAAEAAAASAB0AAwAeAAEAAAASAB4AAwAeAAEAAAASAB8AAwAeAAEAAAATABMAAwAnAAAAAAATABQAAwAnAAEAAAATABUAAwAnAAAAAAATABYAAwAnAAEAAAATABcAAwAeAAMAAAATABgAAwAeAAQAAAATABkAAwAoAAUAAAATABoAAwAeAAYAAAATABsAAwAfAAAAAAATABwAAwAnAAAAAAATAB0AAwAnAAEAAAATAB4AAwAnAAAAAAATAB8AAwAnAAEAAAAUABMAAwAoAAAAAAAUABQAAwAoAAEAAAAUABUAAwAoAAAAAAAUABYAAwAoAAEAAAAUABcAAwAeAAMAAAAUABgAAwAfAAQAAAAUABkAAwAoAAUAAAAUABoAAwAfAAYAAAAUABsAAwAfAAAAAAAUABwAAwAoAAAAAAAUAB0AAwAoAAEAAAAUAB4AAwAoAAAAAAAUAB8AAwAoAAEAAAAVABUAAwAnAAAAAAAVABYAAwAnAAEAAAAVABcAAwAeAAMAAAAVABgAAwAgAAQAAAAVABkAAwAoAAUAAAAVABoAAwAgAAYAAAAVABsAAwAfAAAAAAAVABwAAwAnAAAAAAAVAB0AAwAnAAEAAAAWABUAAwAoAAAAAAAWABYAAwAoAAEAAAAWABcAAwAfAAMAAAAWABgAAwAhAAQAAAAWABkAAwAoAAUAAAAWABoAAwAhAAYAAAAWABsAAwAfAAAAAAAWABwAAwAoAAAAAAAWAB0AAwAoAAEAAAAMAB4AAwAnAAAAAAAKAOP/AwApAAAAAAAKAOT/AwApAAEAAAAKAOX/AwAeAAMAAAAKAOb/AwAfAAQAAAAKAOf/AwAqAAYAAAAKAOj/AwAfAAUAAAAKAOn/AwAfAAAAAAAKAOr/AwAoAAIAAGAKAOv/AwAnAAIAAGALAOP/AwAqAAAAAAALAOT/AwAqAAEAAAALAOX/AwAeAAMAAAALAOb/AwAiAAUAAAALAOf/AwAqAAYAAAALAOj/AwAgAAUAAAALAOn/AwAfAAAAAAALAOr/AwAoAAMAAGALAOv/AwAnAAMAAGAMAOH/AwAnAAAAAAAMAOL/AwAnAAEAAAAMAOP/AwAnAAAAAAAMAOT/AwAnAAEAAAAMAOX/AwAeAAMAAAAMAOb/AwAeAAcAAAAMAOf/AwAoAAUAAAAMAOj/AwAeAAcAAAAMAOn/AwAfAAAAAAAMAOr/AwAnAAAAAAAMAOv/AwAnAAEAAAAMAOz/AwAnAAAAAAAMAO3/AwAnAAEAAAANAOH/AwAoAAAAAAANAOL/AwAoAAEAAAANAOP/AwAoAAAAAAANAOT/AwAoAAEAAAANAOX/AwAfAAMAAAANAOb/AwAfAAQAAAANAOf/AwAoAAUAAAANAOj/AwAfAAYAAAANAOn/AwAfAAAAAAANAOr/AwAoAAAAAAANAOv/AwAoAAEAAAANAOz/AwAoAAAAAAANAO3/AwAoAAEAAAAOAOH/AwAgAAEAAAAOAOL/AwAgAAEAAAAOAOP/AwAgAAEAAAAOAOT/AwAgAAEAAAAOAOX/AwAgAAIAAAAOAOb/AwAgAAUAAAAOAOf/AwAoAAUAAAAOAOj/AwAiAAQAAAAOAOn/AwAgAAAAAAAOAOr/AwAgAAEAAAAOAOv/AwAgAAEAAAAOAOz/AwAgAAEAAAAOAO3/AwAgAAEAAAAPAOH/AwAfAAQAAAAPAOL/AwAfAAUAAAAPAOP/AwAfAAYAAAAPAOT/AwAfAAcAAAAPAOX/AwAiAAcAAAAPAOb/AwAfAAQAAAAPAOf/AwAoAAUAAAAPAOj/AwAiAAUAAAAPAOn/AwAgAAUAAAAPAOr/AwAgAAUAAAAPAOv/AwAhAAcAAAAPAOz/AwAfAAUAAAAPAO3/AwAhAAcAAAAQAOH/AwApAAYAAAAQAOL/AwApAAYAAAAQAOP/AwApAAYAAAAQAOT/AwApAAYAAAAQAOX/AwApAAYAAAAQAOb/AwApAAYAAAAQAOf/AwAoAAQAAAAQAOj/AwApAAYAAAAQAOn/AwApAAYAAAAQAOr/AwApAAYAAAAQAOv/AwApAAYAAAAQAOz/AwApAAYAAAAQAO3/AwApAAYAAAARAOH/AwAeAAUAAAARAOL/AwAeAAQAAAARAOP/AwAeAAQAAAARAOT/AwAeAAUAAAARAOX/AwAhAAQAAAARAOb/AwAfAAcAAAARAOf/AwAfAAUAAAARAOj/AwAgAAYAAAARAOn/AwAhAAcAAAARAOr/AwAhAAQAAAARAOv/AwAiAAYAAAARAOz/AwAgAAYAAAARAO3/AwAfAAQAAAASAOH/AwAeAAEAAAASAOL/AwAeAAEAAAASAOP/AwAeAAEAAAASAOT/AwAeAAEAAAASAOX/AwAeAAEAAAASAOb/AwAeAAEAAAASAOf/AwAeAAEAAAASAOj/AwAeAAEAAAASAOv/AwAeAAEAAAASAOz/AwAeAAEAAAASAO3/AwAeAAEAAAATAOH/AwAnAAAAAAATAOL/AwAnAAEAAAATAOP/AwAnAAAAAAATAOT/AwAnAAEAAAATAOX/AwAnAAAAAAATAOb/AwAnAAAAAAATAOf/AwAnAAAAAAATAOj/AwAnAAAAAAATAOn/AwAnAAEAAAATAOr/AwAnAAAAAAATAOv/AwAnAAEAAAATAOz/AwAnAAAAAAATAO3/AwAnAAEAAAAUAOH/AwAoAAAAAAAUAOL/AwAoAAEAAAAUAOP/AwAoAAAAAAAUAOT/AwAoAAEAAAAUAOX/AwAoAAAAAAAUAOb/AwAoAAAAAAAUAOf/AwAoAAAAAAAUAOj/AwAoAAAAAAAUAOn/AwAoAAEAAAAUAOr/AwAoAAAAAAAUAOv/AwAoAAEAAAAUAOz/AwAoAAAAAAAUAO3/AwAoAAEAAAASAOn/AwAeAAEAAAASAOr/AwAeAAEAAAAXABUAAwAnAAAAAAAXABYAAwAnAAEAAAAXABcAAwAeAAMAAAAXABgAAwAhAAUAAAAXABkAAwAqAAYAAAAXABoAAwAhAAQAAAAXABsAAwAfAAAAAAAXABwAAwAnAAIAAAAXAB0AAwAnAAMAAAAYABUAAwAoAAAAAAAYABYAAwAoAAEAAAAYABcAAwAsAAAAAAAYABgAAwAsAAEAAAAYABkAAwAsAAIAAAAYABoAAwAgAAYAAAAYABsAAwAfAAAAAAAYABwAAwAoAAIAAAAYAB0AAwAoAAMAAAAZABUAAwApAAIAAAAZABYAAwApAAMAAAAZABcAAwAtAAAAAAAZABgAAwAtAAEAAAAZABkAAwAtAAIAAAAZABoAAwAeAAUAAAAZABsAAwAfAAAAAAAZABwAAwAoAAIAAGAZAB0AAwAnAAIAAGAaABUAAwAqAAIAAAAaABYAAwAqAAMAAAAaABcAAwAuAAAAAAAaABgAAwAuAAEAAAAaABkAAwAuAAIAAAAaABoAAwAfAAUAAAAaABsAAwAfAAAAAAAaABwAAwAoAAMAAGAaAB0AAwAnAAMAAGAbABUAAwAnAAAAAAAbABYAAwAnAAEAAAAbABcAAwAvAAAAAAAbABgAAwAvAAEAAAAbABkAAwAvAAIAAAAbABoAAwAiAAYAAAAbABsAAwAfAAAAAAAbABwAAwAoAAIAAGAbAB0AAwAnAAIAAGAcABUAAwAoAAAAAAAcABYAAwAoAAEAAAAcABcAAwAwAAAAAAAcABgAAwAwAAEAAAAcABkAAwAwAAIAAAAcABoAAwAfAAUAAAAcABsAAwAfAAAAAAAcABwAAwAoAAMAAGAcAB0AAwAnAAMAAGAdABUAAwApAAAAAAAdABYAAwApAAEAAAAdABcAAwAxAAAAAAAdABgAAwAxAAEAAAAdABkAAwAxAAIAAAAdABoAAwAgAAcAAAAdABsAAwAfAAAAAAAdABwAAwAoAAIAAGAdAB0AAwAnAAIAAGAeABU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") tile_set = ExtResource("1_s310m") [node name="maisons" type="Node" parent="."] @@ -16,3 +25,54 @@ tile_set = ExtResource("1_s310m") [node name="immeuble1" parent="maisons" instance=ExtResource("2_cfh67")] [node name="boulangerie" parent="maisons" instance=ExtResource("3_tn4jn")] +position = Vector2(-177, -100) +tile_map_data = PackedByteArray("AAD8//3/BgABAIcAAAD8//7/BgABAIgAAAD8////BgABAIkAAAD9//z/BgACAHIAAAD9//3/BgACAIcAAAD9//7/BgACAIgAAAD9////BgACAIkAAAD+//v/BgADAHEAAAD+//z/BgADAHIAAAD+//3/BgADAIcAAAD+//7/BgADAIgAAAD+////BgADAIkAAAD///v/BgAEAHEAAAD///z/BgAEAHIAAAD///3/BgAEAIcAAAD///7/BgAEAIgAAAD/////BgAEAIkAAAAAAPv/BgAFAHEAAAAAAPz/BgAFAHIAAAAAAP3/BgAFAIcAAAAAAP7/BgAFAIgAAAAAAP//BgAFAIkAAAABAPz/BgAGAHIAAAABAP3/BgAGAIcAAAABAP7/BgAGAIgAAAABAP//BgAGAIkAAAACAP3/BgAHAIcAAAACAP7/BgAHAIgAAAACAP//BgAHAIkAAAD8//n/BgABAG8AAAD8//r/BgABAHAAAAD8//v/BgABAHEAAAD8//z/BgABAHIAAAD9//n/BgACAG8AAAD9//r/BgACAHAAAAD9//v/BgACAHEAAAD+//n/BgADAG8AAAD+//r/BgADAHAAAAD///n/BgAEAG8AAAD///r/BgAEAHAAAAAAAPn/BgAFAG8AAAAAAPr/BgAFAHAAAAABAPn/BgAGAG8AAAABAPr/BgAGAHAAAAABAPv/BgAGAHEAAAACAPn/BgAHAG8AAAACAPr/BgAHAHAAAAACAPv/BgAHAHEAAAACAPz/BgAHAHIAAAD///f/AwAnAAAAAAD///j/AwAnAAEAAAAAAPf/AwAoAAAAAAAAAPj/AwAoAAEAAAA=") + +[node name="TileMapLayer" type="TileMapLayer" parent="maisons"] +position = Vector2(113, -273) +tile_map_data = PackedByteArray("AAD+//r/BQAXAGgAAAD+//v/BQAXAGkAAAD+//z/BQAXAGoAAAD+//3/BQAXAGsAAAD+//7/BQAXAGwAAAD+////BQAXAG0AAAD+/wAABQAXAG4AAAD///r/BQAYAGgAAAD///v/BQAYAGkAAAD///z/BQAYAGoAAAD///3/BQAYAGsAAAD///7/BQAYAGwAAAD/////BQAYAG0AAAD//wAABQAYAG4AAAAAAPr/BQAZAGgAAAAAAPv/BQAZAGkAAAAAAPz/BQAZAGoAAAAAAP3/BQAZAGsAAAAAAP7/BQAZAGwAAAAAAP//BQAZAG0AAAAAAAAABQAZAG4AAAABAPr/BQAaAGgAAAABAPv/BQAaAGkAAAABAPz/BQAaAGoAAAABAP3/BQAaAGsAAAABAP7/BQAaAGwAAAABAP//BQAaAG0AAAABAAAABQAaAG4AAAACAPr/BQAbAGgAAAACAPv/BQAbAGkAAAACAPz/BQAbAGoAAAACAP3/BQAbAGsAAAACAP7/BQAbAGwAAAACAP//BQAbAG0AAAACAAAABQAbAG4AAAADAPr/BQAcAGgAAAADAPv/BQAcAGkAAAADAPz/BQAcAGoAAAADAP3/BQAcAGsAAAADAP7/BQAcAGwAAAADAP//BQAcAG0AAAADAAAABQAcAG4AAAA=") +tile_set = ExtResource("1_s310m") + +[node name="TileMapLayer" type="TileMapLayer" parent="maisons/TileMapLayer"] +z_index = 2000 +tile_map_data = PackedByteArray("AAD+//b/BQAXAGQAAAD+//f/BQAXAGUAAAD+//j/BQAXAGYAAAD+//n/BQAXAGcAAAD///b/BQAYAGQAAAD///f/BQAYAGUAAAD///j/BQAYAGYAAAD///n/BQAYAGcAAAAAAPb/BQAZAGQAAAAAAPf/BQAZAGUAAAAAAPj/BQAZAGYAAAAAAPn/BQAZAGcAAAABAPb/BQAaAGQAAAABAPf/BQAaAGUAAAABAPj/BQAaAGYAAAABAPn/BQAaAGcAAAACAPb/BQAbAGQAAAACAPf/BQAbAGUAAAACAPj/BQAbAGYAAAACAPn/BQAbAGcAAAADAPb/BQAcAGQAAAADAPf/BQAcAGUAAAADAPj/BQAcAGYAAAADAPn/BQAcAGcAAAA=") +tile_set = ExtResource("1_s310m") + +[node name="statics" type="Node2D" parent="."] +position = Vector2(690, -8) + +[node name="roadSign1" parent="statics" instance=ExtResource("4_36u5x")] +position = Vector2(-1538, 118) + +[node name="roadSign2" parent="statics" instance=ExtResource("4_36u5x")] +position = Vector2(1162, 126) + +[node name="ped2" type="Node2D" parent="statics"] + +[node name="Sem" parent="statics/ped2" node_paths=PackedStringArray("dependantSemaphore") instance=ExtResource("8_4w1r0")] +position = Vector2(279, -260) +dependantSemaphore = NodePath("../Sem2") + +[node name="Sem2" parent="statics/ped2" instance=ExtResource("6_linxt")] +position = Vector2(14, -369) +hasOwnTimerEnabled = false + +[node name="ped1" type="Node2D" parent="statics"] + +[node name="Sempahore" parent="statics/ped1" node_paths=PackedStringArray("dependantSemaphore") instance=ExtResource("5_506wn")] +position = Vector2(-567, -7) +dependantSemaphore = NodePath("../Semaphore3") + +[node name="Semaphore3" parent="statics/ped1" instance=ExtResource("7_b83nh")] +position = Vector2(-740, 265) +hasOwnTimerEnabled = false + +[node name="brakeZones" type="Node2D" parent="."] + +[node name="Area2D" parent="brakeZones" instance=ExtResource("7_iac8j")] +position = Vector2(1016, 59) +fullStop = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="brakeZones/Area2D"] +position = Vector2(-9.5, 6) +shape = SubResource("RectangleShape2D_keblk") diff --git a/project.godot b/project.godot index ea54c46..a31f2f2 100644 --- a/project.godot +++ b/project.godot @@ -57,6 +57,7 @@ grab={ 2d_physics/layer_1="impact" 2d_physics/layer_2="freinage" +2d_physics/layer_3="déclencheurs" [rendering] diff --git a/scenes/pathFollow.gd b/scenes/pathFollow.gd index 6ee8c1a..b2d4426 100644 --- a/scenes/pathFollow.gd +++ b/scenes/pathFollow.gd @@ -8,9 +8,13 @@ extends PathFollow2D # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: + if car == null: + return + if (delta > 0.01): + return if position.distance_to(car.position) < distanceMax: progress += car.speed * delta if progress_ratio > 1: progress_ratio = progress_ratio - 1 - if progress_ratio > 0: + if progress > 0: car.moveTo(position); diff --git a/scenes/start.tscn b/scenes/start.tscn index ff4c596..eb69583 100644 --- a/scenes/start.tscn +++ b/scenes/start.tscn @@ -1,13 +1,9 @@ -[gd_scene load_steps=12 format=3 uid="uid://b4ydi1vv8dvwr"] +[gd_scene load_steps=7 format=3 uid="uid://b4ydi1vv8dvwr"] [ext_resource type="PackedScene" uid="uid://d1oqt6sbjvopi" path="res://maps/world.tscn" id="1_6vs81"] [ext_resource type="PackedScene" uid="uid://vclpg4e4ql54" path="res://caracters/player/player.tscn" id="2_5x6b5"] [ext_resource type="PackedScene" uid="uid://cl201baro5y5" path="res://vehicules/npc_car.tscn" id="3_yuakw"] [ext_resource type="PackedScene" uid="uid://bt1p311rn1h6q" path="res://vehicules/car.tscn" id="4_bqm78"] -[ext_resource type="PackedScene" uid="uid://drwmmg2b6nlih" path="res://urban_furnitures/facing_south/high_road_sign.tscn" id="5_3rm0b"] -[ext_resource type="PackedScene" uid="uid://c6nlrmhu8362v" path="res://urban_furnitures/facing_south/high_semaphore.tscn" id="6_xgcq1"] -[ext_resource type="PackedScene" uid="uid://bmunphhwcsl3a" path="res://urban_furnitures/facing_north/high_semaphore.tscn" id="7_5gfx2"] -[ext_resource type="PackedScene" uid="uid://dpyadhlqawviq" path="res://vehicules/brakeZone.tscn" id="8_q1enh"] [sub_resource type="Curve2D" id="Curve2D_shblg"] _data = { @@ -21,9 +17,6 @@ _data = { } point_count = 22 -[sub_resource type="RectangleShape2D" id="RectangleShape2D_tmewa"] -size = Vector2(79, 94) - [node name="scene1" type="Node2D"] [node name="monde" parent="." instance=ExtResource("1_6vs81")] @@ -60,31 +53,4 @@ distanceMax = 150 [node name="Car" parent="movibles/cars/Path2D2" instance=ExtResource("4_bqm78")] position = Vector2(803, 1558) -speed = 400 - -[node name="statics" type="Node2D" parent="."] -position = Vector2(690, -8) - -[node name="roadSign1" parent="statics" instance=ExtResource("5_3rm0b")] -position = Vector2(-1538, 118) - -[node name="roadSign2" parent="statics" instance=ExtResource("5_3rm0b")] -position = Vector2(9, -1201) - -[node name="Sempahore" parent="." node_paths=PackedStringArray("dependantSemaphore") instance=ExtResource("6_xgcq1")] -position = Vector2(160, -14) -dependantSemaphore = NodePath("../Semaphore2") - -[node name="Semaphore2" parent="." instance=ExtResource("7_5gfx2")] -position = Vector2(-94, 258) -hasOwnTimerEnabled = false - -[node name="brakeZones" type="Node2D" parent="."] - -[node name="Area2D" parent="brakeZones" instance=ExtResource("8_q1enh")] -position = Vector2(1016, 59) -fullStop = false - -[node name="CollisionShape2D" type="CollisionShape2D" parent="brakeZones/Area2D"] -position = Vector2(-9.5, 6) -shape = SubResource("RectangleShape2D_tmewa") +speed = 500 diff --git a/urban_furnitures/facing_south/high_road_sign.tscn b/urban_furnitures/roadsign.tscn similarity index 100% rename from urban_furnitures/facing_south/high_road_sign.tscn rename to urban_furnitures/roadsign.tscn diff --git a/urban_furnitures/semaphores/down_pedestrian_semaphore.tscn b/urban_furnitures/semaphores/down_pedestrian_semaphore.tscn new file mode 100644 index 0000000..0bc5057 --- /dev/null +++ b/urban_furnitures/semaphores/down_pedestrian_semaphore.tscn @@ -0,0 +1,70 @@ +[gd_scene load_steps=8 format=3 uid="uid://bmunphhwcsl3a"] + +[ext_resource type="Script" path="res://urban_furnitures/semaphores/high_semaphore.gd" id="2_nih7h"] +[ext_resource type="TileSet" uid="uid://ckj00wy20rkfx" path="res://assest/tilesets/exterieur.tres" id="3_ulyk6"] +[ext_resource type="PackedScene" uid="uid://brh7cqaxc13ie" path="res://zindex/ZIndexControler.tscn" id="4_k52t8"] +[ext_resource type="PackedScene" uid="uid://dpyadhlqawviq" path="res://vehicules/brakeZone.tscn" id="5_o0gjx"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_4c8ro"] +radius = 15.0 + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_36vt6"] +size = Vector2(20, 3) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_y0214"] +size = Vector2(200, 95.5) + +[node name="Node2D" type="Node2D"] +script = ExtResource("2_nih7h") + +[node name="Sempahore" type="StaticBody2D" parent="."] + +[node name="abovePart" type="TileMapLayer" parent="Sempahore"] +z_index = 2000 +tile_set = ExtResource("3_ulyk6") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Sempahore"] +position = Vector2(20, -15) +shape = SubResource("CircleShape2D_4c8ro") + +[node name="pylon" type="TileMapLayer" parent="Sempahore"] +tile_map_data = PackedByteArray(0, 0, 0, 0, 253, 255, 4, 0, 20, 0, 10, 0, 0, 0, 0, 0, 254, 255, 4, 0, 20, 0, 11, 0, 0, 0, 0, 0, 255, 255, 4, 0, 20, 0, 12, 0, 0, 0, 0, 0, 251, 255, 4, 0, 20, 0, 8, 0, 0, 0, 0, 0, 252, 255, 4, 0, 20, 0, 9, 0, 0, 0) +tile_set = ExtResource("3_ulyk6") + +[node name="red" type="TileMapLayer" parent="Sempahore"] +tile_map_data = PackedByteArray(0, 0, 0, 0, 252, 255, 4, 0, 18, 0, 16, 0, 0, 0, 0, 0, 251, 255, 4, 0, 18, 0, 15, 0, 0, 0, 0, 0, 253, 255, 4, 0, 18, 0, 17, 0, 0, 0, 0, 0, 254, 255, 4, 0, 18, 0, 18, 0, 0, 0) +tile_set = ExtResource("3_ulyk6") + +[node name="yellow" type="TileMapLayer" parent="Sempahore"] +tile_map_data = PackedByteArray(0, 0, 0, 0, 252, 255, 4, 0, 18, 0, 16, 0, 0, 0, 0, 0, 253, 255, 4, 0, 18, 0, 17, 0, 0, 0, 0, 0, 251, 255, 4, 0, 18, 0, 15, 0, 0, 0, 0, 0, 254, 255, 4, 0, 18, 0, 18, 0, 0, 0) +tile_set = ExtResource("3_ulyk6") + +[node name="green" type="TileMapLayer" parent="Sempahore"] +tile_map_data = PackedByteArray(0, 0, 0, 0, 253, 255, 4, 0, 18, 0, 17, 0, 0, 0, 0, 0, 251, 255, 4, 0, 18, 0, 15, 0, 0, 0, 0, 0, 252, 255, 4, 0, 18, 0, 16, 0, 0, 0, 0, 0, 254, 255, 4, 0, 18, 0, 18, 0, 0, 0) +tile_set = ExtResource("3_ulyk6") + +[node name="ZIndexControler" parent="." instance=ExtResource("4_k52t8")] +position = Vector2(-2, 6) + +[node name="ShapeCast2D" type="ShapeCast2D" parent="ZIndexControler"] +position = Vector2(21, -15) +shape = SubResource("RectangleShape2D_36vt6") +target_position = Vector2(2, -209) + +[node name="Timer" type="Timer" parent="."] +wait_time = 5.0 +one_shot = true +autostart = true + +[node name="Label" type="Label" parent="."] +offset_right = 40.0 +offset_bottom = 23.0 + +[node name="brakeZone" parent="." instance=ExtResource("5_o0gjx")] + +[node name="CollisionShape2D2" type="CollisionShape2D" parent="brakeZone"] +position = Vector2(95, -146) +rotation = 1.5708 +shape = SubResource("RectangleShape2D_y0214") + +[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"] diff --git a/urban_furnitures/high_semaphore.gd b/urban_furnitures/semaphores/high_semaphore.gd similarity index 85% rename from urban_furnitures/high_semaphore.gd rename to urban_furnitures/semaphores/high_semaphore.gd index 3711d8d..7b1b3e3 100644 --- a/urban_furnitures/high_semaphore.gd +++ b/urban_furnitures/semaphores/high_semaphore.gd @@ -3,7 +3,7 @@ class_name LightSemaphore @export var dependantSemaphore : LightSemaphore = null @export var hasOwnTimerEnabled = true -@onready var lights := [$Sempahore/abovePart/green, $Sempahore/abovePart/yellow, $Sempahore/abovePart/red ]; +@onready var lights := [$Sempahore/green, $Sempahore/yellow, $Sempahore/red ]; var light = 0; func _ready() -> void: diff --git a/urban_furnitures/facing_south/high_semaphore.tscn b/urban_furnitures/semaphores/left_semaphore.tscn similarity index 89% rename from urban_furnitures/facing_south/high_semaphore.tscn rename to urban_furnitures/semaphores/left_semaphore.tscn index 933d423..c8cc595 100644 --- a/urban_furnitures/facing_south/high_semaphore.tscn +++ b/urban_furnitures/semaphores/left_semaphore.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=8 format=4 uid="uid://c6nlrmhu8362v"] -[ext_resource type="Script" path="res://urban_furnitures/high_semaphore.gd" id="1_1ufoq"] +[ext_resource type="Script" path="res://urban_furnitures/semaphores/high_semaphore.gd" id="1_1ufoq"] [ext_resource type="TileSet" uid="uid://ckj00wy20rkfx" path="res://assest/tilesets/exterieur.tres" id="1_03yma"] [ext_resource type="PackedScene" uid="uid://brh7cqaxc13ie" path="res://zindex/ZIndexControler.tscn" id="2_hhwk3"] [ext_resource type="PackedScene" uid="uid://dpyadhlqawviq" path="res://vehicules/brakeZone.tscn" id="4_j5rhp"] @@ -24,21 +24,6 @@ z_index = 2000 tile_map_data = PackedByteArray("AAD9//3/BAAQAH8AAAD+//z/BAARAH4AAAD+//3/BAARAH8AAAD///v/BAASAH0AAAD///z/BAASAH4AAAD///3/BAASAH8AAAAAAPv/BAATAH0AAAAAAPz/BAATAH4AAAA=") tile_set = ExtResource("1_03yma") -[node name="red" type="TileMapLayer" parent="Sempahore/abovePart"] -z_index = 2000 -tile_map_data = PackedByteArray("AAD+//3/BAAOAH0AAAD+//7/BAAOAH4AAAD///3/BAAPAH0AAAA=") -tile_set = ExtResource("1_03yma") - -[node name="yellow" type="TileMapLayer" parent="Sempahore/abovePart"] -z_index = 2000 -tile_map_data = PackedByteArray("AAD+//3/BAAOAH8AAAD+//7/BAAOAIAAAAD///3/BAAPAH8AAAA=") -tile_set = ExtResource("1_03yma") - -[node name="green" type="TileMapLayer" parent="Sempahore/abovePart"] -z_index = 2000 -tile_map_data = PackedByteArray("AAD+//3/BAAOAIEAAAD+//7/BAAOAIIAAAD///3/BAAPAIEAAAA=") -tile_set = ExtResource("1_03yma") - [node name="CollisionShape2D" type="CollisionShape2D" parent="Sempahore"] position = Vector2(20, -15) shape = SubResource("CircleShape2D_4c8ro") @@ -55,6 +40,21 @@ position = Vector2(21, -15) shape = SubResource("RectangleShape2D_36vt6") target_position = Vector2(-2, -125) +[node name="red" type="TileMapLayer" parent="Sempahore"] +z_index = 2000 +tile_map_data = PackedByteArray("AAD+//3/BAAOAH0AAAD+//7/BAAOAH4AAAD///3/BAAPAH0AAAA=") +tile_set = ExtResource("1_03yma") + +[node name="yellow" type="TileMapLayer" parent="Sempahore"] +z_index = 2000 +tile_map_data = PackedByteArray("AAD+//3/BAAOAH8AAAD+//7/BAAOAIAAAAD///3/BAAPAH8AAAA=") +tile_set = ExtResource("1_03yma") + +[node name="green" type="TileMapLayer" parent="Sempahore"] +z_index = 2000 +tile_map_data = PackedByteArray("AAD+//3/BAAOAIEAAAD+//7/BAAOAIIAAAD///3/BAAPAIEAAAA=") +tile_set = ExtResource("1_03yma") + [node name="brakeZone" parent="." instance=ExtResource("4_j5rhp")] [node name="CollisionShape2D3" type="CollisionShape2D" parent="brakeZone"] diff --git a/urban_furnitures/facing_north/high_semaphore.tscn b/urban_furnitures/semaphores/right_sempahore.tscn similarity index 72% rename from urban_furnitures/facing_north/high_semaphore.tscn rename to urban_furnitures/semaphores/right_sempahore.tscn index 7e20e9f..153fd77 100644 --- a/urban_furnitures/facing_north/high_semaphore.tscn +++ b/urban_furnitures/semaphores/right_sempahore.tscn @@ -1,9 +1,9 @@ -[gd_scene load_steps=8 format=4 uid="uid://bmunphhwcsl3a"] +[gd_scene load_steps=8 format=4 uid="uid://cw3dtiscqueyt"] -[ext_resource type="Script" path="res://urban_furnitures/high_semaphore.gd" id="2_nih7h"] -[ext_resource type="TileSet" uid="uid://ckj00wy20rkfx" path="res://assest/tilesets/exterieur.tres" id="3_ulyk6"] -[ext_resource type="PackedScene" uid="uid://brh7cqaxc13ie" path="res://zindex/ZIndexControler.tscn" id="4_k52t8"] -[ext_resource type="PackedScene" uid="uid://dpyadhlqawviq" path="res://vehicules/brakeZone.tscn" id="5_o0gjx"] +[ext_resource type="Script" path="res://urban_furnitures/semaphores/high_semaphore.gd" id="1_7rvlf"] +[ext_resource type="TileSet" uid="uid://ckj00wy20rkfx" path="res://assest/tilesets/exterieur.tres" id="2_jecjm"] +[ext_resource type="PackedScene" uid="uid://brh7cqaxc13ie" path="res://zindex/ZIndexControler.tscn" id="3_65epa"] +[ext_resource type="PackedScene" uid="uid://dpyadhlqawviq" path="res://vehicules/brakeZone.tscn" id="4_cbarg"] [sub_resource type="CircleShape2D" id="CircleShape2D_4c8ro"] radius = 15.0 @@ -15,29 +15,14 @@ size = Vector2(20, 3) size = Vector2(200, 95.5) [node name="Node2D" type="Node2D"] -script = ExtResource("2_nih7h") +script = ExtResource("1_7rvlf") [node name="Sempahore" type="StaticBody2D" parent="."] [node name="abovePart" type="TileMapLayer" parent="Sempahore"] z_index = 2000 tile_map_data = PackedByteArray("AAAAAPv/BAAXAH0AAAAAAPz/BAAXAH4AAAABAPv/BAAYAH0AAAABAPz/BAAYAH4AAAACAPv/BAAZAH0AAAACAPz/BAAZAH4AAAA=") -tile_set = ExtResource("3_ulyk6") - -[node name="red" type="TileMapLayer" parent="Sempahore/abovePart"] -z_index = 2000 -tile_map_data = PackedByteArray("AAABAPv/BAAKAIgAAAABAPz/BAAKAIkAAAACAPv/BAALAIgAAAACAPz/BAALAIkAAAA=") -tile_set = ExtResource("3_ulyk6") - -[node name="yellow" type="TileMapLayer" parent="Sempahore/abovePart"] -z_index = 2000 -tile_map_data = PackedByteArray("AAABAPv/BAAKAIgAAAABAPz/BAAKAIkAAAACAPv/BAALAIgAAAACAPz/BAALAIkAAAA=") -tile_set = ExtResource("3_ulyk6") - -[node name="green" type="TileMapLayer" parent="Sempahore/abovePart"] -z_index = 2000 -tile_map_data = PackedByteArray("AAABAPv/BAAKAIgAAAABAPz/BAAKAIkAAAACAPv/BAALAIgAAAACAPz/BAALAIkAAAA=") -tile_set = ExtResource("3_ulyk6") +tile_set = ExtResource("2_jecjm") [node name="CollisionShape2D" type="CollisionShape2D" parent="Sempahore"] position = Vector2(20, -15) @@ -45,9 +30,9 @@ shape = SubResource("CircleShape2D_4c8ro") [node name="pylon" type="TileMapLayer" parent="Sempahore"] tile_map_data = PackedByteArray("AAAAAP3/BAATAH8AAAAAAP7/BAATAIAAAAAAAP//BAATAIEAAAA=") -tile_set = ExtResource("3_ulyk6") +tile_set = ExtResource("2_jecjm") -[node name="ZIndexControler" parent="Sempahore" instance=ExtResource("4_k52t8")] +[node name="ZIndexControler" parent="Sempahore" instance=ExtResource("3_65epa")] position = Vector2(-2, 6) [node name="ShapeCast2D" type="ShapeCast2D" parent="Sempahore/ZIndexControler"] @@ -55,6 +40,21 @@ position = Vector2(21, -15) shape = SubResource("RectangleShape2D_36vt6") target_position = Vector2(-2, -125) +[node name="red" type="TileMapLayer" parent="Sempahore"] +z_index = 2000 +tile_map_data = PackedByteArray("AAABAPv/BAAKAIgAAAABAPz/BAAKAIkAAAACAPv/BAALAIgAAAACAPz/BAALAIkAAAA=") +tile_set = ExtResource("2_jecjm") + +[node name="yellow" type="TileMapLayer" parent="Sempahore"] +z_index = 2000 +tile_map_data = PackedByteArray("AAABAPv/BAAKAIgAAAABAPz/BAAKAIkAAAACAPv/BAALAIgAAAACAPz/BAALAIkAAAA=") +tile_set = ExtResource("2_jecjm") + +[node name="green" type="TileMapLayer" parent="Sempahore"] +z_index = 2000 +tile_map_data = PackedByteArray("AAABAPv/BAAKAIgAAAABAPz/BAAKAIkAAAACAPv/BAALAIgAAAACAPz/BAALAIkAAAA=") +tile_set = ExtResource("2_jecjm") + [node name="Timer" type="Timer" parent="."] wait_time = 5.0 one_shot = true @@ -64,7 +64,7 @@ autostart = true offset_right = 40.0 offset_bottom = 23.0 -[node name="brakeZone" parent="." instance=ExtResource("5_o0gjx")] +[node name="brakeZone" parent="." instance=ExtResource("4_cbarg")] [node name="CollisionShape2D2" type="CollisionShape2D" parent="brakeZone"] position = Vector2(-75, -75.25) diff --git a/urban_furnitures/semaphores/up_pedestrian_semaphore.tscn b/urban_furnitures/semaphores/up_pedestrian_semaphore.tscn new file mode 100644 index 0000000..3056f9a --- /dev/null +++ b/urban_furnitures/semaphores/up_pedestrian_semaphore.tscn @@ -0,0 +1,70 @@ +[gd_scene load_steps=8 format=3 uid="uid://dotr3vifbinfy"] + +[ext_resource type="Script" path="res://urban_furnitures/semaphores/high_semaphore.gd" id="1_k7vt0"] +[ext_resource type="TileSet" uid="uid://ckj00wy20rkfx" path="res://assest/tilesets/exterieur.tres" id="2_iui5y"] +[ext_resource type="PackedScene" uid="uid://brh7cqaxc13ie" path="res://zindex/ZIndexControler.tscn" id="3_rmo1c"] +[ext_resource type="PackedScene" uid="uid://dpyadhlqawviq" path="res://vehicules/brakeZone.tscn" id="4_cy22y"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_4c8ro"] +radius = 15.0 + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_36vt6"] +size = Vector2(20, 3) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_y0214"] +size = Vector2(200, 95.5) + +[node name="Node2D" type="Node2D"] +script = ExtResource("1_k7vt0") + +[node name="Sempahore" type="StaticBody2D" parent="."] + +[node name="abovePart" type="TileMapLayer" parent="Sempahore"] +z_index = 2000 +tile_set = ExtResource("2_iui5y") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Sempahore"] +position = Vector2(20, -15) +shape = SubResource("CircleShape2D_4c8ro") + +[node name="pylon" type="TileMapLayer" parent="Sempahore"] +tile_map_data = PackedByteArray(0, 0, 0, 0, 253, 255, 4, 0, 20, 0, 10, 0, 0, 0, 0, 0, 254, 255, 4, 0, 20, 0, 11, 0, 0, 0, 0, 0, 255, 255, 4, 0, 20, 0, 12, 0, 0, 0, 0, 0, 251, 255, 4, 0, 20, 0, 8, 0, 0, 0, 0, 0, 252, 255, 4, 0, 20, 0, 9, 0, 0, 0) +tile_set = ExtResource("2_iui5y") + +[node name="red" type="TileMapLayer" parent="Sempahore"] +tile_map_data = PackedByteArray(0, 0, 0, 0, 252, 255, 4, 0, 18, 0, 12, 0, 0, 0) +tile_set = ExtResource("2_iui5y") + +[node name="yellow" type="TileMapLayer" parent="Sempahore"] +tile_map_data = PackedByteArray(0, 0, 0, 0, 252, 255, 4, 0, 17, 0, 12, 0, 0, 0, 0, 0, 253, 255, 4, 0, 17, 0, 13, 0, 0, 0) +tile_set = ExtResource("2_iui5y") + +[node name="green" type="TileMapLayer" parent="Sempahore"] +tile_map_data = PackedByteArray(0, 0, 0, 0, 253, 255, 4, 0, 16, 0, 13, 0, 0, 0) +tile_set = ExtResource("2_iui5y") + +[node name="ZIndexControler" parent="." instance=ExtResource("3_rmo1c")] +position = Vector2(-2, 6) + +[node name="ShapeCast2D" type="ShapeCast2D" parent="ZIndexControler"] +position = Vector2(21, -15) +shape = SubResource("RectangleShape2D_36vt6") +target_position = Vector2(2, -209) + +[node name="Timer" type="Timer" parent="."] +wait_time = 5.0 +one_shot = true +autostart = true + +[node name="Label" type="Label" parent="."] +offset_right = 40.0 +offset_bottom = 23.0 + +[node name="brakeZone" parent="." instance=ExtResource("4_cy22y")] + +[node name="CollisionShape2D2" type="CollisionShape2D" parent="brakeZone"] +position = Vector2(-53, 99) +rotation = 1.5708 +shape = SubResource("RectangleShape2D_y0214") + +[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"] diff --git a/vehicules/car.gd b/vehicules/car.gd index 558694d..878bedc 100644 --- a/vehicules/car.gd +++ b/vehicules/car.gd @@ -34,8 +34,9 @@ func _process(delta: float) -> void: current_speed = min(current_speed + acceleration, speed) $ZIndexControler/ShapeCast2D.enabled = !$CollisionHorizontal.disabled + if (targetPosition != null): - velocity = (targetPosition - position) * current_speed * delta; + velocity = (targetPosition - position) * current_speed * delta move_and_slide() if velocity: