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@@ -32,6 +32,7 @@ func _unhandled_input(event: InputEvent) -> void:
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pathFinder.destination = get_global_mouse_position()
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func _process(delta) -> void:
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GameState.player_positions = human.get_feet_global_position()
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ray.target_position = human.last_facing_direction * 48
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if human.last_facing_direction.y > 0 :
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