Et on peut sauvegarder et charger la partie.
Et oui mon kiki
This commit is contained in:
Thomas
2025-03-29 22:28:24 +01:00
parent 95c45dcdb8
commit 8edd4bdf45
10 changed files with 98 additions and 17 deletions

View File

@@ -6,5 +6,26 @@ var hasChosenToMakeChoices = false
var hasCompletedBobDialogue = false
var playerIsDeaf = false
var player_positions = {"res://scenes/start.tscn" = Vector2(-171, -253)}
var current_scene = "res://scenes/start.tscn"
var current_scene = "outside"
var player_positions = Vector2(-171, -253)
func save():
var ret = {}
var thisScript: GDScript = get_script()
for propertyInfo in thisScript.get_script_property_list():
var propertyName: String = propertyInfo.name
var propertyValue = get(propertyName)
ret[propertyName] = JSON.stringify(propertyValue)
return ret
func load_save(data:Dictionary):
isUsingTouch = data.isUsingTouch == "true"
hasChosenNotToMakeChoices = data.hasChosenNotToMakeChoices == "true"
hasChosenToMakeChoices = data.hasChosenToMakeChoices == "true"
hasCompletedBobDialogue = data.hasCompletedBobDialogue == "true"
playerIsDeaf = data.playerIsDeaf == "true"
current_scene = data.current_scene
var strplps = (data.player_positions as String).replace("\"(", "").replace(")\"", "")
var parts = strplps.split(", ")
player_positions = Vector2(float(parts[0]), float(parts[1]))
print(player_positions)