Des changements de scènes sans bugs
du moins je l'espère!
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@@ -1,6 +1,5 @@
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extends TileMapLayer
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func do_trap():
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GameState.position_bakery = Vector2(506.361, 843.8615)
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GameState._game.switch_to("bakery")
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GameState.hasVisitedBakery = true
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