Des changements de scènes sans bugs
du moins je l'espère!
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@@ -1,6 +1,8 @@
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extends Node
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var _game : GameControler
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var _is_switiching = false
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var _debug = false
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var isUsingTouch = false
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var hasChosenNotToMakeChoices = false
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var hasChosenToMakeChoices = false
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@@ -8,21 +10,34 @@ var hasCompletedBobDialogue = false
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var hasMetBob = false
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var hasVisitedBakery = false
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var isPlayerDeaf = false
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var vec_last_facing_direction = Vector2(0, 0)
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var float_thomas_music_position = 0
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var current_scene = "outside"
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var position_outside = Vector2(-134.3333, -164.0905)
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var position_bakery = Vector2(461, 710)
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var position_bakery = Vector2(506.361, 843.8615)
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func update_position(p: Vector2):
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if _is_switiching:
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if(_debug):
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print("switching scene, not updating position")
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return
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match current_scene:
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"outside":
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position_outside = p
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"bakery":
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position_bakery = p
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print (current_scene, " position ", p)
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if(_debug):
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print (current_scene, " position ", p)
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func get_position_player():
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match current_scene:
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"outside":
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return position_outside
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"bakery":
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return position_bakery
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return Vector2(0, 0)
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func save():
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var ret = {}
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@@ -47,9 +62,11 @@ func load_save(data:Dictionary):
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continue
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if propertyName.begins_with("is") or propertyName.begins_with("has"):
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set(propertyName, data.get(propertyName) == "true")
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elif propertyName.begins_with("position_"):
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elif propertyName.begins_with("position_") or propertyName.begins_with("vec"):
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var strplps = (data.get(propertyName) as String).replace("\"(", "").replace(")\"", "")
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var parts = strplps.split(", ")
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set(propertyName, Vector2(float(parts[0]), float(parts[1])))
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elif propertyName.begins_with("float_"):
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set(propertyName, float(data.get(propertyName)))
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else:
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set(propertyName, data.get(propertyName).lstrip("\"").rstrip("\""))
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