Bob a des dialogues conditionels
This commit is contained in:
@@ -2564,7 +2564,7 @@ texture_region_size = Vector2i(48, 48)
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28:25/0/z_index = 2000
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28:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:26/0 = 0
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0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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1:26/0 = 0
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1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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2:26/0 = 0
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@@ -2875,7 +2875,7 @@ texture_region_size = Vector2i(48, 48)
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28:34/0 = 0
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28:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:35/0 = 0
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0:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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1:35/0 = 0
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1:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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2:35/0 = 0
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@@ -3194,7 +3194,7 @@ texture_region_size = Vector2i(48, 48)
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15:47/0 = 0
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15:47/0/z_index = 2000
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23:47/0 = 0
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23:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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23:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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24:47/0 = 0
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24:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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25:47/0 = 0
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@@ -3204,7 +3204,7 @@ texture_region_size = Vector2i(48, 48)
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27:47/0 = 0
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27:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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28:47/0 = 0
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28:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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28:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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1:48/0 = 0
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1:48/0/z_index = 2000
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1:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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@@ -3667,7 +3667,7 @@ texture_region_size = Vector2i(48, 48)
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21:57/0 = 0
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22:57/0 = 0
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1:58/0 = 0
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1:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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1:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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2:58/0 = 0
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3:58/0 = 0
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3:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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@@ -3675,7 +3675,7 @@ texture_region_size = Vector2i(48, 48)
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5:58/0 = 0
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6:58/0 = 0
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7:58/0 = 0
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7:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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7:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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8:58/0 = 0
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8:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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9:58/0 = 0
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@@ -3699,7 +3699,7 @@ texture_region_size = Vector2i(48, 48)
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18:58/0 = 0
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18:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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19:58/0 = 0
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19:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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19:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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1:59/0 = 0
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2:59/0 = 0
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3:59/0 = 0
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@@ -12473,7 +12473,7 @@ texture_region_size = Vector2i(48, 48)
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17:14/0 = 0
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17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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18:14/0 = 0
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18:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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18:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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20:14/0 = 0
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21:14/0 = 0
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22:14/0 = 0
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@@ -12482,7 +12482,7 @@ texture_region_size = Vector2i(48, 48)
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25:14/0 = 0
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26:14/0 = 0
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0:15/0 = 0
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0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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1:15/0 = 0
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1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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2:15/0 = 0
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@@ -12490,7 +12490,7 @@ texture_region_size = Vector2i(48, 48)
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3:15/0 = 0
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3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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4:15/0 = 0
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4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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6:15/0 = 0
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7:15/0 = 0
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8:15/0 = 0
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@@ -12501,7 +12501,7 @@ texture_region_size = Vector2i(48, 48)
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15:15/0 = 0
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15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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16:15/0 = 0
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16:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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16:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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17:15/0 = 0
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18:15/0 = 0
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20:15/0 = 0
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@@ -12791,7 +12791,7 @@ texture_region_size = Vector2i(48, 48)
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28:24/0 = 0
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29:24/0 = 0
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0:25/0 = 0
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0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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1:25/0 = 0
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1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 5.24408, -24, 5.24408)
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2:25/0 = 0
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@@ -12805,7 +12805,7 @@ texture_region_size = Vector2i(48, 48)
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6:25/0 = 0
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6:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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7:25/0 = 0
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7:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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7:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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9:25/0 = 0
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10:25/0 = 0
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11:25/0 = 0
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@@ -65270,14 +65270,14 @@ texture_region_size = Vector2i(48, 48)
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31:11/0 = 0
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31:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:12/0 = 0
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0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
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0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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1:12/0 = 0
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1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442)
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1:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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2:12/0 = 0
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2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -11.6673, 24, -16.617, -16.4992, -24, -16.7349)
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3:12/0 = 0
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3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
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3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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4:12/0 = 0
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4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442)
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4:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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@@ -65286,13 +65286,13 @@ texture_region_size = Vector2i(48, 48)
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7:12/0 = 0
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7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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8:12/0 = 0
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8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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10:12/0 = 0
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10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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11:12/0 = 0
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11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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13:12/0 = 0
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13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
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13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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14:12/0 = 0
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14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442)
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14:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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@@ -65314,7 +65314,7 @@ texture_region_size = Vector2i(48, 48)
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24:12/0 = 0
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24:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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26:12/0 = 0
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26:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
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26:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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27:12/0 = 0
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27:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442)
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27:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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@@ -65325,7 +65325,7 @@ texture_region_size = Vector2i(48, 48)
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30:12/0 = 0
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30:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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31:12/0 = 0
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31:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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31:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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0:14/0 = 0
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0:14/0/z_index = 2000
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1:14/0 = 0
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@@ -65847,13 +65847,13 @@ texture_region_size = Vector2i(48, 48)
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31:22/0 = 0
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31:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:23/0 = 0
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0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
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0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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1:23/0 = 0
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1:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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2:23/0 = 0
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2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -11.6673, 24, -16.617, -16.4992, -24, -16.7349)
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3:23/0 = 0
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3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
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3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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4:23/0 = 0
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4:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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5:23/0 = 0
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@@ -65865,9 +65865,9 @@ texture_region_size = Vector2i(48, 48)
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10:23/0 = 0
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10:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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11:23/0 = 0
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11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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13:23/0 = 0
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13:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
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13:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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14:23/0 = 0
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14:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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15:23/0 = 0
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@@ -65883,9 +65883,9 @@ texture_region_size = Vector2i(48, 48)
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21:23/0 = 0
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21:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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23:23/0 = 0
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23:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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23:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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24:23/0 = 0
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24:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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24:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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26:23/0 = 0
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26:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
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27:23/0 = 0
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@@ -65897,7 +65897,7 @@ texture_region_size = Vector2i(48, 48)
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30:23/0 = 0
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30:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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31:23/0 = 0
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31:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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31:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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15:25/0 = 0
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15:25/0/z_index = 2000
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16:25/0 = 0
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@@ -66520,7 +66520,7 @@ texture_region_size = Vector2i(48, 48)
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1:39/0 = 0
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1:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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3:39/0 = 0
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3:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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3:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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4:39/0 = 0
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4:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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5:39/0 = 0
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@@ -66529,7 +66529,7 @@ texture_region_size = Vector2i(48, 48)
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6:39/0 = 0
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6:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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7:39/0 = 0
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7:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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7:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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9:39/0 = 0
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10:39/0 = 0
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11:39/0 = 0
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@@ -66654,7 +66654,7 @@ texture_region_size = Vector2i(48, 48)
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28:41/0 = 0
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28:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:42/0 = 0
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0:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
1:42/0 = 0
|
||||
1:42/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
2:42/0 = 0
|
||||
@@ -66670,14 +66670,14 @@ texture_region_size = Vector2i(48, 48)
|
||||
7:42/0 = 0
|
||||
7:42/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
8:42/0 = 0
|
||||
8:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
8:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
9:42/0 = 0
|
||||
10:42/0 = 0
|
||||
11:42/0 = 0
|
||||
12:42/0 = 0
|
||||
13:42/0 = 0
|
||||
15:42/0 = 0
|
||||
15:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
15:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
16:42/0 = 0
|
||||
16:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:42/0 = 0
|
||||
@@ -66690,9 +66690,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
20:42/0 = 0
|
||||
20:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
21:42/0 = 0
|
||||
21:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
21:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
23:42/0 = 0
|
||||
23:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
23:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
24:42/0 = 0
|
||||
24:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
25:42/0 = 0
|
||||
@@ -66703,7 +66703,7 @@ texture_region_size = Vector2i(48, 48)
|
||||
27:42/0 = 0
|
||||
27:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
28:42/0 = 0
|
||||
28:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
28:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
1:43/0 = 0
|
||||
1:44/0 = 0
|
||||
14:44/0 = 0
|
||||
@@ -68017,7 +68017,7 @@ texture_region_size = Vector2i(48, 48)
|
||||
21:77/0 = 0
|
||||
21:77/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
22:77/0 = 0
|
||||
22:77/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
22:77/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
5:78/0 = 0
|
||||
5:78/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 2.66667)
|
||||
6:78/0 = 0
|
||||
@@ -69097,9 +69097,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
17:31/0 = 0
|
||||
17:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
19:31/0 = 0
|
||||
19:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
19:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
20:31/0 = 0
|
||||
20:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
20:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
21:31/0 = 0
|
||||
21:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
22:31/0 = 0
|
||||
@@ -69113,9 +69113,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
25:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
25:31/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
26:31/0 = 0
|
||||
26:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
26:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
27:31/0 = 0
|
||||
27:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
27:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
0:32/0 = 0
|
||||
0:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
1:32/0 = 0
|
||||
@@ -69153,7 +69153,7 @@ texture_region_size = Vector2i(48, 48)
|
||||
17:32/0 = 0
|
||||
17:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:33/0 = 0
|
||||
0:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
1:33/0 = 0
|
||||
1:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
2:33/0 = 0
|
||||
@@ -69185,9 +69185,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
15:33/0 = 0
|
||||
15:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
16:33/0 = 0
|
||||
16:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
16:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
17:33/0 = 0
|
||||
17:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
19:33/0 = 0
|
||||
19:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
20:33/0 = 0
|
||||
@@ -69261,9 +69261,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
17:35/0 = 0
|
||||
17:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
19:35/0 = 0
|
||||
19:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
19:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
20:35/0 = 0
|
||||
20:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
20:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
21:35/0 = 0
|
||||
21:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
22:35/0 = 0
|
||||
@@ -69275,9 +69275,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
25:35/0 = 0
|
||||
25:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
26:35/0 = 0
|
||||
26:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
26:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
27:35/0 = 0
|
||||
27:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
27:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
0:36/0 = 0
|
||||
0:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
1:36/0 = 0
|
||||
@@ -69368,7 +69368,7 @@ texture_region_size = Vector2i(48, 48)
|
||||
26:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
27:37/0 = 0
|
||||
0:38/0 = 0
|
||||
0:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
1:38/0 = 0
|
||||
1:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
2:38/0 = 0
|
||||
@@ -69400,9 +69400,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
15:38/0 = 0
|
||||
15:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
16:38/0 = 0
|
||||
16:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
16:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
17:38/0 = 0
|
||||
17:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
19:38/0 = 0
|
||||
19:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
20:38/0 = 0
|
||||
@@ -69422,9 +69422,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
27:38/0 = 0
|
||||
27:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
19:39/0 = 0
|
||||
19:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
19:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
20:39/0 = 0
|
||||
20:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
20:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
21:39/0 = 0
|
||||
21:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
22:39/0 = 0
|
||||
@@ -69436,9 +69436,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
25:39/0 = 0
|
||||
25:39/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
26:39/0 = 0
|
||||
26:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
26:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
27:39/0 = 0
|
||||
27:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
27:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
0:40/0 = 0
|
||||
0:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
1:40/0 = 0
|
||||
@@ -69572,9 +69572,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
27:42/0 = 0
|
||||
27:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:43/0 = 0
|
||||
0:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
1:43/0 = 0
|
||||
1:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
1:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
2:43/0 = 0
|
||||
2:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
3:43/0 = 0
|
||||
@@ -69590,7 +69590,7 @@ texture_region_size = Vector2i(48, 48)
|
||||
8:43/0 = 0
|
||||
8:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
10:43/0 = 0
|
||||
10:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
10:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
11:43/0 = 0
|
||||
11:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
12:43/0 = 0
|
||||
@@ -69602,11 +69602,11 @@ texture_region_size = Vector2i(48, 48)
|
||||
15:43/0 = 0
|
||||
15:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
16:43/0 = 0
|
||||
16:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
16:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
19:43/0 = 0
|
||||
19:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
19:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
20:43/0 = 0
|
||||
20:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
20:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
21:43/0 = 0
|
||||
21:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
22:43/0 = 0
|
||||
@@ -69618,9 +69618,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
25:43/0 = 0
|
||||
25:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
26:43/0 = 0
|
||||
26:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
26:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
27:43/0 = 0
|
||||
27:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
27:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
0:45/0 = 0
|
||||
0:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
1:45/0 = 0
|
||||
@@ -69730,9 +69730,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
29:46/0 = 0
|
||||
29:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:47/0 = 0
|
||||
0:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
1:47/0 = 0
|
||||
1:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
1:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
2:47/0 = 0
|
||||
2:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
3:47/0 = 0
|
||||
@@ -69748,9 +69748,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
8:47/0 = 0
|
||||
8:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.91667, -24, 24, -24, 24, 24, -2.41667, 24)
|
||||
10:47/0 = 0
|
||||
10:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
10:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
11:47/0 = 0
|
||||
11:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
11:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
12:47/0 = 0
|
||||
12:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
13:47/0 = 0
|
||||
@@ -69880,9 +69880,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
29:50/0 = 0
|
||||
29:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:51/0 = 0
|
||||
0:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
1:51/0 = 0
|
||||
1:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
1:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
2:51/0 = 0
|
||||
2:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
3:51/0 = 0
|
||||
@@ -70039,9 +70039,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
30:54/0 = 0
|
||||
31:54/0 = 0
|
||||
0:55/0 = 0
|
||||
0:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
1:55/0 = 0
|
||||
1:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
1:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
2:55/0 = 0
|
||||
2:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
3:55/0 = 0
|
||||
@@ -70223,9 +70223,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
28:60/0 = 0
|
||||
28:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:61/0 = 0
|
||||
0:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
1:61/0 = 0
|
||||
1:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
1:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
2:61/0 = 0
|
||||
2:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
3:61/0 = 0
|
||||
@@ -70255,9 +70255,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
16:61/0 = 0
|
||||
16:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:61/0 = 0
|
||||
17:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
18:61/0 = 0
|
||||
18:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
18:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
20:61/0 = 0
|
||||
20:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
21:61/0 = 0
|
||||
@@ -70273,9 +70273,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
26:61/0 = 0
|
||||
26:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
27:61/0 = 0
|
||||
27:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
27:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
28:61/0 = 0
|
||||
28:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
28:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
3:62/0 = 0
|
||||
4:62/0 = 0
|
||||
5:62/0 = 0
|
||||
@@ -70402,9 +70402,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
27:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
28:65/0 = 0
|
||||
0:66/0 = 0
|
||||
0:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
1:66/0 = 0
|
||||
1:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
1:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
2:66/0 = 0
|
||||
2:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
3:66/0 = 0
|
||||
@@ -70434,9 +70434,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
16:66/0 = 0
|
||||
16:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:66/0 = 0
|
||||
17:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
18:66/0 = 0
|
||||
18:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
18:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
20:66/0 = 0
|
||||
20:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
21:66/0 = 0
|
||||
@@ -70452,9 +70452,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
26:66/0 = 0
|
||||
26:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
27:66/0 = 0
|
||||
27:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
27:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
28:66/0 = 0
|
||||
28:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
28:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
22:67/0 = 0
|
||||
23:67/0 = 0
|
||||
24:67/0 = 0
|
||||
@@ -70541,9 +70541,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
25:69/0 = 0
|
||||
26:69/0 = 0
|
||||
0:70/0 = 0
|
||||
0:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
1:70/0 = 0
|
||||
1:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
1:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
2:70/0 = 0
|
||||
2:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
3:70/0 = 0
|
||||
@@ -70573,9 +70573,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
16:70/0 = 0
|
||||
16:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:70/0 = 0
|
||||
17:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
18:70/0 = 0
|
||||
18:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
18:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
21:70/0 = 0
|
||||
22:70/0 = 0
|
||||
23:70/0 = 0
|
||||
@@ -70810,7 +70810,7 @@ texture_region_size = Vector2i(48, 48)
|
||||
29:80/0 = 0
|
||||
30:80/0 = 0
|
||||
0:81/0 = 0
|
||||
0:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
1:81/0 = 0
|
||||
1:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
2:81/0 = 0
|
||||
@@ -70824,9 +70824,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
6:81/0 = 0
|
||||
6:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
7:81/0 = 0
|
||||
7:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
7:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
8:81/0 = 0
|
||||
8:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
8:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
10:81/0 = 0
|
||||
10:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
11:81/0 = 0
|
||||
@@ -70842,9 +70842,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
16:81/0 = 0
|
||||
16:81/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:81/0 = 0
|
||||
17:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
18:81/0 = 0
|
||||
18:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
18:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
26:81/0 = 0
|
||||
27:81/0 = 0
|
||||
28:81/0 = 0
|
||||
@@ -70952,7 +70952,7 @@ texture_region_size = Vector2i(48, 48)
|
||||
23:84/0 = 0
|
||||
24:84/0 = 0
|
||||
0:85/0 = 0
|
||||
0:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
0:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
1:85/0 = 0
|
||||
1:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
2:85/0 = 0
|
||||
@@ -70966,8 +70966,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
6:85/0 = 0
|
||||
6:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
7:85/0 = 0
|
||||
7:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
7:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
8:85/0 = 0
|
||||
8:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
10:85/0 = 0
|
||||
10:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
11:85/0 = 0
|
||||
@@ -70983,9 +70984,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
16:85/0 = 0
|
||||
16:85/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:85/0 = 0
|
||||
17:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
18:85/0 = 0
|
||||
18:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
18:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
19:85/0 = 0
|
||||
19:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
20:85/0 = 0
|
||||
@@ -71086,7 +71087,7 @@ texture_region_size = Vector2i(48, 48)
|
||||
10:89/0 = 0
|
||||
10:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
11:89/0 = 0
|
||||
11:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
11:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
||||
12:89/0 = 0
|
||||
12:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
13:89/0 = 0
|
||||
@@ -71098,9 +71099,9 @@ texture_region_size = Vector2i(48, 48)
|
||||
16:89/0 = 0
|
||||
16:89/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:89/0 = 0
|
||||
17:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
17:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
18:89/0 = 0
|
||||
18:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
18:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
||||
19:89/0 = 0
|
||||
19:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
||||
20:89/0 = 0
|
||||
|
||||
Reference in New Issue
Block a user