Bob a des dialogues conditionels

This commit is contained in:
Thomas
2025-03-29 17:24:36 +01:00
parent 6edefc58d0
commit 93f4bc39b4
8 changed files with 154 additions and 116 deletions

View File

@@ -102,7 +102,6 @@ position = Vector2(1, -5)
scale = Vector2(0.401042, 0.401042)
[node name="TouchClue" parent="." instance=ExtResource("4_ei01g")]
position = Vector2(0, 5.23667)
scale = Vector2(0.416667, 0.416667)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]

View File

@@ -2564,7 +2564,7 @@ texture_region_size = Vector2i(48, 48)
28:25/0/z_index = 2000
28:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:26/0 = 0
0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:26/0 = 0
1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
2:26/0 = 0
@@ -2875,7 +2875,7 @@ texture_region_size = Vector2i(48, 48)
28:34/0 = 0
28:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:35/0 = 0
0:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:35/0 = 0
1:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
2:35/0 = 0
@@ -3194,7 +3194,7 @@ texture_region_size = Vector2i(48, 48)
15:47/0 = 0
15:47/0/z_index = 2000
23:47/0 = 0
23:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
23:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
24:47/0 = 0
24:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
25:47/0 = 0
@@ -3204,7 +3204,7 @@ texture_region_size = Vector2i(48, 48)
27:47/0 = 0
27:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
28:47/0 = 0
28:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
28:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
1:48/0 = 0
1:48/0/z_index = 2000
1:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
@@ -3667,7 +3667,7 @@ texture_region_size = Vector2i(48, 48)
21:57/0 = 0
22:57/0 = 0
1:58/0 = 0
1:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
1:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
2:58/0 = 0
3:58/0 = 0
3:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
@@ -3675,7 +3675,7 @@ texture_region_size = Vector2i(48, 48)
5:58/0 = 0
6:58/0 = 0
7:58/0 = 0
7:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
7:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
8:58/0 = 0
8:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
9:58/0 = 0
@@ -3699,7 +3699,7 @@ texture_region_size = Vector2i(48, 48)
18:58/0 = 0
18:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
19:58/0 = 0
19:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
19:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
1:59/0 = 0
2:59/0 = 0
3:59/0 = 0
@@ -12473,7 +12473,7 @@ texture_region_size = Vector2i(48, 48)
17:14/0 = 0
17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
18:14/0 = 0
18:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
18:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
20:14/0 = 0
21:14/0 = 0
22:14/0 = 0
@@ -12482,7 +12482,7 @@ texture_region_size = Vector2i(48, 48)
25:14/0 = 0
26:14/0 = 0
0:15/0 = 0
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:15/0 = 0
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
2:15/0 = 0
@@ -12490,7 +12490,7 @@ texture_region_size = Vector2i(48, 48)
3:15/0 = 0
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
4:15/0 = 0
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
6:15/0 = 0
7:15/0 = 0
8:15/0 = 0
@@ -12501,7 +12501,7 @@ texture_region_size = Vector2i(48, 48)
15:15/0 = 0
15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
16:15/0 = 0
16:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
16:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
17:15/0 = 0
18:15/0 = 0
20:15/0 = 0
@@ -12791,7 +12791,7 @@ texture_region_size = Vector2i(48, 48)
28:24/0 = 0
29:24/0 = 0
0:25/0 = 0
0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:25/0 = 0
1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 5.24408, -24, 5.24408)
2:25/0 = 0
@@ -12805,7 +12805,7 @@ texture_region_size = Vector2i(48, 48)
6:25/0 = 0
6:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
7:25/0 = 0
7:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
7:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
9:25/0 = 0
10:25/0 = 0
11:25/0 = 0
@@ -65270,14 +65270,14 @@ texture_region_size = Vector2i(48, 48)
31:11/0 = 0
31:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:12/0 = 0
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:12/0 = 0
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442)
1:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
2:12/0 = 0
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -11.6673, 24, -16.617, -16.4992, -24, -16.7349)
3:12/0 = 0
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
4:12/0 = 0
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442)
4:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
@@ -65286,13 +65286,13 @@ texture_region_size = Vector2i(48, 48)
7:12/0 = 0
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
8:12/0 = 0
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
10:12/0 = 0
10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
11:12/0 = 0
11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
13:12/0 = 0
13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
14:12/0 = 0
14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442)
14:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
@@ -65314,7 +65314,7 @@ texture_region_size = Vector2i(48, 48)
24:12/0 = 0
24:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
26:12/0 = 0
26:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
26:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
27:12/0 = 0
27:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442)
27:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
@@ -65325,7 +65325,7 @@ texture_region_size = Vector2i(48, 48)
30:12/0 = 0
30:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
31:12/0 = 0
31:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
31:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
0:14/0 = 0
0:14/0/z_index = 2000
1:14/0 = 0
@@ -65847,13 +65847,13 @@ texture_region_size = Vector2i(48, 48)
31:22/0 = 0
31:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:23/0 = 0
0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:23/0 = 0
1:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
2:23/0 = 0
2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -11.6673, 24, -16.617, -16.4992, -24, -16.7349)
3:23/0 = 0
3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
4:23/0 = 0
4:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
5:23/0 = 0
@@ -65865,9 +65865,9 @@ texture_region_size = Vector2i(48, 48)
10:23/0 = 0
10:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
11:23/0 = 0
11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
13:23/0 = 0
13:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
13:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
14:23/0 = 0
14:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
15:23/0 = 0
@@ -65883,9 +65883,9 @@ texture_region_size = Vector2i(48, 48)
21:23/0 = 0
21:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
23:23/0 = 0
23:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
23:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
24:23/0 = 0
24:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
24:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
26:23/0 = 0
26:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
27:23/0 = 0
@@ -65897,7 +65897,7 @@ texture_region_size = Vector2i(48, 48)
30:23/0 = 0
30:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
31:23/0 = 0
31:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
31:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
15:25/0 = 0
15:25/0/z_index = 2000
16:25/0 = 0
@@ -66520,7 +66520,7 @@ texture_region_size = Vector2i(48, 48)
1:39/0 = 0
1:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
3:39/0 = 0
3:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
3:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
4:39/0 = 0
4:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
5:39/0 = 0
@@ -66529,7 +66529,7 @@ texture_region_size = Vector2i(48, 48)
6:39/0 = 0
6:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
7:39/0 = 0
7:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
7:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
9:39/0 = 0
10:39/0 = 0
11:39/0 = 0
@@ -66654,7 +66654,7 @@ texture_region_size = Vector2i(48, 48)
28:41/0 = 0
28:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:42/0 = 0
0:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:42/0 = 0
1:42/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
2:42/0 = 0
@@ -66670,14 +66670,14 @@ texture_region_size = Vector2i(48, 48)
7:42/0 = 0
7:42/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
8:42/0 = 0
8:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
8:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
9:42/0 = 0
10:42/0 = 0
11:42/0 = 0
12:42/0 = 0
13:42/0 = 0
15:42/0 = 0
15:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
15:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
16:42/0 = 0
16:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:42/0 = 0
@@ -66690,9 +66690,9 @@ texture_region_size = Vector2i(48, 48)
20:42/0 = 0
20:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
21:42/0 = 0
21:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
21:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
23:42/0 = 0
23:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
23:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
24:42/0 = 0
24:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
25:42/0 = 0
@@ -66703,7 +66703,7 @@ texture_region_size = Vector2i(48, 48)
27:42/0 = 0
27:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
28:42/0 = 0
28:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
28:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
1:43/0 = 0
1:44/0 = 0
14:44/0 = 0
@@ -68017,7 +68017,7 @@ texture_region_size = Vector2i(48, 48)
21:77/0 = 0
21:77/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
22:77/0 = 0
22:77/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
22:77/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
5:78/0 = 0
5:78/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 2.66667)
6:78/0 = 0
@@ -69097,9 +69097,9 @@ texture_region_size = Vector2i(48, 48)
17:31/0 = 0
17:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
19:31/0 = 0
19:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
19:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
20:31/0 = 0
20:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
20:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
21:31/0 = 0
21:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
22:31/0 = 0
@@ -69113,9 +69113,9 @@ texture_region_size = Vector2i(48, 48)
25:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
25:31/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
26:31/0 = 0
26:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
26:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
27:31/0 = 0
27:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
27:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
0:32/0 = 0
0:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
1:32/0 = 0
@@ -69153,7 +69153,7 @@ texture_region_size = Vector2i(48, 48)
17:32/0 = 0
17:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:33/0 = 0
0:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:33/0 = 0
1:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
2:33/0 = 0
@@ -69185,9 +69185,9 @@ texture_region_size = Vector2i(48, 48)
15:33/0 = 0
15:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
16:33/0 = 0
16:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
16:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
17:33/0 = 0
17:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
19:33/0 = 0
19:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
20:33/0 = 0
@@ -69261,9 +69261,9 @@ texture_region_size = Vector2i(48, 48)
17:35/0 = 0
17:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
19:35/0 = 0
19:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
19:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
20:35/0 = 0
20:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
20:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
21:35/0 = 0
21:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
22:35/0 = 0
@@ -69275,9 +69275,9 @@ texture_region_size = Vector2i(48, 48)
25:35/0 = 0
25:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
26:35/0 = 0
26:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
26:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
27:35/0 = 0
27:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
27:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
0:36/0 = 0
0:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
1:36/0 = 0
@@ -69368,7 +69368,7 @@ texture_region_size = Vector2i(48, 48)
26:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
27:37/0 = 0
0:38/0 = 0
0:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:38/0 = 0
1:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
2:38/0 = 0
@@ -69400,9 +69400,9 @@ texture_region_size = Vector2i(48, 48)
15:38/0 = 0
15:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
16:38/0 = 0
16:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
16:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
17:38/0 = 0
17:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
19:38/0 = 0
19:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
20:38/0 = 0
@@ -69422,9 +69422,9 @@ texture_region_size = Vector2i(48, 48)
27:38/0 = 0
27:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
19:39/0 = 0
19:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
19:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
20:39/0 = 0
20:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
20:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
21:39/0 = 0
21:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
22:39/0 = 0
@@ -69436,9 +69436,9 @@ texture_region_size = Vector2i(48, 48)
25:39/0 = 0
25:39/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
26:39/0 = 0
26:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
26:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
27:39/0 = 0
27:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
27:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
0:40/0 = 0
0:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
1:40/0 = 0
@@ -69572,9 +69572,9 @@ texture_region_size = Vector2i(48, 48)
27:42/0 = 0
27:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:43/0 = 0
0:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:43/0 = 0
1:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
1:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
2:43/0 = 0
2:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
3:43/0 = 0
@@ -69590,7 +69590,7 @@ texture_region_size = Vector2i(48, 48)
8:43/0 = 0
8:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
10:43/0 = 0
10:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
10:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
11:43/0 = 0
11:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
12:43/0 = 0
@@ -69602,11 +69602,11 @@ texture_region_size = Vector2i(48, 48)
15:43/0 = 0
15:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
16:43/0 = 0
16:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
16:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
19:43/0 = 0
19:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
19:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
20:43/0 = 0
20:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
20:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
21:43/0 = 0
21:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
22:43/0 = 0
@@ -69618,9 +69618,9 @@ texture_region_size = Vector2i(48, 48)
25:43/0 = 0
25:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
26:43/0 = 0
26:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
26:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
27:43/0 = 0
27:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
27:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
0:45/0 = 0
0:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
1:45/0 = 0
@@ -69730,9 +69730,9 @@ texture_region_size = Vector2i(48, 48)
29:46/0 = 0
29:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:47/0 = 0
0:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:47/0 = 0
1:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
1:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
2:47/0 = 0
2:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
3:47/0 = 0
@@ -69748,9 +69748,9 @@ texture_region_size = Vector2i(48, 48)
8:47/0 = 0
8:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.91667, -24, 24, -24, 24, 24, -2.41667, 24)
10:47/0 = 0
10:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
10:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
11:47/0 = 0
11:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
11:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
12:47/0 = 0
12:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
13:47/0 = 0
@@ -69880,9 +69880,9 @@ texture_region_size = Vector2i(48, 48)
29:50/0 = 0
29:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:51/0 = 0
0:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:51/0 = 0
1:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
1:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
2:51/0 = 0
2:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
3:51/0 = 0
@@ -70039,9 +70039,9 @@ texture_region_size = Vector2i(48, 48)
30:54/0 = 0
31:54/0 = 0
0:55/0 = 0
0:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:55/0 = 0
1:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
1:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
2:55/0 = 0
2:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
3:55/0 = 0
@@ -70223,9 +70223,9 @@ texture_region_size = Vector2i(48, 48)
28:60/0 = 0
28:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:61/0 = 0
0:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:61/0 = 0
1:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
1:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
2:61/0 = 0
2:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
3:61/0 = 0
@@ -70255,9 +70255,9 @@ texture_region_size = Vector2i(48, 48)
16:61/0 = 0
16:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:61/0 = 0
17:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
18:61/0 = 0
18:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
18:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
20:61/0 = 0
20:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
21:61/0 = 0
@@ -70273,9 +70273,9 @@ texture_region_size = Vector2i(48, 48)
26:61/0 = 0
26:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
27:61/0 = 0
27:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
27:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
28:61/0 = 0
28:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
28:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
3:62/0 = 0
4:62/0 = 0
5:62/0 = 0
@@ -70402,9 +70402,9 @@ texture_region_size = Vector2i(48, 48)
27:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
28:65/0 = 0
0:66/0 = 0
0:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:66/0 = 0
1:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
1:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
2:66/0 = 0
2:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
3:66/0 = 0
@@ -70434,9 +70434,9 @@ texture_region_size = Vector2i(48, 48)
16:66/0 = 0
16:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:66/0 = 0
17:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
18:66/0 = 0
18:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
18:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
20:66/0 = 0
20:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
21:66/0 = 0
@@ -70452,9 +70452,9 @@ texture_region_size = Vector2i(48, 48)
26:66/0 = 0
26:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
27:66/0 = 0
27:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
27:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
28:66/0 = 0
28:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
28:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
22:67/0 = 0
23:67/0 = 0
24:67/0 = 0
@@ -70541,9 +70541,9 @@ texture_region_size = Vector2i(48, 48)
25:69/0 = 0
26:69/0 = 0
0:70/0 = 0
0:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:70/0 = 0
1:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
1:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
2:70/0 = 0
2:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
3:70/0 = 0
@@ -70573,9 +70573,9 @@ texture_region_size = Vector2i(48, 48)
16:70/0 = 0
16:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:70/0 = 0
17:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
18:70/0 = 0
18:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
18:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
21:70/0 = 0
22:70/0 = 0
23:70/0 = 0
@@ -70810,7 +70810,7 @@ texture_region_size = Vector2i(48, 48)
29:80/0 = 0
30:80/0 = 0
0:81/0 = 0
0:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:81/0 = 0
1:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
2:81/0 = 0
@@ -70824,9 +70824,9 @@ texture_region_size = Vector2i(48, 48)
6:81/0 = 0
6:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
7:81/0 = 0
7:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
7:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
8:81/0 = 0
8:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
8:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
10:81/0 = 0
10:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
11:81/0 = 0
@@ -70842,9 +70842,9 @@ texture_region_size = Vector2i(48, 48)
16:81/0 = 0
16:81/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:81/0 = 0
17:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
18:81/0 = 0
18:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
18:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
26:81/0 = 0
27:81/0 = 0
28:81/0 = 0
@@ -70952,7 +70952,7 @@ texture_region_size = Vector2i(48, 48)
23:84/0 = 0
24:84/0 = 0
0:85/0 = 0
0:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
0:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
1:85/0 = 0
1:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
2:85/0 = 0
@@ -70966,8 +70966,9 @@ texture_region_size = Vector2i(48, 48)
6:85/0 = 0
6:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
7:85/0 = 0
7:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
7:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
8:85/0 = 0
8:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
10:85/0 = 0
10:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
11:85/0 = 0
@@ -70983,9 +70984,9 @@ texture_region_size = Vector2i(48, 48)
16:85/0 = 0
16:85/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:85/0 = 0
17:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
18:85/0 = 0
18:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
18:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
19:85/0 = 0
19:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
20:85/0 = 0
@@ -71086,7 +71087,7 @@ texture_region_size = Vector2i(48, 48)
10:89/0 = 0
10:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
11:89/0 = 0
11:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
11:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
12:89/0 = 0
12:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
13:89/0 = 0
@@ -71098,9 +71099,9 @@ texture_region_size = Vector2i(48, 48)
16:89/0 = 0
16:89/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:89/0 = 0
17:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
17:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
18:89/0 = 0
18:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
18:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
19:89/0 = 0
19:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
20:89/0 = 0

View File

@@ -1,14 +1,36 @@
~ start
Bob: Bonjour l'ami.
if GameState.playerIsDeaf:
Bob: BONJOUR L'AMI [if GameState.hasChosenNotToMakeChoices]QUI N'AIME PAS FAIRE DE CHOIX[/if]! JE PARLE FORT POUR QUE TU ENTENDES OKAY?
else:
Bob: Bonjour l'ami [if GameState.hasChosenNotToMakeChoices]qui n'aime pas faire de choix[/if]
if GameState.hasCompletedBobDialogue == true
Bob: On s'est déjà tout dit, tchö => END
if GameState.isUsingTouch == false
Bob: Je vois que t'es venu au clavier!
else:
Bob: Je vois que t'es venu avec tes petits doigts!
% Bob: Qu'estce qui t'amène sur chaussette sale??
%
Bob: Est-ce que tu connais les contrôles du jeu?
Bob: En vrai, si tu est venu jusqu'à moi et qu'on parle, je suppose que oui!
Bob: Est-ce que tu veux faire des choix?
- Non merci
- Non merci [if GameState.hasChosenNotToMakeChoices == false]
Bob: Petit chenapan! Tu viens d'en faire un, tu m'a l'air d'un sacré loustic, allez file avant que je t'oublies
- Oui!
set GameState.hasChosenNotToMakeChoices = true
- Oui! [if GameState.hasChosenToMakeChoices == false]
Bob: Je savais que tu choisirai quelque chose. Bravo pour ce choix conséquent qui aura des conséquences conséquentes.
- Je veux recommencer cette discussion hyper utile à ma vie => start
- je me casse! => END
set GameState.hasChosenToMakeChoices = true
- Pardon? J'ai mal entendu [if GameState.playerIsDeaf == false]
set GameState.playerIsDeaf = true
=> start
- Oula! je'm'casse!
if GameState.hasChosenToMakeChoices == true and GameState.hasChosenToMakeChoices == true
=> next_dialogue
=> END
~ next_dialogue
Bob: Attends, avant que tu partes, j'aimerais te parler un peu
Bob: Ici c'est un peu vide pour le moment, c'est normal, c'est en construction.
Bob: Mais ne prends pas peur, explore un peu et reviens dans quelques temps, il y aura peut être même un peu de gameplay!
set GameState.hasCompletedBobDialogue = true
=> END

View File

@@ -14,7 +14,7 @@
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_a4vmx"]
radius = 5.0
height = 48.0
height = 33.32
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_85jde"]

View File

@@ -13,6 +13,9 @@ var humanInteractionTarget: Human = null
@onready var state_machine := animation_tree.get("parameters/HumanState/playback") as AnimationNodeStateMachinePlayback
@onready var interactionZone : InteractionZone = $"interaction zone"
var interactionClueFor : Human
var interactionPaused= false
signal start_intracting
var last_facing_direction = Vector2(0,1) # facing south
@@ -31,6 +34,11 @@ func face(whereToFace: Vector2) -> void:
func decideAction() -> void:
pass
func _unhandled_input(event: InputEvent) -> void:
if interactionPaused and interactionClueFor:
interactionPaused = false
enable_interaction_clue(interactionClueFor)
func updateFacingDirectionInAnimationTree():
animation_tree.set("parameters/HumanState/grabing/blend_position", last_facing_direction)
animation_tree.set("parameters/HumanState/idling/blend_position", last_facing_direction)
@@ -67,7 +75,8 @@ func _on_area_2d_body_entered(body: Node2D) -> void:
func start_interaction(askingForInteraction: Human):
emit_signal("start_intracting", askingForInteraction)
disable_interaction_clue()
interactionPaused = true
pause_or_stop_interaction_clue()
func stop_interaction():
humanInteractionTarget = null
@@ -75,7 +84,15 @@ func stop_interaction():
func get_feet_global_position():
return global_position + Vector2(0, 43)
func pause_or_stop_interaction_clue():
if interactionZone:
var mat = $Sprite2D.get("material") as ShaderMaterial
if mat:
mat.set_shader_parameter("line_thickness", 0)
interactionZone.disable_interaction_clue()
func enable_interaction_clue(from: Human):
interactionClueFor = from
if interactionZone:
var mat = $Sprite2D.get("material") as ShaderMaterial
if mat:
@@ -83,8 +100,6 @@ func enable_interaction_clue(from: Human):
interactionZone.enable_interaction_clue(from)
func disable_interaction_clue():
if interactionZone:
var mat = $Sprite2D.get("material") as ShaderMaterial
if mat:
mat.set_shader_parameter("line_thickness", 0)
interactionZone.disable_interaction_clue()
interactionClueFor = null
interactionPaused = false
pause_or_stop_interaction_clue()

View File

@@ -40,9 +40,6 @@ func _ready() -> void:
obstacles.get_cell_tile_data(tile_position).get_collision_polygons_count(0)):
astar_grid.set_point_solid(tile_position)
#TODO find if the world cell is matching a semaphore pylon
func _process(delta: float) -> void:
if !controled:
return

View File

@@ -10,7 +10,7 @@
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_a4vmx"]
radius = 5.0
height = 48.0
height = 44.0
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_85jde"]

View File

@@ -1,3 +1,7 @@
extends Node
var isUsingTouch = false
var hasChosenNotToMakeChoices = false
var hasChosenToMakeChoices = false
var hasCompletedBobDialogue = false
var playerIsDeaf = false