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@@ -2564,7 +2564,7 @@ texture_region_size = Vector2i(48, 48)
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28:25/0/z_index = 2000
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28:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:26/0 = 0
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0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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1:26/0 = 0
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1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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2:26/0 = 0
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@@ -2875,7 +2875,7 @@ texture_region_size = Vector2i(48, 48)
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28:34/0 = 0
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28:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:35/0 = 0
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0:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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1:35/0 = 0
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1:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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2:35/0 = 0
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@@ -3194,7 +3194,7 @@ texture_region_size = Vector2i(48, 48)
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15:47/0 = 0
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15:47/0/z_index = 2000
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23:47/0 = 0
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23:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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23:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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24:47/0 = 0
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24:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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25:47/0 = 0
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@@ -3204,7 +3204,7 @@ texture_region_size = Vector2i(48, 48)
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27:47/0 = 0
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27:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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28:47/0 = 0
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28:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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28:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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1:48/0 = 0
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1:48/0/z_index = 2000
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1:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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@@ -3667,7 +3667,7 @@ texture_region_size = Vector2i(48, 48)
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21:57/0 = 0
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22:57/0 = 0
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1:58/0 = 0
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1:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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1:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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2:58/0 = 0
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3:58/0 = 0
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3:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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@@ -3675,7 +3675,7 @@ texture_region_size = Vector2i(48, 48)
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5:58/0 = 0
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6:58/0 = 0
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7:58/0 = 0
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7:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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7:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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8:58/0 = 0
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8:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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9:58/0 = 0
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@@ -3699,7 +3699,7 @@ texture_region_size = Vector2i(48, 48)
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18:58/0 = 0
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18:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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19:58/0 = 0
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19:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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19:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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1:59/0 = 0
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2:59/0 = 0
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3:59/0 = 0
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@@ -12473,7 +12473,7 @@ texture_region_size = Vector2i(48, 48)
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17:14/0 = 0
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17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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18:14/0 = 0
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18:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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18:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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20:14/0 = 0
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21:14/0 = 0
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22:14/0 = 0
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@@ -12482,7 +12482,7 @@ texture_region_size = Vector2i(48, 48)
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25:14/0 = 0
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26:14/0 = 0
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0:15/0 = 0
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0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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1:15/0 = 0
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1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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2:15/0 = 0
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@@ -12490,7 +12490,7 @@ texture_region_size = Vector2i(48, 48)
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3:15/0 = 0
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3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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4:15/0 = 0
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4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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6:15/0 = 0
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7:15/0 = 0
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8:15/0 = 0
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@@ -12501,7 +12501,7 @@ texture_region_size = Vector2i(48, 48)
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15:15/0 = 0
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15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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16:15/0 = 0
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16:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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16:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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17:15/0 = 0
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18:15/0 = 0
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20:15/0 = 0
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@@ -12791,7 +12791,7 @@ texture_region_size = Vector2i(48, 48)
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28:24/0 = 0
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29:24/0 = 0
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0:25/0 = 0
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0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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1:25/0 = 0
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1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 5.24408, -24, 5.24408)
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2:25/0 = 0
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@@ -12805,7 +12805,7 @@ texture_region_size = Vector2i(48, 48)
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6:25/0 = 0
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6:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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7:25/0 = 0
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7:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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7:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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9:25/0 = 0
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10:25/0 = 0
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11:25/0 = 0
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@@ -65270,14 +65270,14 @@ texture_region_size = Vector2i(48, 48)
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31:11/0 = 0
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31:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:12/0 = 0
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0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
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|
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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1:12/0 = 0
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1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442)
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|
1:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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2:12/0 = 0
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2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -11.6673, 24, -16.617, -16.4992, -24, -16.7349)
|
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3:12/0 = 0
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3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
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3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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4:12/0 = 0
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4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442)
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|
4:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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@@ -65286,13 +65286,13 @@ texture_region_size = Vector2i(48, 48)
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7:12/0 = 0
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7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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8:12/0 = 0
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8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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10:12/0 = 0
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10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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11:12/0 = 0
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11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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13:12/0 = 0
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13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
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|
13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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14:12/0 = 0
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14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442)
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14:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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@@ -65314,7 +65314,7 @@ texture_region_size = Vector2i(48, 48)
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24:12/0 = 0
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24:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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26:12/0 = 0
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26:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
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|
26:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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27:12/0 = 0
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27:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, -17.9134, -24, -17.442)
|
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|
27:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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|
@@ -65325,7 +65325,7 @@ texture_region_size = Vector2i(48, 48)
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30:12/0 = 0
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30:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
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|
31:12/0 = 0
|
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31:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
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|
31:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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0:14/0 = 0
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0:14/0/z_index = 2000
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1:14/0 = 0
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@@ -65847,13 +65847,13 @@ texture_region_size = Vector2i(48, 48)
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31:22/0 = 0
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|
31:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
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|
|
0:23/0 = 0
|
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|
0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
|
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|
0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
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|
1:23/0 = 0
|
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|
1:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
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|
2:23/0 = 0
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|
2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -11.6673, 24, -16.617, -16.4992, -24, -16.7349)
|
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|
3:23/0 = 0
|
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|
3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
|
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|
3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
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|
4:23/0 = 0
|
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|
4:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
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|
5:23/0 = 0
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|
@@ -65865,9 +65865,9 @@ texture_region_size = Vector2i(48, 48)
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|
10:23/0 = 0
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|
10:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
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|
|
11:23/0 = 0
|
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|
|
|
11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
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|
11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
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|
13:23/0 = 0
|
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|
13:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
|
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|
|
|
13:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
14:23/0 = 0
|
|
|
|
|
14:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
15:23/0 = 0
|
|
|
|
|
@@ -65883,9 +65883,9 @@ texture_region_size = Vector2i(48, 48)
|
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|
21:23/0 = 0
|
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|
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|
21:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
23:23/0 = 0
|
|
|
|
|
23:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
23:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
24:23/0 = 0
|
|
|
|
|
24:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
24:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
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|
26:23/0 = 0
|
|
|
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|
26:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 17.1057, 24, -24, 24)
|
|
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|
27:23/0 = 0
|
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@@ -65897,7 +65897,7 @@ texture_region_size = Vector2i(48, 48)
|
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30:23/0 = 0
|
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|
30:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
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|
31:23/0 = 0
|
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|
31:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
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|
31:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
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|
15:25/0 = 0
|
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|
15:25/0/z_index = 2000
|
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16:25/0 = 0
|
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|
@@ -66520,7 +66520,7 @@ texture_region_size = Vector2i(48, 48)
|
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1:39/0 = 0
|
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|
1:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
3:39/0 = 0
|
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|
3:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
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|
3:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
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|
|
4:39/0 = 0
|
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|
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|
4:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
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|
5:39/0 = 0
|
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|
@@ -66529,7 +66529,7 @@ texture_region_size = Vector2i(48, 48)
|
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|
6:39/0 = 0
|
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|
6:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
7:39/0 = 0
|
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|
|
|
7:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
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|
|
7:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
9:39/0 = 0
|
|
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|
|
10:39/0 = 0
|
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|
|
11:39/0 = 0
|
|
|
|
|
@@ -66654,7 +66654,7 @@ texture_region_size = Vector2i(48, 48)
|
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|
28:41/0 = 0
|
|
|
|
|
28:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:42/0 = 0
|
|
|
|
|
0:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
1:42/0 = 0
|
|
|
|
|
1:42/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
2:42/0 = 0
|
|
|
|
|
@@ -66670,14 +66670,14 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
7:42/0 = 0
|
|
|
|
|
7:42/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
8:42/0 = 0
|
|
|
|
|
8:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
8:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
9:42/0 = 0
|
|
|
|
|
10:42/0 = 0
|
|
|
|
|
11:42/0 = 0
|
|
|
|
|
12:42/0 = 0
|
|
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|
|
13:42/0 = 0
|
|
|
|
|
15:42/0 = 0
|
|
|
|
|
15:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
15:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
16:42/0 = 0
|
|
|
|
|
16:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
17:42/0 = 0
|
|
|
|
|
@@ -66690,9 +66690,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
20:42/0 = 0
|
|
|
|
|
20:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
21:42/0 = 0
|
|
|
|
|
21:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
21:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
23:42/0 = 0
|
|
|
|
|
23:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
23:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
24:42/0 = 0
|
|
|
|
|
24:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
25:42/0 = 0
|
|
|
|
|
@@ -66703,7 +66703,7 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
27:42/0 = 0
|
|
|
|
|
27:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
28:42/0 = 0
|
|
|
|
|
28:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
28:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
1:43/0 = 0
|
|
|
|
|
1:44/0 = 0
|
|
|
|
|
14:44/0 = 0
|
|
|
|
|
@@ -68017,7 +68017,7 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
21:77/0 = 0
|
|
|
|
|
21:77/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
22:77/0 = 0
|
|
|
|
|
22:77/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
22:77/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
5:78/0 = 0
|
|
|
|
|
5:78/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 2.66667)
|
|
|
|
|
6:78/0 = 0
|
|
|
|
|
@@ -69097,9 +69097,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
17:31/0 = 0
|
|
|
|
|
17:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
19:31/0 = 0
|
|
|
|
|
19:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
19:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
20:31/0 = 0
|
|
|
|
|
20:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
20:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
21:31/0 = 0
|
|
|
|
|
21:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
22:31/0 = 0
|
|
|
|
|
@@ -69113,9 +69113,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
25:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
25:31/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
26:31/0 = 0
|
|
|
|
|
26:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
26:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
27:31/0 = 0
|
|
|
|
|
27:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
27:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
0:32/0 = 0
|
|
|
|
|
0:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
1:32/0 = 0
|
|
|
|
|
@@ -69153,7 +69153,7 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
17:32/0 = 0
|
|
|
|
|
17:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:33/0 = 0
|
|
|
|
|
0:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
1:33/0 = 0
|
|
|
|
|
1:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
2:33/0 = 0
|
|
|
|
|
@@ -69185,9 +69185,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
15:33/0 = 0
|
|
|
|
|
15:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
16:33/0 = 0
|
|
|
|
|
16:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
16:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
17:33/0 = 0
|
|
|
|
|
17:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
17:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
19:33/0 = 0
|
|
|
|
|
19:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
20:33/0 = 0
|
|
|
|
|
@@ -69261,9 +69261,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
17:35/0 = 0
|
|
|
|
|
17:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
19:35/0 = 0
|
|
|
|
|
19:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
19:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
20:35/0 = 0
|
|
|
|
|
20:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
20:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
21:35/0 = 0
|
|
|
|
|
21:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
22:35/0 = 0
|
|
|
|
|
@@ -69275,9 +69275,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
25:35/0 = 0
|
|
|
|
|
25:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
26:35/0 = 0
|
|
|
|
|
26:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
26:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
27:35/0 = 0
|
|
|
|
|
27:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
27:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
0:36/0 = 0
|
|
|
|
|
0:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
1:36/0 = 0
|
|
|
|
|
@@ -69368,7 +69368,7 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
26:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
27:37/0 = 0
|
|
|
|
|
0:38/0 = 0
|
|
|
|
|
0:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
1:38/0 = 0
|
|
|
|
|
1:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
2:38/0 = 0
|
|
|
|
|
@@ -69400,9 +69400,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
15:38/0 = 0
|
|
|
|
|
15:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
16:38/0 = 0
|
|
|
|
|
16:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
16:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
17:38/0 = 0
|
|
|
|
|
17:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
17:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
19:38/0 = 0
|
|
|
|
|
19:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
20:38/0 = 0
|
|
|
|
|
@@ -69422,9 +69422,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
27:38/0 = 0
|
|
|
|
|
27:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
19:39/0 = 0
|
|
|
|
|
19:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
19:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
20:39/0 = 0
|
|
|
|
|
20:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
20:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
21:39/0 = 0
|
|
|
|
|
21:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
22:39/0 = 0
|
|
|
|
|
@@ -69436,9 +69436,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
25:39/0 = 0
|
|
|
|
|
25:39/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
26:39/0 = 0
|
|
|
|
|
26:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
26:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
27:39/0 = 0
|
|
|
|
|
27:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
27:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
0:40/0 = 0
|
|
|
|
|
0:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
1:40/0 = 0
|
|
|
|
|
@@ -69572,9 +69572,9 @@ texture_region_size = Vector2i(48, 48)
|
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|
27:42/0 = 0
|
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|
27:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:43/0 = 0
|
|
|
|
|
0:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
1:43/0 = 0
|
|
|
|
|
1:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
1:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
2:43/0 = 0
|
|
|
|
|
2:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
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|
|
3:43/0 = 0
|
|
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|
|
@@ -69590,7 +69590,7 @@ texture_region_size = Vector2i(48, 48)
|
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|
8:43/0 = 0
|
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|
8:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
10:43/0 = 0
|
|
|
|
|
10:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
10:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
11:43/0 = 0
|
|
|
|
|
11:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
12:43/0 = 0
|
|
|
|
|
@@ -69602,11 +69602,11 @@ texture_region_size = Vector2i(48, 48)
|
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|
15:43/0 = 0
|
|
|
|
|
15:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
16:43/0 = 0
|
|
|
|
|
16:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
16:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
19:43/0 = 0
|
|
|
|
|
19:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
19:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
20:43/0 = 0
|
|
|
|
|
20:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
20:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
21:43/0 = 0
|
|
|
|
|
21:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
22:43/0 = 0
|
|
|
|
|
@@ -69618,9 +69618,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
25:43/0 = 0
|
|
|
|
|
25:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
26:43/0 = 0
|
|
|
|
|
26:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
26:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
27:43/0 = 0
|
|
|
|
|
27:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
27:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
0:45/0 = 0
|
|
|
|
|
0:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
1:45/0 = 0
|
|
|
|
|
@@ -69730,9 +69730,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
29:46/0 = 0
|
|
|
|
|
29:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:47/0 = 0
|
|
|
|
|
0:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
1:47/0 = 0
|
|
|
|
|
1:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
1:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
2:47/0 = 0
|
|
|
|
|
2:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
3:47/0 = 0
|
|
|
|
|
@@ -69748,9 +69748,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
8:47/0 = 0
|
|
|
|
|
8:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2.91667, -24, 24, -24, 24, 24, -2.41667, 24)
|
|
|
|
|
10:47/0 = 0
|
|
|
|
|
10:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
10:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
11:47/0 = 0
|
|
|
|
|
11:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
11:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
12:47/0 = 0
|
|
|
|
|
12:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
13:47/0 = 0
|
|
|
|
|
@@ -69880,9 +69880,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
29:50/0 = 0
|
|
|
|
|
29:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:51/0 = 0
|
|
|
|
|
0:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
1:51/0 = 0
|
|
|
|
|
1:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
1:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
2:51/0 = 0
|
|
|
|
|
2:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
3:51/0 = 0
|
|
|
|
|
@@ -70039,9 +70039,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
30:54/0 = 0
|
|
|
|
|
31:54/0 = 0
|
|
|
|
|
0:55/0 = 0
|
|
|
|
|
0:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
1:55/0 = 0
|
|
|
|
|
1:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
1:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
2:55/0 = 0
|
|
|
|
|
2:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
3:55/0 = 0
|
|
|
|
|
@@ -70223,9 +70223,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
28:60/0 = 0
|
|
|
|
|
28:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:61/0 = 0
|
|
|
|
|
0:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
1:61/0 = 0
|
|
|
|
|
1:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
1:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
2:61/0 = 0
|
|
|
|
|
2:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
3:61/0 = 0
|
|
|
|
|
@@ -70255,9 +70255,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
16:61/0 = 0
|
|
|
|
|
16:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
17:61/0 = 0
|
|
|
|
|
17:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
17:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
18:61/0 = 0
|
|
|
|
|
18:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
18:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
20:61/0 = 0
|
|
|
|
|
20:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
21:61/0 = 0
|
|
|
|
|
@@ -70273,9 +70273,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
26:61/0 = 0
|
|
|
|
|
26:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
27:61/0 = 0
|
|
|
|
|
27:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
27:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
28:61/0 = 0
|
|
|
|
|
28:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
28:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
3:62/0 = 0
|
|
|
|
|
4:62/0 = 0
|
|
|
|
|
5:62/0 = 0
|
|
|
|
|
@@ -70402,9 +70402,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
27:65/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
28:65/0 = 0
|
|
|
|
|
0:66/0 = 0
|
|
|
|
|
0:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
0:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
1:66/0 = 0
|
|
|
|
|
1:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
1:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
|
|
|
|
|
2:66/0 = 0
|
|
|
|
|
2:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
3:66/0 = 0
|
|
|
|
|
@@ -70434,9 +70434,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
16:66/0 = 0
|
|
|
|
|
16:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
17:66/0 = 0
|
|
|
|
|
17:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
17:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
18:66/0 = 0
|
|
|
|
|
18:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
18:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
20:66/0 = 0
|
|
|
|
|
20:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
21:66/0 = 0
|
|
|
|
|
@@ -70452,9 +70452,9 @@ texture_region_size = Vector2i(48, 48)
|
|
|
|
|
26:66/0 = 0
|
|
|
|
|
26:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
27:66/0 = 0
|
|
|
|
|
27:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
27:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
28:66/0 = 0
|
|
|
|
|
28:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
|
|
|
|
|
28:66/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
|
|
|
|
|
22:67/0 = 0
|
|
|
|
|
23:67/0 = 0
|
|
|
|
|
24:67/0 = 0
|
|
|
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@@ -70541,9 +70541,9 @@ texture_region_size = Vector2i(48, 48)
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25:69/0 = 0
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26:69/0 = 0
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0:70/0 = 0
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0:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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1:70/0 = 0
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1:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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1:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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2:70/0 = 0
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2:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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3:70/0 = 0
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@@ -70573,9 +70573,9 @@ texture_region_size = Vector2i(48, 48)
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16:70/0 = 0
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16:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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17:70/0 = 0
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17:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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17:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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18:70/0 = 0
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18:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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18:70/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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21:70/0 = 0
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22:70/0 = 0
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23:70/0 = 0
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@@ -70810,7 +70810,7 @@ texture_region_size = Vector2i(48, 48)
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29:80/0 = 0
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30:80/0 = 0
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0:81/0 = 0
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0:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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1:81/0 = 0
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1:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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2:81/0 = 0
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@@ -70824,9 +70824,9 @@ texture_region_size = Vector2i(48, 48)
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6:81/0 = 0
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6:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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7:81/0 = 0
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7:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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7:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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8:81/0 = 0
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8:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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8:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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10:81/0 = 0
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10:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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11:81/0 = 0
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@@ -70842,9 +70842,9 @@ texture_region_size = Vector2i(48, 48)
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16:81/0 = 0
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16:81/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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17:81/0 = 0
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17:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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17:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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18:81/0 = 0
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18:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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18:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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26:81/0 = 0
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27:81/0 = 0
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28:81/0 = 0
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@@ -70952,7 +70952,7 @@ texture_region_size = Vector2i(48, 48)
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23:84/0 = 0
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24:84/0 = 0
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0:85/0 = 0
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0:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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0:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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1:85/0 = 0
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1:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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2:85/0 = 0
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@@ -70966,8 +70966,9 @@ texture_region_size = Vector2i(48, 48)
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6:85/0 = 0
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6:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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7:85/0 = 0
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7:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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7:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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8:85/0 = 0
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8:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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10:85/0 = 0
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10:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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11:85/0 = 0
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@@ -70983,9 +70984,9 @@ texture_region_size = Vector2i(48, 48)
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16:85/0 = 0
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16:85/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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17:85/0 = 0
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17:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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17:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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18:85/0 = 0
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18:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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18:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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19:85/0 = 0
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19:85/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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20:85/0 = 0
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@@ -71086,7 +71087,7 @@ texture_region_size = Vector2i(48, 48)
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10:89/0 = 0
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10:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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11:89/0 = 0
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11:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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11:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, 24, 24)
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12:89/0 = 0
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12:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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13:89/0 = 0
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@@ -71098,9 +71099,9 @@ texture_region_size = Vector2i(48, 48)
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16:89/0 = 0
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16:89/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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17:89/0 = 0
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17:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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17:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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18:89/0 = 0
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18:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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18:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, -24, 24)
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19:89/0 = 0
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19:89/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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20:89/0 = 0
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