Pas d'anti aliasing et voilà
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@@ -1,10 +1,8 @@
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extends Node
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@onready var controled:Human = get_parent()
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@export var dialogue : Resource
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func _on_character_body_2d_start_intracting(interactingWith: Human) -> void:
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controled.face(interactingWith.global_position)
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# ouvre un dialogue
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var resource = load("res://caracters/bob/bob.dialogue")
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DialogueManager.show_dialogue_balloon(resource, "start")
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DialogueManager.show_dialogue_balloon(dialogue, "start")
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