plein de trucs dont des dialogues!

et ouai! appuye sur e pour parler au npc
This commit is contained in:
Thomas
2025-03-05 21:40:07 +01:00
parent a90ebb0589
commit ab988eaaac
132 changed files with 14528 additions and 50 deletions

View File

@@ -80,10 +80,10 @@ advance_mode = 2
states/End/position = Vector2(946, 81.8025)
states/Start/position = Vector2(161.333, 82)
states/grabing/node = SubResource("AnimationNodeBlendSpace2D_8okss")
states/grabing/position = Vector2(629, 81.037)
states/grabing/position = Vector2(667.667, 81.7696)
states/idling/node = SubResource("AnimationNodeBlendSpace2D_epue7")
states/idling/position = Vector2(383.148, 81.5555)
states/walking/node = ExtResource("1_wk1fq")
states/walking/position = Vector2(382.556, -106.667)
transitions = ["Start", "walking", SubResource("AnimationNodeStateMachineTransition_qfvli"), "walking", "idling", SubResource("AnimationNodeStateMachineTransition_8rhh4"), "idling", "walking", SubResource("AnimationNodeStateMachineTransition_b5dux"), "Start", "idling", SubResource("AnimationNodeStateMachineTransition_8q1xr"), "idling", "grabing", SubResource("AnimationNodeStateMachineTransition_on1es"), "walking", "grabing", SubResource("AnimationNodeStateMachineTransition_pxk2l"), "grabing", "idling", SubResource("AnimationNodeStateMachineTransition_t6jft")]
graph_offset = Vector2(-54, -204)
graph_offset = Vector2(1, -190)