plein de trucs dont des dialogues!
et ouai! appuye sur e pour parler au npc
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@@ -1,5 +1,6 @@
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[gd_scene load_steps=10 format=3 uid="uid://vclpg4e4ql54"]
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[gd_scene load_steps=12 format=3 uid="uid://vclpg4e4ql54"]
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[ext_resource type="Script" path="res://caracters/human.gd" id="1_l1sti"]
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[ext_resource type="Script" path="res://caracters/player/player_controler.gd" id="1_oapm5"]
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[ext_resource type="AnimationNodeStateMachine" uid="uid://ddr1ltkievtku" path="res://animations/human/human_state_machine.tres" id="3_1y7fn"]
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[ext_resource type="PackedScene" uid="uid://bvsendl25xjju" path="res://animations/human/human_animation_player.tscn" id="3_c286j"]
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@@ -23,12 +24,18 @@ node_connections = [&"TimeScale", 0, &"HumanState", &"output", 0, &"TimeScale"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1kv0e"]
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size = Vector2(40, 10)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_11ib5"]
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size = Vector2(20, 150)
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[node name="CharacterBody2D" type="CharacterBody2D"]
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z_index = 100
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motion_mode = 1
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script = ExtResource("1_oapm5")
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script = ExtResource("1_l1sti")
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metadata/_edit_vertical_guides_ = [-20.0]
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metadata/_edit_horizontal_guides_ = [48.0]
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[node name="Camera2D" type="Camera2D" parent="."]
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zoom = Vector2(1.5, 1.5)
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position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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@@ -43,7 +50,7 @@ tree_root = SubResource("AnimationNodeBlendTree_iwsa7")
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advance_expression_base_node = NodePath("..")
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anim_player = NodePath("../AnimationPlayer")
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parameters/HumanState/grabing/blend_position = Vector2(0, 0)
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parameters/HumanState/idling/blend_position = Vector2(0, 0)
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parameters/HumanState/idling/blend_position = Vector2(0.000657439, 1.0284)
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parameters/HumanState/walking/blend_position = Vector2(0, 0)
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parameters/TimeScale/scale = 1.0
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@@ -69,5 +76,17 @@ position = Vector2(0, 43)
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rotation = 1.5708
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shape = SubResource("CapsuleShape2D_a4vmx")
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[node name="controleur" type="Node2D" parent="." node_paths=PackedStringArray("human", "ray")]
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script = ExtResource("1_oapm5")
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human = NodePath("..")
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ray = NodePath("../ShapeCast2D")
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[node name="ShapeCast2D" type="ShapeCast2D" parent="."]
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shape = SubResource("RectangleShape2D_11ib5")
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target_position = Vector2(1, 90)
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collision_mask = 8
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collide_with_areas = true
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collide_with_bodies = false
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[connection signal="area_entered" from="Area2D" to="." method="_on_area_2d_area_entered"]
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[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
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