le player se pilote à la souris ou avec le doigt
reste à faire: intérargir avec bob
This commit is contained in:
61
vehicules/car_pathfinder.gd
Normal file
61
vehicules/car_pathfinder.gd
Normal file
@@ -0,0 +1,61 @@
|
||||
class_name NPCCar
|
||||
extends PathFollow2D
|
||||
|
||||
@export var car : Car
|
||||
@export var distanceMax = 100
|
||||
|
||||
var astar_grid: AStarGrid2D
|
||||
var toFollow: Array[Vector2i]
|
||||
@export var world: TileMapLayer
|
||||
|
||||
var CARLAYER = 1
|
||||
|
||||
func _ready() -> void:
|
||||
astar_grid = AStarGrid2D.new()
|
||||
astar_grid.region = world.get_used_rect()
|
||||
astar_grid.cell_size = Vector2(48, 48)
|
||||
astar_grid.diagonal_mode = AStarGrid2D.DIAGONAL_MODE_AT_LEAST_ONE_WALKABLE
|
||||
astar_grid.default_compute_heuristic = AStarGrid2D.HEURISTIC_MANHATTAN
|
||||
astar_grid.default_estimate_heuristic = AStarGrid2D.HEURISTIC_MANHATTAN
|
||||
astar_grid.update()
|
||||
|
||||
# only take into account the tiles that are marked with a navigation layer for cars
|
||||
for x in world.get_used_rect().size.x:
|
||||
for y in world.get_used_rect().size.y:
|
||||
var tile_position = Vector2(
|
||||
x + world.get_used_rect().position.x,
|
||||
y + world.get_used_rect().position.y,
|
||||
)
|
||||
var tile_data = world.get_cell_tile_data(tile_position)
|
||||
if tile_data == null or tile_data.get_navigation_polygon(CARLAYER) == null:
|
||||
astar_grid.set_point_solid(tile_position)
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if car == null:
|
||||
return
|
||||
# make the wanted position on the track move ahead by a certain amount
|
||||
if position.distance_to(car.position) < distanceMax and (toFollow == null or toFollow.is_empty()):
|
||||
progress += 200
|
||||
# compute the new navigation points the car should follow
|
||||
var points = astar_grid.get_id_path(
|
||||
world.local_to_map(world.to_local(car.global_position)),
|
||||
world.local_to_map(world.to_local(global_position))
|
||||
).slice(1)
|
||||
if !points.is_empty():
|
||||
toFollow = points
|
||||
|
||||
if OS.is_debug_build():
|
||||
$Label.text = (
|
||||
"position "+str(global_position)+
|
||||
"\n, map position "+ str(world.local_to_map(world.to_local(global_position)))+
|
||||
"\npoint to follow "+str(toFollow)+
|
||||
"\n world position" + str(world.global_position)
|
||||
)
|
||||
|
||||
if !toFollow.is_empty():
|
||||
if world.local_to_map(world.to_local(car.global_position)) == toFollow.front():
|
||||
toFollow.pop_front()
|
||||
if !toFollow.is_empty():
|
||||
car.moveTo(world.to_global(world.map_to_local(toFollow.front())));
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cl201baro5y5"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/pathFollow.gd" id="1_fbnn2"]
|
||||
[ext_resource type="Script" path="res://vehicules/car_pathfinder.gd" id="1_fbnn2"]
|
||||
|
||||
[node name="voiture_pnj" type="PathFollow2D"]
|
||||
position = Vector2(-411, 81)
|
||||
|
||||
Reference in New Issue
Block a user