faire le ménage dans le bouzin
abracadabrac!
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36
caracters/player/player_controler.gd
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36
caracters/player/player_controler.gd
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class_name PlayerControler
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extends CharacterBody2D
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@export var speed = 450 # How fast the player will move (pixels/sec).
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# intensions of the player turner into a boolean
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@export var wants_to_grab = false;
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@onready var animation_tree := $AnimationTree
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@onready var state_machine := animation_tree.get("parameters/playback") as AnimationNodeStateMachinePlayback
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var last_facing_direction = Vector2(0,-1) # facing south
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func readInputs():
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wants_to_grab = Input.is_action_pressed("grab");
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if state_machine.get_current_node() == "grabing":
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velocity = Vector2(0,0);
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else:
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velocity = Input.get_vector("move_left", "move_right", "move_up", "move_down") * speed
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func updateFacingDirectionInAnimationTree():
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animation_tree.set("parameters/walking/blend_position", last_facing_direction)
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animation_tree.set("parameters/idling/blend_position", last_facing_direction)
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animation_tree.set("parameters/grabing/blend_position", last_facing_direction)
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func _physics_process(delta):
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readInputs()
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# move the caracter
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move_and_slide()
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# compute the direction the player wants to look at
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if velocity:
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last_facing_direction = velocity.normalized()
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updateFacingDirectionInAnimationTree()
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