la porte de la boulangerie est réparée

bonne nuit
This commit is contained in:
Thomas
2025-02-24 22:03:01 +01:00
parent 65a74f0845
commit bfb8b5b7fd
4 changed files with 13 additions and 11 deletions

View File

@@ -50666,14 +50666,17 @@ texture_region_size = Vector2i(48, 48)
4:137/0 = 0
4:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
5:137/0 = 0
5:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24.5833, 27, 1.91667, 25.6667, 0.75, 24, 0.916666, 6.33333, 24, 6.83333)
5:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 4.33334, 4.16666, 4, 3.08333, 24, -24, 24)
5:137/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
6:137/0 = 0
6:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, 24, 6.5, -24, 6.83333)
6:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 4.66667, -24, 3.66667)
6:137/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
7:137/0 = 0
7:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333)
7:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24, 4.33334, -4.16666, 4, -3.08333, 24, 24, 24)
7:137/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
8:137/0 = 0
8:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333)
8:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24, 4.33334, -4.16666, 4, -3.08333, 24, 24, 24)
8:137/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
10:137/0 = 0
11:137/0 = 0
11:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
@@ -57240,6 +57243,7 @@ texture_region_size = Vector2i(48, 48)
tile_size = Vector2i(48, 48)
physics_layer_0/collision_layer = 1
physics_layer_1/collision_layer = 4
physics_layer_1/collision_mask = 4
sources/2 = SubResource("TileSetAtlasSource_p8can")
sources/3 = SubResource("TileSetAtlasSource_sd7ui")
sources/4 = SubResource("TileSetAtlasSource_g6hoh")