la porte de la boulangerie est réparée
bonne nuit
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@@ -50666,14 +50666,17 @@ texture_region_size = Vector2i(48, 48)
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4:137/0 = 0
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4:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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5:137/0 = 0
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5:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24.5833, 27, 1.91667, 25.6667, 0.75, 24, 0.916666, 6.33333, 24, 6.83333)
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5:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 4.33334, 4.16666, 4, 3.08333, 24, -24, 24)
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5:137/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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6:137/0 = 0
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6:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, 24, 6.5, -24, 6.83333)
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6:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 4.66667, -24, 3.66667)
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6:137/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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7:137/0 = 0
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7:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333)
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7:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24, 4.33334, -4.16666, 4, -3.08333, 24, 24, 24)
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7:137/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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8:137/0 = 0
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8:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24.5833, 27, -1.91667, 25.6667, -0.75, 24, -0.916666, 6.33333, -24, 6.83333)
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8:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(24, -24, -24, -24, -24, 4.33334, -4.16666, 4, -3.08333, 24, 24, 24)
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8:137/0/physics_layer_1/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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10:137/0 = 0
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11:137/0 = 0
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11:137/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24)
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@@ -57240,6 +57243,7 @@ texture_region_size = Vector2i(48, 48)
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tile_size = Vector2i(48, 48)
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physics_layer_0/collision_layer = 1
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physics_layer_1/collision_layer = 4
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physics_layer_1/collision_mask = 4
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sources/2 = SubResource("TileSetAtlasSource_p8can")
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sources/3 = SubResource("TileSetAtlasSource_sd7ui")
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sources/4 = SubResource("TileSetAtlasSource_g6hoh")
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