rajouter des bus pour les différents audios

This commit is contained in:
Thomas
2025-04-14 09:13:22 +02:00
parent 6517dd744e
commit e0bbf4aa35
9 changed files with 38 additions and 11 deletions

View File

@@ -14,11 +14,6 @@ func _ready() -> void:
func _process(delta: float) -> void:
if $AudioStreamPlayer2D.get_playback_position() != 0:
GameState.float_thomas_music_position = $AudioStreamPlayer2D.get_playback_position()
var stream : AudioStream = $AudioStreamPlayer2D.stream
if stream:
var l = stream.get_length()
if is_zero_approx(l - GameState.float_thomas_music_position):
play_next_song()
func _on_load_from_game_state() -> void:
if GameState.float_thomas_music_position > 1:
@@ -38,3 +33,6 @@ func play_next_song():
func _on_outside_unload_from_screen() -> void:
$AudioStreamPlayer2D.stream_paused = true
func _on_audio_stream_player_2d_finished() -> void:
play_next_song()