rajouter des bus pour les différents audios
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@@ -10,6 +10,7 @@ extends Node2D
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var can_interact_with : Node2D
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func _unhandled_input(event: InputEvent) -> void:
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print(human.get_feet_global_position())
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human.stop_interaction()
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human.velocityVector = Vector2(0, 0)
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human.wants_to_grab = false
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