rajouter des bus pour les différents audios

This commit is contained in:
Thomas
2025-04-14 09:13:22 +02:00
parent 6517dd744e
commit e0bbf4aa35
9 changed files with 38 additions and 11 deletions

View File

@@ -103,7 +103,6 @@ position = Vector2(44, -38)
[node name="FeetSound" type="AudioStreamPlayer2D" parent="."] [node name="FeetSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("13_7opcx") stream = ExtResource("13_7opcx")
autoplay = true autoplay = true
stream_paused = true
[connection signal="start_intracting" from="." to="npcControler" method="_on_character_body_2d_start_intracting"] [connection signal="start_intracting" from="." to="npcControler" method="_on_character_body_2d_start_intracting"]
[connection signal="area_entered" from="detector" to="." method="_on_area_2d_area_entered"] [connection signal="area_entered" from="detector" to="." method="_on_area_2d_area_entered"]

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@@ -67,7 +67,7 @@ shape = SubResource("CapsuleShape2D_0816g")
stream = ExtResource("3_redb5") stream = ExtResource("3_redb5")
volume_db = 1.0 volume_db = 1.0
autoplay = true autoplay = true
stream_paused = true bus = &"Music"
playback_type = 1 playback_type = 1
parameters/looping = false parameters/looping = false

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@@ -14,11 +14,6 @@ func _ready() -> void:
func _process(delta: float) -> void: func _process(delta: float) -> void:
if $AudioStreamPlayer2D.get_playback_position() != 0: if $AudioStreamPlayer2D.get_playback_position() != 0:
GameState.float_thomas_music_position = $AudioStreamPlayer2D.get_playback_position() GameState.float_thomas_music_position = $AudioStreamPlayer2D.get_playback_position()
var stream : AudioStream = $AudioStreamPlayer2D.stream
if stream:
var l = stream.get_length()
if is_zero_approx(l - GameState.float_thomas_music_position):
play_next_song()
func _on_load_from_game_state() -> void: func _on_load_from_game_state() -> void:
if GameState.float_thomas_music_position > 1: if GameState.float_thomas_music_position > 1:
@@ -38,3 +33,6 @@ func play_next_song():
func _on_outside_unload_from_screen() -> void: func _on_outside_unload_from_screen() -> void:
$AudioStreamPlayer2D.stream_paused = true $AudioStreamPlayer2D.stream_paused = true
func _on_audio_stream_player_2d_finished() -> void:
play_next_song()

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@@ -99,7 +99,7 @@ can_walk_on_roads = true
[node name="FeetSound" type="AudioStreamPlayer" parent="."] [node name="FeetSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource("8_73an3") stream = ExtResource("8_73an3")
autoplay = true autoplay = true
stream_paused = true bus = &"player_foot_step"
playback_type = 1 playback_type = 1
[connection signal="loadFromGameState" from="." to="controleur" method="_on_character_body_2d_load_from_game_state"] [connection signal="loadFromGameState" from="." to="controleur" method="_on_character_body_2d_load_from_game_state"]

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@@ -10,6 +10,7 @@ extends Node2D
var can_interact_with : Node2D var can_interact_with : Node2D
func _unhandled_input(event: InputEvent) -> void: func _unhandled_input(event: InputEvent) -> void:
print(human.get_feet_global_position())
human.stop_interaction() human.stop_interaction()
human.velocityVector = Vector2(0, 0) human.velocityVector = Vector2(0, 0)
human.wants_to_grab = false human.wants_to_grab = false

29
default_bus_layout.tres Normal file
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@@ -0,0 +1,29 @@
[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://dd5noy53kwyyw"]
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_wdi0e"]
resource_name = "Reverb"
room_size = 0.06
damping = 0.07
spread = 0.35
[resource]
bus/1/name = &"Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"Fx"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"
bus/3/name = &"player_foot_step"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = &"Fx"
bus/3/effect/0/effect = SubResource("AudioEffectReverb_wdi0e")
bus/3/effect/0/enabled = false

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@@ -13,7 +13,7 @@ var isPlayerDeaf = false
var float_thomas_music_position = 0 var float_thomas_music_position = 0
var current_scene = "outside" var current_scene = "outside"
var position_outside = Vector2(-171, -253) var position_outside = Vector2(-134.3333, -164.0905)
var position_bakery = Vector2(461, 710) var position_bakery = Vector2(461, 710)
func update_position(p: Vector2): func update_position(p: Vector2):

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@@ -29,7 +29,7 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
var pitch = current_speed / speed var pitch = (current_speed / speed) * 1.35
if is_zero_approx(pitch): if is_zero_approx(pitch):
pitch = 0.01 pitch = 0.01
$AudioStreamPlayer2D.pitch_scale = pitch $AudioStreamPlayer2D.pitch_scale = pitch

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@@ -604,7 +604,7 @@ target_position = Vector2(1, -32)
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."] [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("4_o8ske") stream = ExtResource("4_o8ske")
volume_db = -15.359 volume_db = -4.687
autoplay = true autoplay = true
attenuation = 2.0 attenuation = 2.0
playback_type = 1 playback_type = 1