rajouter des bus pour les différents audios
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@@ -103,7 +103,6 @@ position = Vector2(44, -38)
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[node name="FeetSound" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("13_7opcx")
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autoplay = true
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stream_paused = true
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[connection signal="start_intracting" from="." to="npcControler" method="_on_character_body_2d_start_intracting"]
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[connection signal="area_entered" from="detector" to="." method="_on_area_2d_area_entered"]
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@@ -67,7 +67,7 @@ shape = SubResource("CapsuleShape2D_0816g")
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stream = ExtResource("3_redb5")
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volume_db = 1.0
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autoplay = true
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stream_paused = true
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bus = &"Music"
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playback_type = 1
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parameters/looping = false
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@@ -14,11 +14,6 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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if $AudioStreamPlayer2D.get_playback_position() != 0:
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GameState.float_thomas_music_position = $AudioStreamPlayer2D.get_playback_position()
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var stream : AudioStream = $AudioStreamPlayer2D.stream
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if stream:
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var l = stream.get_length()
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if is_zero_approx(l - GameState.float_thomas_music_position):
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play_next_song()
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func _on_load_from_game_state() -> void:
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if GameState.float_thomas_music_position > 1:
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@@ -38,3 +33,6 @@ func play_next_song():
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func _on_outside_unload_from_screen() -> void:
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$AudioStreamPlayer2D.stream_paused = true
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func _on_audio_stream_player_2d_finished() -> void:
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play_next_song()
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@@ -99,7 +99,7 @@ can_walk_on_roads = true
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[node name="FeetSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("8_73an3")
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autoplay = true
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stream_paused = true
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bus = &"player_foot_step"
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playback_type = 1
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[connection signal="loadFromGameState" from="." to="controleur" method="_on_character_body_2d_load_from_game_state"]
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@@ -10,6 +10,7 @@ extends Node2D
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var can_interact_with : Node2D
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func _unhandled_input(event: InputEvent) -> void:
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print(human.get_feet_global_position())
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human.stop_interaction()
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human.velocityVector = Vector2(0, 0)
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human.wants_to_grab = false
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29
default_bus_layout.tres
Normal file
29
default_bus_layout.tres
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@@ -0,0 +1,29 @@
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[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://dd5noy53kwyyw"]
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[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_wdi0e"]
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resource_name = "Reverb"
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room_size = 0.06
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damping = 0.07
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spread = 0.35
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[resource]
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bus/1/name = &"Music"
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bus/1/solo = false
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bus/1/mute = false
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bus/1/bypass_fx = false
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bus/1/volume_db = 0.0
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bus/1/send = &"Master"
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bus/2/name = &"Fx"
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bus/2/solo = false
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bus/2/mute = false
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bus/2/bypass_fx = false
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bus/2/volume_db = 0.0
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bus/2/send = &"Master"
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bus/3/name = &"player_foot_step"
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bus/3/solo = false
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bus/3/mute = false
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bus/3/bypass_fx = false
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bus/3/volume_db = 0.0
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bus/3/send = &"Fx"
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bus/3/effect/0/effect = SubResource("AudioEffectReverb_wdi0e")
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bus/3/effect/0/enabled = false
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@@ -13,7 +13,7 @@ var isPlayerDeaf = false
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var float_thomas_music_position = 0
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var current_scene = "outside"
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var position_outside = Vector2(-171, -253)
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var position_outside = Vector2(-134.3333, -164.0905)
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var position_bakery = Vector2(461, 710)
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func update_position(p: Vector2):
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@@ -29,7 +29,7 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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var pitch = current_speed / speed
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var pitch = (current_speed / speed) * 1.35
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if is_zero_approx(pitch):
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pitch = 0.01
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$AudioStreamPlayer2D.pitch_scale = pitch
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@@ -604,7 +604,7 @@ target_position = Vector2(1, -32)
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("4_o8ske")
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volume_db = -15.359
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volume_db = -4.687
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autoplay = true
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attenuation = 2.0
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playback_type = 1
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