Les voitures! Des carrosses à escence.
Et bien les voitures vois-tu, maintenant elles utilisent aussi l'animation tree, le state machine of the future et les super autres magiqueries. Elles bougent grace à un Path2D qui est suivit par un PathFollow2D qui leur sert de lapin. Elles suivent le lapin, sans cesse et sans cesse. Elles sont sage.
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@@ -1,6 +1,6 @@
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[gd_resource type="AnimationNodeStateMachine" load_steps=19 format=3 uid="uid://ddr1ltkievtku"]
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[ext_resource type="AnimationNodeBlendSpace2D" uid="uid://cy73mgvdr54rh" path="res://animations/human/human_walking_blend.tres" id="1_svxl8"]
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[ext_resource type="AnimationNodeBlendSpace2D" uid="uid://cy73mgvdr54rh" path="res://animations/human/human_walking_blend.tres" id="1_wk1fq"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8th2p"]
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animation = &"grabbing_left"
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@@ -77,12 +77,13 @@ switch_mode = 2
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advance_mode = 2
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[resource]
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states/End/position = Vector2(946, 81.8025)
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states/Start/position = Vector2(161.333, 82)
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states/grabing/node = SubResource("AnimationNodeBlendSpace2D_8okss")
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states/grabing/position = Vector2(629, 81.037)
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states/idling/node = SubResource("AnimationNodeBlendSpace2D_epue7")
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states/idling/position = Vector2(383.148, 81.5555)
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states/walking/node = ExtResource("1_svxl8")
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states/walking/node = ExtResource("1_wk1fq")
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states/walking/position = Vector2(382.556, -106.667)
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transitions = ["Start", "walking", SubResource("AnimationNodeStateMachineTransition_qfvli"), "walking", "idling", SubResource("AnimationNodeStateMachineTransition_8rhh4"), "idling", "walking", SubResource("AnimationNodeStateMachineTransition_b5dux"), "Start", "idling", SubResource("AnimationNodeStateMachineTransition_8q1xr"), "idling", "grabing", SubResource("AnimationNodeStateMachineTransition_on1es"), "walking", "grabing", SubResource("AnimationNodeStateMachineTransition_pxk2l"), "grabing", "idling", SubResource("AnimationNodeStateMachineTransition_t6jft")]
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graph_offset = Vector2(-18, -138)
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graph_offset = Vector2(-54, -204)
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