feux synchronisés!

This commit is contained in:
Thomas
2025-02-26 18:14:46 +01:00
parent 660fad4ba4
commit f9243b4b81

View File

@@ -1,31 +1,33 @@
extends Node2D
class_name LightSemaphore
@export var dependantSemaphore : LightSemaphore = null
@export var synchronizedSemaphore : LightSemaphore = null
@export var hasOwnTimerEnabled = true
@onready var lights := [$Sempahore/green, $Sempahore/yellow, $Sempahore/red ];
@export var waitTicks := [5, 1, 6];
@export var light = 0;
var tickCounter = 0
func _ready() -> void:
$brakeZone.get_child(1).disabled = !light;
for i in range (lights.size()):
lights[i].visible = i == light
$Timer.wait_time = 1;
func change_light():
light += 1;
if light > 2:
light = 0;
func tick():
tickCounter+=1
if tickCounter == waitTicks[light]:
light += 1;
if light > 2:
light = 0;
tickCounter = 0;
$brakeZone.get_child(1).disabled = !light;
for i in range (lights.size()):
lights[i].visible = i == light
if synchronizedSemaphore:
synchronizedSemaphore.tick();
func _on_timer_timeout() -> void:
if hasOwnTimerEnabled:
if light == 0:
$Timer.wait_time = 1;
else:
$Timer.wait_time = 5;
$Timer.start()
change_light();
if dependantSemaphore:
dependantSemaphore.change_light();
tick();