extends Sprite2D class_name BubbleClue func setVisible(isV: bool): $ButtonClue.setVisible(false) $TouchClue.setVisible(false) visible = isV if isV: $AnimationPlayer.play("move") if GameState.isUsingTouch: $TouchClue.setVisible(true) else: $ButtonClue.setVisible(true) else: $AnimationPlayer.stop()