extends Node2D func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("menu"): open_menu() # list of scenes var outside:Node2D = null var dest_outside = preload("res://scenes/outside.tscn") var menu = null func start_game(): menu = get_child(0) if outside == null: outside = dest_outside.instantiate() add_child(outside) remove_child(menu) GameState.current_scene = "outside" outside.load_from_game_state() func open_menu(): remove_child(outside) add_child(menu) func load_game(): var save_file = FileAccess.open("user://savegame.save", FileAccess.READ) var json_string = "" while save_file.get_position() < save_file.get_length(): json_string += save_file.get_line() var json = JSON.new() if json.parse(json_string) == OK: print("load", json.data) GameState.load_save(json.data) func save_game(): var save_file = FileAccess.open("user://savegame.save", FileAccess.WRITE) save_file.store_line(JSON.stringify(GameState.save())) print(OS.get_data_dir()) save_file.close()