extends Node2D signal loadFromGameState signal unloadFromScreen @export var player : Human func load_from_game_state(): print("setting player in ", GameState.current_scene, " at ",GameState.get_position_player()) player.set_feet_global_position(GameState.get_position_player()) player.last_facing_direction = GameState.vec_last_facing_direction emit_signal("loadFromGameState") func unload(): emit_signal("unloadFromScreen") func pause(): player._on_pause_game() func resume(): player._on_resume_game()