extends StaticBody2D var songs = [ "res://assest/music/chartreuse blues.ogg", "res://assest/music/latino_accords_et_impro.ogg", "res://assest/music/balade du grand nord.ogg", ] var current_song = -1 func _ready() -> void: $AnimationPlayer.play("play") func _process(delta: float) -> void: if $AudioStreamPlayer2D.get_playback_position() != 0: GameState.float_thomas_music_position = $AudioStreamPlayer2D.get_playback_position() func _on_load_from_game_state() -> void: $AudioStreamPlayer2D.play(GameState.float_thomas_music_position) func _on_audio_stream_player_2d_finished() -> void: play_next_song() func play_next_song(): $AudioStreamPlayer2D.stop() current_song += 1 if current_song == songs.size(): current_song = 0 print("play ", songs[current_song]) $AudioStreamPlayer2D.stream= load(songs[current_song]); GameState.float_thomas_music_position = 0 $AudioStreamPlayer2D.play(GameState.float_thomas_music_position) $AnimationPlayer.play("play")