[gd_scene load_steps=4 format=3 uid="uid://baywvs4i4flug"] [sub_resource type="Animation" id="Animation_ox0ew"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [1] } [sub_resource type="Animation" id="Animation_jdm18"] resource_name = "idle_right" length = 0.7 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [56, 57, 58, 59, 60, 60, 61] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_l2iau"] _data = { "RESET": SubResource("Animation_ox0ew"), "idle_right": SubResource("Animation_jdm18") } [node name="AnimationPlayer" type="AnimationPlayer"] libraries = { "": SubResource("AnimationLibrary_l2iau") }