extends Node2D @export var animation_tree: AnimationTree @onready var player : Player = get_owner() var last_facing_direction = Vector2(0,-1) # facing south # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: var idle = !player.velocity if !idle: last_facing_direction = player.velocity.normalized() animation_tree.set("parameters/walking/blend_position", last_facing_direction) animation_tree.set("parameters/idling/blend_position", last_facing_direction) animation_tree.set("parameters/grabing/blend_position", last_facing_direction)