extends PathFollow2D @export var speed = 0.1 var voiture # Called when the node enters the scene tree for the first time. func _ready() -> void: voiture = (self.get_child(0) as Voiture) voiture.updatePosition(position.x, position.y) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: progress_ratio += delta * speed; voiture.updatePosition(position.x, position.y)