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2025-03-29 17:43:28 +01:00

9 lines
275 B
GDScript

extends Node
@onready var controled:Human = get_parent()
@export var dialogue : Resource
func _on_character_body_2d_start_intracting(interactingWith: Human) -> void:
controled.face(interactingWith.global_position)
DialogueManager.show_dialogue_balloon(dialogue, "start")