Files
chaussette.sale/shaders/transition_shader.tscn
2025-05-04 12:53:40 +02:00

72 lines
2.2 KiB
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[gd_scene load_steps=8 format=3 uid="uid://17macg0q4k8l"]
[ext_resource type="Script" uid="uid://b7wttodbehu0p" path="res://shaders/transition_shader.gd" id="1_aj5xt"]
[ext_resource type="Shader" uid="uid://bxqvbbceq70p1" path="res://shaders/transition_shader.gdshader" id="1_kyfmm"]
[ext_resource type="Texture2D" uid="uid://b5mne7k2hxq4m" path="res://shaders/masks/curtain.png" id="2_pg1r4"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_g48os"]
shader = ExtResource("1_kyfmm")
shader_parameter/cutoff = 1.0
shader_parameter/smooth_size = 0.1
shader_parameter/mask = ExtResource("2_pg1r4")
[sub_resource type="Animation" id="Animation_yg4ht"]
resource_name = "fade_in"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/cutoff")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.2, 0.4),
"transitions": PackedFloat32Array(1, 0.450625),
"update": 0,
"values": [0.0, 1.0]
}
[sub_resource type="Animation" id="Animation_mavdc"]
resource_name = "fade_out"
length = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/cutoff")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [1.0, 0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kedvi"]
_data = {
&"fade_in": SubResource("Animation_yg4ht"),
&"fade_out": SubResource("Animation_mavdc")
}
[node name="CanvasLayer" type="CanvasLayer"]
visible = false
script = ExtResource("1_aj5xt")
[node name="TransitionShader" type="ColorRect" parent="."]
material = SubResource("ShaderMaterial_g48os")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
color = Color(0, 0, 0, 1)
[node name="AnimationPlayer" type="AnimationPlayer" parent="TransitionShader"]
libraries = {
&"": SubResource("AnimationLibrary_kedvi")
}
[connection signal="animation_finished" from="TransitionShader/AnimationPlayer" to="." method="_on_animation_player_animation_finished"]