Files
chaussette.sale/scenes/bakery.gd
Thomas 5e32ed4196 Un shader de transition entre les scènes
ça fait plus propre braw
2025-04-14 17:24:10 +02:00

17 lines
425 B
GDScript

extends Node2D
signal loadFromGameState
signal unloadFromScreen
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
load_from_game_state()
func load_from_game_state():
print("setting player in bakery at ", GameState.position_bakery)
$Bakery/player.set_feet_global_position(GameState.position_bakery)
emit_signal("loadFromGameState")
func unload():
emit_signal("unloadFromScreen")