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chaussette.sale/shaders/transition_shader.gdshader
Thomas 5e32ed4196 Un shader de transition entre les scènes
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2025-04-14 17:24:10 +02:00

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shader_type canvas_item;
render_mode unshaded;
uniform float cutoff: hint_range(0.0, 1.0);
uniform float smooth_size: hint_range(0.0, 0.1);
uniform sampler2D mask: hint_default_black;
void fragment() {
float value = texture(mask, UV).r;
float alpha = smoothstep(
cutoff,
cutoff + smooth_size,
value * (1.0 - smooth_size) + smooth_size
);
COLOR = vec4(COLOR.rgb, alpha);
}