16 lines
359 B
GDScript
16 lines
359 B
GDScript
extends Node2D
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signal loadFromGameState
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signal unloadFromScreen
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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load_from_game_state()
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func load_from_game_state():
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$Bakery/player.set_feet_global_position(GameState.position_bakery)
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emit_signal("loadFromGameState")
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func unload():
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emit_signal("unloadFromScreen")
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