8 lines
230 B
GDScript
8 lines
230 B
GDScript
extends TileMapLayer
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func do_trap():
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# reinitialise the bakery position
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GameState.position_bakery = Vector2(506.361, 843.8615)
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GameState.position_outside = Vector2(233.7661, -219.3052)
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GameState._game.switch_scene("outside")
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