Files
chaussette.sale/scenes/bakery.gd
2025-03-31 13:13:07 +02:00

12 lines
286 B
GDScript

extends Node2D
signal loadFromGameState
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
load_from_game_state()
func load_from_game_state():
$Bakery/player.set_feet_global_position(GameState.position_bakery)
emit_signal("loadFromGameState")