Files
chaussette.sale/vehicules/car.gd
Thomas bf4bfb9f5a faire le ménage dans le bouzin
abracadabrac!
2025-02-21 18:30:27 +01:00

34 lines
1.1 KiB
GDScript

class_name Voiture
extends Area2D
var prevPositionX = 0;
var prevPositionY = 0;
func updatePosition(x: float, y: float) -> void:
var velocityX = prevPositionX - x;
var velocityY = prevPositionY - y;
$shapeDown.set_deferred("disabled", true);
$shapeUp.set_deferred("disabled", true);
$shapeLeft.set_deferred("disabled", true);
$shapeRight.set_deferred("disabled", true);
if(abs(velocityX) > abs(velocityY)):
if velocityX > 0 :
$AnimatedSprite2D.animation = "driving_left";
$shapeLeft.set_deferred("disabled", false);
if velocityX < 0 :
$AnimatedSprite2D.animation = "driving_right";
$shapeRight.set_deferred("disabled", false);
if(abs(velocityX) < abs(velocityY)):
if velocityY > 0 :
$AnimatedSprite2D.animation = "driving_up";
$shapeUp.set_deferred("disabled", false);
if velocityY < 0 :
$AnimatedSprite2D.animation = "driving_down";
$shapeDown.set_deferred("disabled", false);
prevPositionX = x;
prevPositionY = y;
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
$AnimatedSprite2D.play()