Files
chaussette.sale/scenes/bakery.gd
Thomas 6517dd744e des bruits de pas
tralala
2025-03-31 17:24:16 +02:00

16 lines
359 B
GDScript

extends Node2D
signal loadFromGameState
signal unloadFromScreen
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
load_from_game_state()
func load_from_game_state():
$Bakery/player.set_feet_global_position(GameState.position_bakery)
emit_signal("loadFromGameState")
func unload():
emit_signal("unloadFromScreen")