princesse/misc: suppression d'un debug
Tout simplement
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@@ -343,8 +343,6 @@ func _physics_process(delta: float) -> void:
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velocity.y = jump()
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velocity.y = fall()
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velocity.x = walk(direction)
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if not is_zero_approx(velocity.x):
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print(" walk velocity ", velocity.x )
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kick()
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move_and_handle_collisions()
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