niveau/tilemap: physique pour les nouveaux blocs
Prise en compte des derniers graphismes créés par P0nce. Trop bien, merci!
This commit is contained in:
@@ -1085,6 +1085,72 @@ texture = ExtResource("2_0lafl")
|
||||
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 8, -7, 8, -7, -8, 7, -8)
|
||||
8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
8:0/0/physics_layer_1/angular_velocity = 0.0
|
||||
12:3/0 = 0
|
||||
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
||||
12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
12:3/0/physics_layer_1/angular_velocity = 0.0
|
||||
13:3/0 = 0
|
||||
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
||||
13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
13:3/0/physics_layer_1/angular_velocity = 0.0
|
||||
14:3/0 = 0
|
||||
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
||||
14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
14:3/0/physics_layer_1/angular_velocity = 0.0
|
||||
15:3/0 = 0
|
||||
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
||||
15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
15:3/0/physics_layer_1/angular_velocity = 0.0
|
||||
15:4/0 = 0
|
||||
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
||||
15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
15:4/0/physics_layer_1/angular_velocity = 0.0
|
||||
14:4/0 = 0
|
||||
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
||||
14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
14:4/0/physics_layer_1/angular_velocity = 0.0
|
||||
14:5/0 = 0
|
||||
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
|
||||
14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
14:5/0/physics_layer_1/angular_velocity = 0.0
|
||||
15:5/0 = 0
|
||||
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
|
||||
15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
15:5/0/physics_layer_1/angular_velocity = 0.0
|
||||
11:4/0 = 0
|
||||
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5, 8, 5, 8, 8, -8, 8)
|
||||
11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
11:4/0/physics_layer_1/angular_velocity = 0.0
|
||||
12:4/0 = 0
|
||||
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 1, 8, 1, 8, 8, -8, 8)
|
||||
12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
12:4/0/physics_layer_1/angular_velocity = 0.0
|
||||
13:4/0 = 0
|
||||
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5, 8, 5, 8, 8, -8, 8)
|
||||
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
13:4/0/physics_layer_1/angular_velocity = 0.0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
|
||||
resource_name = "pics"
|
||||
@@ -1996,6 +2062,46 @@ texture = ExtResource("2_0lafl")
|
||||
15:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
15:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
12:3/0 = 0
|
||||
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
12:3/0/physics_layer_1/angular_velocity = 0.0
|
||||
13:3/0 = 0
|
||||
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
13:3/0/physics_layer_1/angular_velocity = 0.0
|
||||
14:3/0 = 0
|
||||
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
14:3/0/physics_layer_1/angular_velocity = 0.0
|
||||
15:3/0 = 0
|
||||
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
15:3/0/physics_layer_1/angular_velocity = 0.0
|
||||
15:4/0 = 0
|
||||
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
15:4/0/physics_layer_1/angular_velocity = 0.0
|
||||
14:4/0 = 0
|
||||
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
14:4/0/physics_layer_1/angular_velocity = 0.0
|
||||
14:5/0 = 0
|
||||
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
14:5/0/physics_layer_1/angular_velocity = 0.0
|
||||
15:5/0 = 0
|
||||
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
15:5/0/physics_layer_1/angular_velocity = 0.0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_4unpf"]
|
||||
physics_layer_0/collision_layer = 16
|
||||
|
||||
Reference in New Issue
Block a user