niveau/tilemap: physique pour les nouveaux blocs
Prise en compte des derniers graphismes créés par P0nce. Trop bien, merci!
This commit is contained in:
@@ -1085,6 +1085,72 @@ texture = ExtResource("2_0lafl")
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 8, -7, 8, -7, -8, 7, -8)
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 8, -7, 8, -7, -8, 7, -8)
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8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_1/angular_velocity = 0.0
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8:0/0/physics_layer_1/angular_velocity = 0.0
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12:3/0 = 0
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12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:3/0/physics_layer_0/angular_velocity = 0.0
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12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
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12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:3/0/physics_layer_1/angular_velocity = 0.0
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13:3/0 = 0
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13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:3/0/physics_layer_0/angular_velocity = 0.0
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13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
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13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:3/0/physics_layer_1/angular_velocity = 0.0
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14:3/0 = 0
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14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:3/0/physics_layer_0/angular_velocity = 0.0
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14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
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14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:3/0/physics_layer_1/angular_velocity = 0.0
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15:3/0 = 0
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15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:3/0/physics_layer_0/angular_velocity = 0.0
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15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
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15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:3/0/physics_layer_1/angular_velocity = 0.0
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15:4/0 = 0
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15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:4/0/physics_layer_0/angular_velocity = 0.0
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15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
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15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:4/0/physics_layer_1/angular_velocity = 0.0
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14:4/0 = 0
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14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:4/0/physics_layer_0/angular_velocity = 0.0
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14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
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14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:4/0/physics_layer_1/angular_velocity = 0.0
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14:5/0 = 0
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14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:5/0/physics_layer_0/angular_velocity = 0.0
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14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8)
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14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:5/0/physics_layer_1/angular_velocity = 0.0
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15:5/0 = 0
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15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:5/0/physics_layer_0/angular_velocity = 0.0
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15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
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15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:5/0/physics_layer_1/angular_velocity = 0.0
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11:4/0 = 0
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11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:4/0/physics_layer_0/angular_velocity = 0.0
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11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5, 8, 5, 8, 8, -8, 8)
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11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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11:4/0/physics_layer_1/angular_velocity = 0.0
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12:4/0 = 0
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12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:4/0/physics_layer_0/angular_velocity = 0.0
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12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 1, 8, 1, 8, 8, -8, 8)
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12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:4/0/physics_layer_1/angular_velocity = 0.0
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13:4/0 = 0
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13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:4/0/physics_layer_0/angular_velocity = 0.0
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13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 5, 8, 5, 8, 8, -8, 8)
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13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:4/0/physics_layer_1/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
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resource_name = "pics"
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resource_name = "pics"
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@@ -1996,6 +2062,46 @@ texture = ExtResource("2_0lafl")
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15:10/0/physics_layer_0/angular_velocity = 0.0
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15:10/0/physics_layer_0/angular_velocity = 0.0
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15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:10/0/physics_layer_1/angular_velocity = 0.0
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15:10/0/physics_layer_1/angular_velocity = 0.0
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12:3/0 = 0
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12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:3/0/physics_layer_0/angular_velocity = 0.0
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12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:3/0/physics_layer_1/angular_velocity = 0.0
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13:3/0 = 0
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13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:3/0/physics_layer_0/angular_velocity = 0.0
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13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:3/0/physics_layer_1/angular_velocity = 0.0
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14:3/0 = 0
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14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:3/0/physics_layer_0/angular_velocity = 0.0
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14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:3/0/physics_layer_1/angular_velocity = 0.0
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15:3/0 = 0
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15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:3/0/physics_layer_0/angular_velocity = 0.0
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15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:3/0/physics_layer_1/angular_velocity = 0.0
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15:4/0 = 0
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15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:4/0/physics_layer_0/angular_velocity = 0.0
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15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:4/0/physics_layer_1/angular_velocity = 0.0
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14:4/0 = 0
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14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:4/0/physics_layer_0/angular_velocity = 0.0
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14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:4/0/physics_layer_1/angular_velocity = 0.0
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14:5/0 = 0
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14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:5/0/physics_layer_0/angular_velocity = 0.0
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14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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14:5/0/physics_layer_1/angular_velocity = 0.0
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15:5/0 = 0
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15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:5/0/physics_layer_0/angular_velocity = 0.0
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15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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15:5/0/physics_layer_1/angular_velocity = 0.0
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[sub_resource type="TileSet" id="TileSet_4unpf"]
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[sub_resource type="TileSet" id="TileSet_4unpf"]
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physics_layer_0/collision_layer = 16
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physics_layer_0/collision_layer = 16
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