tileset/pics: réduction de la surface de contact
pour un jeu plus smooth et moins punitif, on est pas au pixel près.
This commit is contained in:
@@ -1806,7 +1806,7 @@ texture = ExtResource("2_n1x7g")
|
||||
9:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
9:5/0/physics_layer_1/angular_velocity = 0.0
|
||||
9:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-5, 8, -0.5, -1, 4, 8)
|
||||
9:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, 4, 2.5, 7, 8, 8, -9, 8, -3, 7)
|
||||
9:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
9:5/0/physics_layer_2/angular_velocity = 0.0
|
||||
10:5/0 = 0
|
||||
@@ -1814,7 +1814,7 @@ texture = ExtResource("2_n1x7g")
|
||||
10:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
10:5/0/physics_layer_1/angular_velocity = 0.0
|
||||
10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -8, -0.5, 1, -5, -8)
|
||||
10:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, -4, -3, -7, -8, -8, 9, -8, 1.5, -7)
|
||||
10:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
10:5/0/physics_layer_2/angular_velocity = 0.0
|
||||
11:5/0 = 0
|
||||
@@ -1822,7 +1822,7 @@ texture = ExtResource("2_n1x7g")
|
||||
11:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
11:5/0/physics_layer_1/angular_velocity = 0.0
|
||||
11:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -5, 1, -0.5, -8, 4)
|
||||
11:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3, -0.5, -6.5, 1.5, -8, 8, -8, -9, -6.5, -2.5)
|
||||
11:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
11:5/0/physics_layer_2/angular_velocity = 0.0
|
||||
12:5/0 = 0
|
||||
@@ -1830,7 +1830,7 @@ texture = ExtResource("2_n1x7g")
|
||||
12:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
12:5/0/physics_layer_1/angular_velocity = 0.0
|
||||
12:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, 4, -1, -0.5, 8, -5)
|
||||
12:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -0.5, 7, -3, 8, -8, 8, 9, 7, 1.5)
|
||||
12:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
12:5/0/physics_layer_2/angular_velocity = 0.0
|
||||
13:5/0 = 0
|
||||
@@ -1838,6 +1838,7 @@ texture = ExtResource("2_n1x7g")
|
||||
13:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
13:5/0/physics_layer_1/angular_velocity = 0.0
|
||||
13:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.5, 3, 1.5, 6.5, 8, 8, -9, 8, -2.5, 6.5)
|
||||
13:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
13:5/0/physics_layer_2/angular_velocity = 0.0
|
||||
|
||||
|
||||
Reference in New Issue
Block a user