Nouveau niveau

This commit is contained in:
Guillaume Piolat
2023-06-09 22:17:07 +02:00
parent a14ed916fc
commit 1def38fa00
4 changed files with 740 additions and 1 deletions

View File

@@ -10,7 +10,8 @@ var destination_map = {
"level_1":preload("res://levels/level_1.tscn"),
"level_2":preload("res://levels/level_2.tscn"),
"level_3":preload("res://levels/level_3.tscn"),
"level_4":preload("res://levels/level_4.tscn")
"level_4":preload("res://levels/level_4.tscn"),
"level_p1":preload("res://levels/level_p1.tscn")
}
@export var scene_name = "level_0"

View File

@@ -1581,6 +1581,87 @@ texture = ExtResource("2_n1x7g")
15:6/0/physics_layer_1/angular_velocity = 0.0
15:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_2/angular_velocity = 0.0
12:12/0 = 0
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_0/angular_velocity = 0.0
12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_1/angular_velocity = 0.0
12:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_2/angular_velocity = 0.0
13:12/0 = 0
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_0/angular_velocity = 0.0
13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_1/angular_velocity = 0.0
13:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_2/angular_velocity = 0.0
7:13/0 = 0
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_1/angular_velocity = 0.0
7:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_2/angular_velocity = 0.0
8:13/0 = 0
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_1/angular_velocity = 0.0
8:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_2/angular_velocity = 0.0
9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_1/angular_velocity = 0.0
9:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_2/angular_velocity = 0.0
9:14/0 = 0
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_1/angular_velocity = 0.0
9:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_2/angular_velocity = 0.0
8:14/0 = 0
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_1/angular_velocity = 0.0
8:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_2/angular_velocity = 0.0
7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_1/angular_velocity = 0.0
7:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_2/angular_velocity = 0.0
7:15/0 = 0
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_1/angular_velocity = 0.0
7:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_2/angular_velocity = 0.0
8:15/0 = 0
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_1/angular_velocity = 0.0
8:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_2/angular_velocity = 0.0
9:15/0 = 0
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_1/angular_velocity = 0.0
9:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_2/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
resource_name = "pics"
@@ -1844,6 +1925,7 @@ texture = ExtResource("2_n1x7g")
0:12/0 = 0
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, 8, 8, -8, 8)
0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_1/angular_velocity = 0.0
0:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3.5, -3.5, 8, -3.5, 8, 8)
@@ -1892,6 +1974,7 @@ texture = ExtResource("2_n1x7g")
6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -8, 8, 8, -8, 8)
6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_1/angular_velocity = 0.0
6:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 4.5, -3.5, -8, 8)
@@ -1937,6 +2020,140 @@ texture = ExtResource("2_n1x7g")
5:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 8, -3.5, 8, 8, -8, 8)
5:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_2/angular_velocity = 0.0
2:14/0 = 0
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_1/angular_velocity = 0.0
2:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_2/angular_velocity = 0.0
3:14/0 = 0
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_1/angular_velocity = 0.0
3:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_2/angular_velocity = 0.0
4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_1/angular_velocity = 0.0
4:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_2/angular_velocity = 0.0
5:14/0 = 0
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_1/angular_velocity = 0.0
5:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8)
5:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_2/angular_velocity = 0.0
1:14/0 = 0
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_0/angular_velocity = 0.0
1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_1/angular_velocity = 0.0
1:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8)
1:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_2/angular_velocity = 0.0
0:14/0 = 0
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_0/angular_velocity = 0.0
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, 8, 8, -8, 8)
0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_1/angular_velocity = 0.0
0:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6.5, -6, 8, -6, 8, 8)
0:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_2/angular_velocity = 0.0
1:15/0 = 0
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_1/angular_velocity = 0.0
1:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8)
1:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_2/angular_velocity = 0.0
2:15/0 = 0
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_0/angular_velocity = 0.0
2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_1/angular_velocity = 0.0
2:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_2/angular_velocity = 0.0
0:15/0 = 0
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_0/angular_velocity = 0.0
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, 8, 8, -8, 8)
0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_1/angular_velocity = 0.0
0:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6.5, -6, 8, -6, 8, 8)
0:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_2/angular_velocity = 0.0
3:15/0 = 0
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_0/angular_velocity = 0.0
3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_1/angular_velocity = 0.0
3:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_2/angular_velocity = 0.0
4:15/0 = 0
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_1/angular_velocity = 0.0
4:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_2/angular_velocity = 0.0
5:15/0 = 0
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_1/angular_velocity = 0.0
5:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8)
5:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_2/angular_velocity = 0.0
6:15/0 = 0
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_0/angular_velocity = 0.0
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -8, 8, 8, -8, 8)
6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_1/angular_velocity = 0.0
6:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -6, 6.5, -6, -8, 8, -8, 8)
6:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_2/angular_velocity = 0.0
6:14/0 = 0
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -8, 8, 8, -8, 8)
6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_1/angular_velocity = 0.0
6:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -6, 6.5, -6, -8, 8, -8, 8)
6:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_2/angular_velocity = 0.0
6:13/0 = 0
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_0/angular_velocity = 0.0
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -8, 8, 8, -8, 8)
6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_1/angular_velocity = 0.0
6:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 4.5, -3.5, -8, 8)
6:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_2/angular_velocity = 0.0
0:13/0 = 0
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_0/angular_velocity = 0.0
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, 8, 8, -8, 8)
0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_1/angular_velocity = 0.0
0:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3.5, -3.5, 8, -3.5, 8, 8)
0:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_2/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ojbk6"]
resource_name = "sans_collision_pour_background"
@@ -2977,6 +3194,447 @@ texture = ExtResource("2_n1x7g")
15:2/0/physics_layer_1/angular_velocity = 0.0
15:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_2/angular_velocity = 0.0
12:9/0 = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_1/angular_velocity = 0.0
12:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_2/angular_velocity = 0.0
13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_1/angular_velocity = 0.0
13:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_2/angular_velocity = 0.0
14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_1/angular_velocity = 0.0
14:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_2/angular_velocity = 0.0
15:9/0 = 0
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_1/angular_velocity = 0.0
15:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_2/angular_velocity = 0.0
12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_1/angular_velocity = 0.0
12:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_2/angular_velocity = 0.0
13:10/0 = 0
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_1/angular_velocity = 0.0
13:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_2/angular_velocity = 0.0
14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_1/angular_velocity = 0.0
14:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_2/angular_velocity = 0.0
15:10/0 = 0
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0
15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_1/angular_velocity = 0.0
15:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_2/angular_velocity = 0.0
13:11/0 = 0
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_0/angular_velocity = 0.0
13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_1/angular_velocity = 0.0
13:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_2/angular_velocity = 0.0
12:11/0 = 0
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_1/angular_velocity = 0.0
12:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_2/angular_velocity = 0.0
14:11/0 = 0
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_1/angular_velocity = 0.0
14:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_2/angular_velocity = 0.0
15:11/0 = 0
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0
15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_1/angular_velocity = 0.0
15:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_2/angular_velocity = 0.0
13:12/0 = 0
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_0/angular_velocity = 0.0
13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_1/angular_velocity = 0.0
13:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_2/angular_velocity = 0.0
12:12/0 = 0
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_0/angular_velocity = 0.0
12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_1/angular_velocity = 0.0
12:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_2/angular_velocity = 0.0
10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_1/angular_velocity = 0.0
10:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_2/angular_velocity = 0.0
11:11/0 = 0
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_1/angular_velocity = 0.0
11:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_2/angular_velocity = 0.0
10:11/0 = 0
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_1/angular_velocity = 0.0
10:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_2/angular_velocity = 0.0
11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_1/angular_velocity = 0.0
11:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_2/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_1/angular_velocity = 0.0
12:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_2/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_1/angular_velocity = 0.0
13:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_2/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_1/angular_velocity = 0.0
14:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_2/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_1/angular_velocity = 0.0
15:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_2/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_1/angular_velocity = 0.0
11:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_2/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_1/angular_velocity = 0.0
10:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_2/angular_velocity = 0.0
0:12/0 = 0
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_1/angular_velocity = 0.0
0:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_2/angular_velocity = 0.0
1:12/0 = 0
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_0/angular_velocity = 0.0
1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_1/angular_velocity = 0.0
1:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_2/angular_velocity = 0.0
2:12/0 = 0
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_1/angular_velocity = 0.0
2:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_2/angular_velocity = 0.0
3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_1/angular_velocity = 0.0
3:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_2/angular_velocity = 0.0
4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_1/angular_velocity = 0.0
4:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_2/angular_velocity = 0.0
5:12/0 = 0
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_1/angular_velocity = 0.0
5:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_2/angular_velocity = 0.0
6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_1/angular_velocity = 0.0
6:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_2/angular_velocity = 0.0
6:13/0 = 0
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_0/angular_velocity = 0.0
6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_1/angular_velocity = 0.0
6:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_2/angular_velocity = 0.0
5:13/0 = 0
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_1/angular_velocity = 0.0
5:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_2/angular_velocity = 0.0
3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_1/angular_velocity = 0.0
3:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_2/angular_velocity = 0.0
1:13/0 = 0
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_0/angular_velocity = 0.0
1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_1/angular_velocity = 0.0
1:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_2/angular_velocity = 0.0
0:13/0 = 0
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_0/angular_velocity = 0.0
0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_1/angular_velocity = 0.0
0:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_2/angular_velocity = 0.0
4:13/0 = 0
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_1/angular_velocity = 0.0
4:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_2/angular_velocity = 0.0
2:13/0 = 0
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_1/angular_velocity = 0.0
2:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_2/angular_velocity = 0.0
0:14/0 = 0
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_0/angular_velocity = 0.0
0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_1/angular_velocity = 0.0
0:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_2/angular_velocity = 0.0
1:14/0 = 0
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_0/angular_velocity = 0.0
1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_1/angular_velocity = 0.0
1:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_2/angular_velocity = 0.0
2:14/0 = 0
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_1/angular_velocity = 0.0
2:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_2/angular_velocity = 0.0
3:14/0 = 0
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_1/angular_velocity = 0.0
3:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_2/angular_velocity = 0.0
4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_1/angular_velocity = 0.0
4:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_2/angular_velocity = 0.0
5:14/0 = 0
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_1/angular_velocity = 0.0
5:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_2/angular_velocity = 0.0
6:14/0 = 0
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_1/angular_velocity = 0.0
6:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_2/angular_velocity = 0.0
0:15/0 = 0
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_0/angular_velocity = 0.0
0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_1/angular_velocity = 0.0
0:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_2/angular_velocity = 0.0
1:15/0 = 0
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_1/angular_velocity = 0.0
1:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_2/angular_velocity = 0.0
2:15/0 = 0
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_0/angular_velocity = 0.0
2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_1/angular_velocity = 0.0
2:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_2/angular_velocity = 0.0
3:15/0 = 0
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_0/angular_velocity = 0.0
3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_1/angular_velocity = 0.0
3:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_2/angular_velocity = 0.0
4:15/0 = 0
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_1/angular_velocity = 0.0
4:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_2/angular_velocity = 0.0
5:15/0 = 0
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_1/angular_velocity = 0.0
5:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_2/angular_velocity = 0.0
6:15/0 = 0
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_0/angular_velocity = 0.0
6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_1/angular_velocity = 0.0
6:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_2/angular_velocity = 0.0
7:13/0 = 0
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_1/angular_velocity = 0.0
7:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_2/angular_velocity = 0.0
8:13/0 = 0
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_1/angular_velocity = 0.0
8:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_2/angular_velocity = 0.0
9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_1/angular_velocity = 0.0
9:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_2/angular_velocity = 0.0
7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_1/angular_velocity = 0.0
7:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_2/angular_velocity = 0.0
8:14/0 = 0
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_1/angular_velocity = 0.0
8:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_2/angular_velocity = 0.0
9:14/0 = 0
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_1/angular_velocity = 0.0
9:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_2/angular_velocity = 0.0
7:15/0 = 0
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_1/angular_velocity = 0.0
7:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_2/angular_velocity = 0.0
8:15/0 = 0
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_1/angular_velocity = 0.0
8:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_2/angular_velocity = 0.0
9:15/0 = 0
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_1/angular_velocity = 0.0
9:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_2/angular_velocity = 0.0
7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_1/angular_velocity = 0.0
7:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_2/angular_velocity = 0.0
8:11/0 = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_1/angular_velocity = 0.0
8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_2/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nncxs"]
resource_name = "one_way_collisions"

View File

@@ -67,6 +67,7 @@ other_side_position = Vector2(-253, -112)
[node name="Door3" parent="Doors" instance=ExtResource("5_ykuit")]
position = Vector2(-264, 3)
destination = "level_p1"
[node name="fromages" type="Node2D" parent="."]
position = Vector2(444, -46)

79
levels/level_p1.tscn Normal file

File diff suppressed because one or more lines are too long