Nouveau niveau
This commit is contained in:
@@ -1581,6 +1581,87 @@ texture = ExtResource("2_n1x7g")
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15:6/0/physics_layer_1/angular_velocity = 0.0
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15:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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15:6/0/physics_layer_2/angular_velocity = 0.0
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12:12/0 = 0
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12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:12/0/physics_layer_0/angular_velocity = 0.0
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12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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12:12/0/physics_layer_1/angular_velocity = 0.0
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12:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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12:12/0/physics_layer_2/angular_velocity = 0.0
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13:12/0 = 0
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13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:12/0/physics_layer_0/angular_velocity = 0.0
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13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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13:12/0/physics_layer_1/angular_velocity = 0.0
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13:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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13:12/0/physics_layer_2/angular_velocity = 0.0
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7:13/0 = 0
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7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:13/0/physics_layer_0/angular_velocity = 0.0
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7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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7:13/0/physics_layer_1/angular_velocity = 0.0
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7:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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7:13/0/physics_layer_2/angular_velocity = 0.0
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8:13/0 = 0
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8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:13/0/physics_layer_0/angular_velocity = 0.0
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8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:13/0/physics_layer_1/angular_velocity = 0.0
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8:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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8:13/0/physics_layer_2/angular_velocity = 0.0
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9:13/0 = 0
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9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:13/0/physics_layer_0/angular_velocity = 0.0
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9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:13/0/physics_layer_1/angular_velocity = 0.0
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9:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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9:13/0/physics_layer_2/angular_velocity = 0.0
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9:14/0 = 0
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9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:14/0/physics_layer_0/angular_velocity = 0.0
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9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:14/0/physics_layer_1/angular_velocity = 0.0
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9:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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9:14/0/physics_layer_2/angular_velocity = 0.0
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8:14/0 = 0
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8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:14/0/physics_layer_0/angular_velocity = 0.0
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8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:14/0/physics_layer_1/angular_velocity = 0.0
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8:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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8:14/0/physics_layer_2/angular_velocity = 0.0
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7:14/0 = 0
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7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:14/0/physics_layer_0/angular_velocity = 0.0
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7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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7:14/0/physics_layer_1/angular_velocity = 0.0
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7:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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7:14/0/physics_layer_2/angular_velocity = 0.0
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7:15/0 = 0
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7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:15/0/physics_layer_0/angular_velocity = 0.0
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7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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7:15/0/physics_layer_1/angular_velocity = 0.0
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7:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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7:15/0/physics_layer_2/angular_velocity = 0.0
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8:15/0 = 0
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8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:15/0/physics_layer_0/angular_velocity = 0.0
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8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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8:15/0/physics_layer_1/angular_velocity = 0.0
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8:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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8:15/0/physics_layer_2/angular_velocity = 0.0
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9:15/0 = 0
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9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:15/0/physics_layer_0/angular_velocity = 0.0
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9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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9:15/0/physics_layer_1/angular_velocity = 0.0
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9:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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9:15/0/physics_layer_2/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2v4nl"]
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resource_name = "pics"
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@@ -1844,6 +1925,7 @@ texture = ExtResource("2_n1x7g")
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0:12/0 = 0
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0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:12/0/physics_layer_0/angular_velocity = 0.0
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0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, 8, 8, -8, 8)
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0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:12/0/physics_layer_1/angular_velocity = 0.0
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0:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3.5, -3.5, 8, -3.5, 8, 8)
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@@ -1892,6 +1974,7 @@ texture = ExtResource("2_n1x7g")
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6:12/0 = 0
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6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:12/0/physics_layer_0/angular_velocity = 0.0
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6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -8, 8, 8, -8, 8)
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6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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6:12/0/physics_layer_1/angular_velocity = 0.0
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6:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 4.5, -3.5, -8, 8)
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@@ -1937,6 +2020,140 @@ texture = ExtResource("2_n1x7g")
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5:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 8, -3.5, 8, 8, -8, 8)
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5:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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5:13/0/physics_layer_2/angular_velocity = 0.0
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2:14/0 = 0
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2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:14/0/physics_layer_0/angular_velocity = 0.0
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2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:14/0/physics_layer_1/angular_velocity = 0.0
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2:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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2:14/0/physics_layer_2/angular_velocity = 0.0
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3:14/0 = 0
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3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:14/0/physics_layer_0/angular_velocity = 0.0
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3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:14/0/physics_layer_1/angular_velocity = 0.0
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3:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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3:14/0/physics_layer_2/angular_velocity = 0.0
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4:14/0 = 0
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4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:14/0/physics_layer_0/angular_velocity = 0.0
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4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:14/0/physics_layer_1/angular_velocity = 0.0
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4:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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4:14/0/physics_layer_2/angular_velocity = 0.0
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5:14/0 = 0
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5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:14/0/physics_layer_0/angular_velocity = 0.0
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5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:14/0/physics_layer_1/angular_velocity = 0.0
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5:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8)
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5:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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5:14/0/physics_layer_2/angular_velocity = 0.0
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1:14/0 = 0
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1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:14/0/physics_layer_0/angular_velocity = 0.0
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1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:14/0/physics_layer_1/angular_velocity = 0.0
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1:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8)
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1:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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1:14/0/physics_layer_2/angular_velocity = 0.0
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0:14/0 = 0
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0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:14/0/physics_layer_0/angular_velocity = 0.0
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0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, 8, 8, -8, 8)
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0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||
0:14/0/physics_layer_1/angular_velocity = 0.0
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0:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6.5, -6, 8, -6, 8, 8)
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0:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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0:14/0/physics_layer_2/angular_velocity = 0.0
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1:15/0 = 0
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1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:15/0/physics_layer_0/angular_velocity = 0.0
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1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||
1:15/0/physics_layer_1/angular_velocity = 0.0
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1:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8)
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||||
1:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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1:15/0/physics_layer_2/angular_velocity = 0.0
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2:15/0 = 0
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2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:15/0/physics_layer_0/angular_velocity = 0.0
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2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||
2:15/0/physics_layer_1/angular_velocity = 0.0
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2:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
2:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||
2:15/0/physics_layer_2/angular_velocity = 0.0
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0:15/0 = 0
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0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
0:15/0/physics_layer_0/angular_velocity = 0.0
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||||
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, 8, 8, -8, 8)
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||||
0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||
0:15/0/physics_layer_1/angular_velocity = 0.0
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||||
0:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6.5, -6, 8, -6, 8, 8)
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||||
0:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||
0:15/0/physics_layer_2/angular_velocity = 0.0
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3:15/0 = 0
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3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
3:15/0/physics_layer_0/angular_velocity = 0.0
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||||
3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||
3:15/0/physics_layer_1/angular_velocity = 0.0
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||||
3:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
3:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||
3:15/0/physics_layer_2/angular_velocity = 0.0
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4:15/0 = 0
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||||
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
4:15/0/physics_layer_0/angular_velocity = 0.0
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||||
4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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||||
4:15/0/physics_layer_1/angular_velocity = 0.0
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||||
4:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
4:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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||||
4:15/0/physics_layer_2/angular_velocity = 0.0
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||||
5:15/0 = 0
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||||
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
5:15/0/physics_layer_0/angular_velocity = 0.0
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||||
5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
5:15/0/physics_layer_1/angular_velocity = 0.0
|
||||
5:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -7, 8, -7, 8, 8, -8, 8)
|
||||
5:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
5:15/0/physics_layer_2/angular_velocity = 0.0
|
||||
6:15/0 = 0
|
||||
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:15/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
6:15/0/physics_layer_1/angular_velocity = 0.0
|
||||
6:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -6, 6.5, -6, -8, 8, -8, 8)
|
||||
6:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
6:15/0/physics_layer_2/angular_velocity = 0.0
|
||||
6:14/0 = 0
|
||||
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
6:14/0/physics_layer_1/angular_velocity = 0.0
|
||||
6:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -6, 6.5, -6, -8, 8, -8, 8)
|
||||
6:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
6:14/0/physics_layer_2/angular_velocity = 0.0
|
||||
6:13/0 = 0
|
||||
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
6:13/0/physics_layer_1/angular_velocity = 0.0
|
||||
6:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 4.5, -3.5, -8, 8)
|
||||
6:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
6:13/0/physics_layer_2/angular_velocity = 0.0
|
||||
0:13/0 = 0
|
||||
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, 8, 8, -8, 8)
|
||||
0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
0:13/0/physics_layer_1/angular_velocity = 0.0
|
||||
0:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3.5, -3.5, 8, -3.5, 8, 8)
|
||||
0:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
0:13/0/physics_layer_2/angular_velocity = 0.0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ojbk6"]
|
||||
resource_name = "sans_collision_pour_background"
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@@ -2977,6 +3194,447 @@ texture = ExtResource("2_n1x7g")
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15:2/0/physics_layer_1/angular_velocity = 0.0
|
||||
15:2/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
15:2/0/physics_layer_2/angular_velocity = 0.0
|
||||
12:9/0 = 0
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||||
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
12:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
12:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
12:9/0/physics_layer_2/angular_velocity = 0.0
|
||||
13:9/0 = 0
|
||||
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
13:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
13:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
13:9/0/physics_layer_2/angular_velocity = 0.0
|
||||
14:9/0 = 0
|
||||
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
14:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
14:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
14:9/0/physics_layer_2/angular_velocity = 0.0
|
||||
15:9/0 = 0
|
||||
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
15:9/0/physics_layer_1/angular_velocity = 0.0
|
||||
15:9/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
15:9/0/physics_layer_2/angular_velocity = 0.0
|
||||
12:10/0 = 0
|
||||
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
12:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
12:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
12:10/0/physics_layer_2/angular_velocity = 0.0
|
||||
13:10/0 = 0
|
||||
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
13:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
13:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
13:10/0/physics_layer_2/angular_velocity = 0.0
|
||||
14:10/0 = 0
|
||||
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
14:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
14:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
14:10/0/physics_layer_2/angular_velocity = 0.0
|
||||
15:10/0 = 0
|
||||
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
15:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
15:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
15:10/0/physics_layer_2/angular_velocity = 0.0
|
||||
13:11/0 = 0
|
||||
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
13:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
13:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
13:11/0/physics_layer_2/angular_velocity = 0.0
|
||||
12:11/0 = 0
|
||||
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
12:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
12:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
12:11/0/physics_layer_2/angular_velocity = 0.0
|
||||
14:11/0 = 0
|
||||
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
14:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
14:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
14:11/0/physics_layer_2/angular_velocity = 0.0
|
||||
15:11/0 = 0
|
||||
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
15:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
15:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
15:11/0/physics_layer_2/angular_velocity = 0.0
|
||||
13:12/0 = 0
|
||||
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
13:12/0/physics_layer_1/angular_velocity = 0.0
|
||||
13:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
13:12/0/physics_layer_2/angular_velocity = 0.0
|
||||
12:12/0 = 0
|
||||
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
12:12/0/physics_layer_1/angular_velocity = 0.0
|
||||
12:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
12:12/0/physics_layer_2/angular_velocity = 0.0
|
||||
10:10/0 = 0
|
||||
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
10:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
10:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
10:10/0/physics_layer_2/angular_velocity = 0.0
|
||||
11:11/0 = 0
|
||||
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
11:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
11:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
11:11/0/physics_layer_2/angular_velocity = 0.0
|
||||
10:11/0 = 0
|
||||
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
10:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
10:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
10:11/0/physics_layer_2/angular_velocity = 0.0
|
||||
11:10/0 = 0
|
||||
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
11:10/0/physics_layer_1/angular_velocity = 0.0
|
||||
11:10/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
11:10/0/physics_layer_2/angular_velocity = 0.0
|
||||
12:6/0 = 0
|
||||
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
12:6/0/physics_layer_1/angular_velocity = 0.0
|
||||
12:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
12:6/0/physics_layer_2/angular_velocity = 0.0
|
||||
13:6/0 = 0
|
||||
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
13:6/0/physics_layer_1/angular_velocity = 0.0
|
||||
13:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
13:6/0/physics_layer_2/angular_velocity = 0.0
|
||||
14:6/0 = 0
|
||||
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
14:6/0/physics_layer_1/angular_velocity = 0.0
|
||||
14:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
14:6/0/physics_layer_2/angular_velocity = 0.0
|
||||
15:6/0 = 0
|
||||
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
15:6/0/physics_layer_1/angular_velocity = 0.0
|
||||
15:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
15:6/0/physics_layer_2/angular_velocity = 0.0
|
||||
11:6/0 = 0
|
||||
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
11:6/0/physics_layer_1/angular_velocity = 0.0
|
||||
11:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
11:6/0/physics_layer_2/angular_velocity = 0.0
|
||||
10:6/0 = 0
|
||||
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
10:6/0/physics_layer_1/angular_velocity = 0.0
|
||||
10:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
10:6/0/physics_layer_2/angular_velocity = 0.0
|
||||
0:12/0 = 0
|
||||
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
0:12/0/physics_layer_1/angular_velocity = 0.0
|
||||
0:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
0:12/0/physics_layer_2/angular_velocity = 0.0
|
||||
1:12/0 = 0
|
||||
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
1:12/0/physics_layer_1/angular_velocity = 0.0
|
||||
1:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
1:12/0/physics_layer_2/angular_velocity = 0.0
|
||||
2:12/0 = 0
|
||||
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
2:12/0/physics_layer_1/angular_velocity = 0.0
|
||||
2:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
2:12/0/physics_layer_2/angular_velocity = 0.0
|
||||
3:12/0 = 0
|
||||
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
3:12/0/physics_layer_1/angular_velocity = 0.0
|
||||
3:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
3:12/0/physics_layer_2/angular_velocity = 0.0
|
||||
4:12/0 = 0
|
||||
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
4:12/0/physics_layer_1/angular_velocity = 0.0
|
||||
4:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
4:12/0/physics_layer_2/angular_velocity = 0.0
|
||||
5:12/0 = 0
|
||||
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
5:12/0/physics_layer_1/angular_velocity = 0.0
|
||||
5:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
5:12/0/physics_layer_2/angular_velocity = 0.0
|
||||
6:12/0 = 0
|
||||
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:12/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
6:12/0/physics_layer_1/angular_velocity = 0.0
|
||||
6:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
6:12/0/physics_layer_2/angular_velocity = 0.0
|
||||
6:13/0 = 0
|
||||
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
6:13/0/physics_layer_1/angular_velocity = 0.0
|
||||
6:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
6:13/0/physics_layer_2/angular_velocity = 0.0
|
||||
5:13/0 = 0
|
||||
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
5:13/0/physics_layer_1/angular_velocity = 0.0
|
||||
5:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
5:13/0/physics_layer_2/angular_velocity = 0.0
|
||||
3:13/0 = 0
|
||||
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
3:13/0/physics_layer_1/angular_velocity = 0.0
|
||||
3:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
3:13/0/physics_layer_2/angular_velocity = 0.0
|
||||
1:13/0 = 0
|
||||
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
1:13/0/physics_layer_1/angular_velocity = 0.0
|
||||
1:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
1:13/0/physics_layer_2/angular_velocity = 0.0
|
||||
0:13/0 = 0
|
||||
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
0:13/0/physics_layer_1/angular_velocity = 0.0
|
||||
0:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
0:13/0/physics_layer_2/angular_velocity = 0.0
|
||||
4:13/0 = 0
|
||||
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
4:13/0/physics_layer_1/angular_velocity = 0.0
|
||||
4:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
4:13/0/physics_layer_2/angular_velocity = 0.0
|
||||
2:13/0 = 0
|
||||
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
2:13/0/physics_layer_1/angular_velocity = 0.0
|
||||
2:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
2:13/0/physics_layer_2/angular_velocity = 0.0
|
||||
0:14/0 = 0
|
||||
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
0:14/0/physics_layer_1/angular_velocity = 0.0
|
||||
0:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
0:14/0/physics_layer_2/angular_velocity = 0.0
|
||||
1:14/0 = 0
|
||||
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
1:14/0/physics_layer_1/angular_velocity = 0.0
|
||||
1:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
1:14/0/physics_layer_2/angular_velocity = 0.0
|
||||
2:14/0 = 0
|
||||
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
2:14/0/physics_layer_1/angular_velocity = 0.0
|
||||
2:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
2:14/0/physics_layer_2/angular_velocity = 0.0
|
||||
3:14/0 = 0
|
||||
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
3:14/0/physics_layer_1/angular_velocity = 0.0
|
||||
3:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
3:14/0/physics_layer_2/angular_velocity = 0.0
|
||||
4:14/0 = 0
|
||||
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
4:14/0/physics_layer_1/angular_velocity = 0.0
|
||||
4:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
4:14/0/physics_layer_2/angular_velocity = 0.0
|
||||
5:14/0 = 0
|
||||
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
5:14/0/physics_layer_1/angular_velocity = 0.0
|
||||
5:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
5:14/0/physics_layer_2/angular_velocity = 0.0
|
||||
6:14/0 = 0
|
||||
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
6:14/0/physics_layer_1/angular_velocity = 0.0
|
||||
6:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
6:14/0/physics_layer_2/angular_velocity = 0.0
|
||||
0:15/0 = 0
|
||||
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:15/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
0:15/0/physics_layer_1/angular_velocity = 0.0
|
||||
0:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
0:15/0/physics_layer_2/angular_velocity = 0.0
|
||||
1:15/0 = 0
|
||||
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:15/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
1:15/0/physics_layer_1/angular_velocity = 0.0
|
||||
1:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
1:15/0/physics_layer_2/angular_velocity = 0.0
|
||||
2:15/0 = 0
|
||||
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:15/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
2:15/0/physics_layer_1/angular_velocity = 0.0
|
||||
2:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
2:15/0/physics_layer_2/angular_velocity = 0.0
|
||||
3:15/0 = 0
|
||||
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:15/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
3:15/0/physics_layer_1/angular_velocity = 0.0
|
||||
3:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
3:15/0/physics_layer_2/angular_velocity = 0.0
|
||||
4:15/0 = 0
|
||||
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:15/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
4:15/0/physics_layer_1/angular_velocity = 0.0
|
||||
4:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
4:15/0/physics_layer_2/angular_velocity = 0.0
|
||||
5:15/0 = 0
|
||||
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:15/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
5:15/0/physics_layer_1/angular_velocity = 0.0
|
||||
5:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
5:15/0/physics_layer_2/angular_velocity = 0.0
|
||||
6:15/0 = 0
|
||||
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:15/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
6:15/0/physics_layer_1/angular_velocity = 0.0
|
||||
6:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
6:15/0/physics_layer_2/angular_velocity = 0.0
|
||||
7:13/0 = 0
|
||||
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
7:13/0/physics_layer_1/angular_velocity = 0.0
|
||||
7:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
7:13/0/physics_layer_2/angular_velocity = 0.0
|
||||
8:13/0 = 0
|
||||
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
8:13/0/physics_layer_1/angular_velocity = 0.0
|
||||
8:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
8:13/0/physics_layer_2/angular_velocity = 0.0
|
||||
9:13/0 = 0
|
||||
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:13/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
9:13/0/physics_layer_1/angular_velocity = 0.0
|
||||
9:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
9:13/0/physics_layer_2/angular_velocity = 0.0
|
||||
7:14/0 = 0
|
||||
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
7:14/0/physics_layer_1/angular_velocity = 0.0
|
||||
7:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
7:14/0/physics_layer_2/angular_velocity = 0.0
|
||||
8:14/0 = 0
|
||||
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
8:14/0/physics_layer_1/angular_velocity = 0.0
|
||||
8:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
8:14/0/physics_layer_2/angular_velocity = 0.0
|
||||
9:14/0 = 0
|
||||
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:14/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
9:14/0/physics_layer_1/angular_velocity = 0.0
|
||||
9:14/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
9:14/0/physics_layer_2/angular_velocity = 0.0
|
||||
7:15/0 = 0
|
||||
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:15/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
7:15/0/physics_layer_1/angular_velocity = 0.0
|
||||
7:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
7:15/0/physics_layer_2/angular_velocity = 0.0
|
||||
8:15/0 = 0
|
||||
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:15/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
8:15/0/physics_layer_1/angular_velocity = 0.0
|
||||
8:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
8:15/0/physics_layer_2/angular_velocity = 0.0
|
||||
9:15/0 = 0
|
||||
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:15/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
9:15/0/physics_layer_1/angular_velocity = 0.0
|
||||
9:15/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
9:15/0/physics_layer_2/angular_velocity = 0.0
|
||||
7:11/0 = 0
|
||||
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
7:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
7:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
7:11/0/physics_layer_2/angular_velocity = 0.0
|
||||
8:11/0 = 0
|
||||
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:11/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
||||
8:11/0/physics_layer_1/angular_velocity = 0.0
|
||||
8:11/0/physics_layer_2/linear_velocity = Vector2(0, 0)
|
||||
8:11/0/physics_layer_2/angular_velocity = 0.0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nncxs"]
|
||||
resource_name = "one_way_collisions"
|
||||
|
||||
@@ -67,6 +67,7 @@ other_side_position = Vector2(-253, -112)
|
||||
|
||||
[node name="Door3" parent="Doors" instance=ExtResource("5_ykuit")]
|
||||
position = Vector2(-264, 3)
|
||||
destination = "level_p1"
|
||||
|
||||
[node name="fromages" type="Node2D" parent="."]
|
||||
position = Vector2(444, -46)
|
||||
|
||||
79
levels/level_p1.tscn
Normal file
79
levels/level_p1.tscn
Normal file
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user