carte: nouvelle carte avec les nouveau éléments
P0nce a fait du bon travail! Voici une nouvelle carte qui a plus l'air d'être un niveau de jeu vidéo. Bien qu'il reste vide, ça progresse sa maman. Voilà! Bisous!
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@@ -9,6 +9,6 @@
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position = Vector2(1, 10)
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[node name="Princesse" parent="Node2D" instance=ExtResource("2_0ku48")]
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position = Vector2(87, -430)
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position = Vector2(-95, -14)
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scale = Vector2(0.6, 0.6)
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collision_mask = 28
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File diff suppressed because one or more lines are too long
@@ -208,8 +208,8 @@ WALK_INCR_AIR = 6
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_q52wx")
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animation = &"wall_stick"
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frame_progress = 0.433902
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animation = &"walk"
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frame_progress = 0.153163
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[node name="PlatformDetector" type="RayCast2D" parent="."]
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collision_mask = 8
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34
sprite/jauge-de-prout.png.import
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34
sprite/jauge-de-prout.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c8r4ylb5ygl5c"
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path="res://.godot/imported/jauge-de-prout.png-92307e1692b784f4aa2d558e2b8e8d66.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprite/jauge-de-prout.png"
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dest_files=["res://.godot/imported/jauge-de-prout.png-92307e1692b784f4aa2d558e2b8e8d66.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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