carte: nouvelle carte avec les nouveau éléments

P0nce a fait du bon travail! Voici une nouvelle carte qui a plus l'air
d'être un niveau de jeu vidéo. Bien qu'il reste vide, ça progresse sa
maman. Voilà! Bisous!
This commit is contained in:
Thomas Lavocat
2023-04-28 21:49:18 +02:00
parent e6c680c0da
commit 2dbfb9f658
4 changed files with 427 additions and 5 deletions

View File

@@ -9,6 +9,6 @@
position = Vector2(1, 10) position = Vector2(1, 10)
[node name="Princesse" parent="Node2D" instance=ExtResource("2_0ku48")] [node name="Princesse" parent="Node2D" instance=ExtResource("2_0ku48")]
position = Vector2(87, -430) position = Vector2(-95, -14)
scale = Vector2(0.6, 0.6) scale = Vector2(0.6, 0.6)
collision_mask = 28 collision_mask = 28

File diff suppressed because one or more lines are too long

View File

@@ -208,8 +208,8 @@ WALK_INCR_AIR = 6
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_q52wx") sprite_frames = SubResource("SpriteFrames_q52wx")
animation = &"wall_stick" animation = &"walk"
frame_progress = 0.433902 frame_progress = 0.153163
[node name="PlatformDetector" type="RayCast2D" parent="."] [node name="PlatformDetector" type="RayCast2D" parent="."]
collision_mask = 8 collision_mask = 8

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c8r4ylb5ygl5c"
path="res://.godot/imported/jauge-de-prout.png-92307e1692b784f4aa2d558e2b8e8d66.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprite/jauge-de-prout.png"
dest_files=["res://.godot/imported/jauge-de-prout.png-92307e1692b784f4aa2d558e2b8e8d66.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1