niveau4: lumières et lave
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@@ -708,7 +708,7 @@ texture = ExtResource("2_n1x7g")
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2:6/0 = 0
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2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:6/0/physics_layer_0/angular_velocity = 0.0
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2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8)
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2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:6/0/physics_layer_1/angular_velocity = 0.0
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2:6/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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@@ -1841,6 +1841,102 @@ texture = ExtResource("2_n1x7g")
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13:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(0, 2, 2.5, 8, -3, 8)
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13:5/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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13:5/0/physics_layer_2/angular_velocity = 0.0
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0:12/0 = 0
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0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:12/0/physics_layer_0/angular_velocity = 0.0
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0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:12/0/physics_layer_1/angular_velocity = 0.0
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0:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-3.5, -3.5, 8, -3.5, 8, 8)
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0:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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0:12/0/physics_layer_2/angular_velocity = 0.0
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1:12/0 = 0
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1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:12/0/physics_layer_0/angular_velocity = 0.0
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1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:12/0/physics_layer_1/angular_velocity = 0.0
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1:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 8, -3.5, 8, 8, -8, 8)
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1:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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1:12/0/physics_layer_2/angular_velocity = 0.0
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2:12/0 = 0
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2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:12/0/physics_layer_0/angular_velocity = 0.0
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2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:12/0/physics_layer_1/angular_velocity = 0.0
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2:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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2:12/0/physics_layer_2/angular_velocity = 0.0
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3:12/0 = 0
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3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:12/0/physics_layer_0/angular_velocity = 0.0
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3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:12/0/physics_layer_1/angular_velocity = 0.0
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3:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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3:12/0/physics_layer_2/angular_velocity = 0.0
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4:12/0 = 0
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4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:12/0/physics_layer_0/angular_velocity = 0.0
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4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:12/0/physics_layer_1/angular_velocity = 0.0
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4:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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4:12/0/physics_layer_2/angular_velocity = 0.0
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5:12/0 = 0
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5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:12/0/physics_layer_0/angular_velocity = 0.0
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5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:12/0/physics_layer_1/angular_velocity = 0.0
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5:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 8, -3.5, 8, 8, -8, 8)
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5:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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5:12/0/physics_layer_2/angular_velocity = 0.0
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6:12/0 = 0
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6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:12/0/physics_layer_0/angular_velocity = 0.0
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6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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6:12/0/physics_layer_1/angular_velocity = 0.0
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6:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 4.5, -3.5, -8, 8)
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6:12/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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6:12/0/physics_layer_2/angular_velocity = 0.0
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1:13/0 = 0
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1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:13/0/physics_layer_0/angular_velocity = 0.0
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1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:13/0/physics_layer_1/angular_velocity = 0.0
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1:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 8, -3.5, 8, 8, -8, 8)
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1:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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1:13/0/physics_layer_2/angular_velocity = 0.0
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2:13/0 = 0
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2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:13/0/physics_layer_0/angular_velocity = 0.0
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2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:13/0/physics_layer_1/angular_velocity = 0.0
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2:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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2:13/0/physics_layer_2/angular_velocity = 0.0
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3:13/0 = 0
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3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:13/0/physics_layer_0/angular_velocity = 0.0
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3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:13/0/physics_layer_1/angular_velocity = 0.0
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3:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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3:13/0/physics_layer_2/angular_velocity = 0.0
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4:13/0 = 0
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4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:13/0/physics_layer_0/angular_velocity = 0.0
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4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:13/0/physics_layer_1/angular_velocity = 0.0
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4:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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4:13/0/physics_layer_2/angular_velocity = 0.0
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5:13/0 = 0
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5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:13/0/physics_layer_0/angular_velocity = 0.0
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5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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5:13/0/physics_layer_1/angular_velocity = 0.0
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5:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -3.5, 8, -3.5, 8, 8, -8, 8)
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5:13/0/physics_layer_2/linear_velocity = Vector2(0, 0)
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5:13/0/physics_layer_2/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ojbk6"]
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resource_name = "sans_collision_pour_background"
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File diff suppressed because one or more lines are too long
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